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 Roll To Dodge 2 (RtD2) - Finished 
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ShadoWKilleR255 wrote:
the chances of getting a 1 with that setting and SURVIVING it in the heat of combat is absolutely zero, it'll suck firing the main cannon and accidentally pressing the EJECT button for it..
also it's probably only 2/3 people getting some action done.. all the others will just sit around >.>
edit: still I would want to be in that thing :3

It is infact, 3 players, with a rising player cap the crew get bigger ships, till there is a fleet of player controlled ships.

Quite epic in theory, not sure it whould live up to being epic though.


Mon Jul 26, 2010 9:19 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I have actually done most of the roll, I was just waiting for Ragdollmaster to confirm something for me and for FoiL to post. vlad, Asfer and BJJ are in pretty tight spots too :P


Tue Jul 27, 2010 3:55 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman, is it too late to change my Electronics Expert to something else?


Tue Jul 27, 2010 3:58 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Excuse me, but Asfer has a giant ♥♥♥♥ mech, and BJJ can survive an impact from a top-speed bullettrain. I'm inside of a confined space with nothing but cybernetic enhancements to keep me happy while I'm about to be anally raped by the power of a blur. So don't go saying THEY're in tight spots, TOO.










Fake rage ?:D


Tue Jul 27, 2010 5:45 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Don't worry, backup is coming.


Tue Jul 27, 2010 5:56 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Better not let Yolady see that or (s)he will make you repost your action, woman! BE MORE COVERT!


Tue Jul 27, 2010 5:59 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman987 wrote:
In the back or a heavily armoured truck from the convoy. Like a hostage. From the other fight they had. From another military organisation. Whos fighting against the Ban Ali AND this coalition we seem to be a part of. Yeah, lets go with that.

Back of a truck sounds fine to me, although I find it hard to believe I was a hostage in an exo-suit...

Yoman987 wrote:
Did nobody realise that Point.Blank's Character Asfer's Suit is powered by light? Like, that bright thing that doesn't hang around at night? 0.o :grin:

My character wrote:
ultra compact generator unit (recharged quickly by light)

That just means that it is recharged by light; it can still function in pitch-darkness, but energy will have to be spent wisely, or I'm pretty much dead in the water. Of course, it's not very high capacity, but it's not very low, either. Gyro would be a good example of energy consumption, except moving might cost anywhere from 2-10%, depending on the roll, and weapons and the ERA would consume 5-15%, also depending on the roll. If the suit's just idling, maybe 1%?

Ociamarru wrote:
Asfer has a giant ♥♥♥♥♥♥♥ mech

Strange, thought I specified height in there... Anyways, it would be one-and-a-half times taller than the average human, meaning that getting through normal-sized doors and narrow hallways would be nigh-on impossible... At least, without some redecorating...


Tue Jul 27, 2010 7:08 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Okay, that wasn't really my point, it's just that right now there's inequal distribution of power among the people; that's likely why Miss Duh left. But, uh, out of curiosity, if your mechsuit has INITIALLY infinite power, then what are its downsides to counteract the fact that it's a mobile artillery platform with a chaingun as the icing on the cake? Give us some downsides, believe it or not, this game is ♥♥♥♥ boring if all you're doing is raping the ♥♥♥♥ out of everything you do.


Tue Jul 27, 2010 7:14 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Less assess our various characters dangerousness, eh?

Fiona: Various abilities mean that her attacks roll a minimum of 3 (4 if she's angry), and Gyro gives an extra turn in a way. Always useful. On the other hand, without the Railsniper, she can't fight for crap, and would make an easy target, plus have some good loot.

Bob Jameson Jones: Him and Andrew are the current tanks of the group. BJJ is practically immune to physical attacks and small caliber bullets, and probably has limited protection from higher caliber bullets as well. Plus his various scanning items make it near impossible to sneak up on him. Oh, and a Pancor Jackhammer, a fully automatic shotgun.

Andrew: The other Tank. Immune to energy based weapons and blasts, and equipped with an AA-12, another full automatic shotgun. I'm sensing a pattern here. Andrew and BJJ are the most likely to be a threat to the Blurs, since they're the hardest to make die.

Tyrone: He has robotic Exo legs. He can run fast, and has a shoulder mounted railgun. He also gets +1 when firing while standing still. Oh, and an attack with a at least a 1/3 chance for an instant kill. Probably the most dangerous character right now.

Vladimir: The most important point for Vladimir is the Cybernetics, doubling his speed and giving +2 to actions requiring speed. This essentially makes him a knife ninja. He also has a shotgun, which when combined with his Cybernetics, turns Vladimir into Ahmad on hax from The Leet World. IE, not to be messed with.

Asfer (Point.Blank): Holy hell.
Okay, let's see. The armor gives him protection from impacts, some protection from bullets, crazy strength, and the sensor array on his shoulder let's him see enemies before they know he's there. His weapons are: A 40mm Revolver cannon (Explosive, Flash, Fragmentation, Smoke) that looks like a good anti-anything weapon, a vulcan cannon (Perfect for killing anything without heavy armor in a flash!), and a shield that dissolves bullets and has a deployable blade.

Why am I the only one who even ATTEMPTS balance?


Tue Jul 27, 2010 7:44 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyper, I attempted balance when creating me character, basically making it so that I could get around without dying by falling or some lame ♥♥♥♥ like that, and the resilience thing was because I don't wanna die. And me, I roll a minimum of 3 for up to 5 turns in a row, but if I row a 4, 5 or 6...well let's see.

Roll 1 - Complete Action as Stated
Roll 2 - Complete Action Seamlessly
Roll 3 - Complete Action Flawlessly, totally unharmed and raping whatever I do
Roll 4, Roll 5, Roll 6 - Complete Action Perfectly, then ♥♥♥♥ myself over immediately after
Basically, I'm probably gonna roll a six right now. And I'll end up...
Burning myself with the flairgun
Tripping, leaving myself as Blur-bait
Discharging a weapon into my nads
Any other various horrible things

So yeah, my cybernetics are a mixed blessing. I have a 50% chance of ♥♥♥♥ up each time I use it.


Tue Jul 27, 2010 7:51 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
if you guys wait about an hour then I can get home, read everything more thoroughly, post the roll and address all concerns.

EDIT:
Hyperkultra wrote:
Yoman, is it too late to change my Electronics Expert to something else?
Unless you find some way to change your ability during the game LEGALLY then no.

Ociamarru wrote:
Excuse me, blah blah complaining
You haven't seen the next roll yet. I'm giving insight on what is happening.

Roll is coming up. FoiL :oops: Tyrone will do something obvious.


Last edited by Yoman987 on Tue Jul 27, 2010 10:31 am, edited 2 times in total.



Tue Jul 27, 2010 8:50 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Character #2

Name: Otto
Age: 21
Equipment: Backpack with Rations, Electroflares (2), Motion Sensor, Grenades (6), Plasma Heavy Magazine (10), Personal Armor.
Appearance: Tall with an athletic build; Blond hair than splits into two spikes, blue eyes.
Primary Weapon: Heavy Plasma (10 20|20)
Secondary Weapon: Psy-Amp
Tertiary Weapon: Stun Rod
Abilities: Psychic (+1 to Psychic Attacks) Strong Will (+2 to actions involving dire circumstances)
Role: Commander of X-COM


If only people would die faster I could play...


Tue Jul 27, 2010 10:04 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Does Otto replace James Blond? You can't have two places in the waiting line.

OLL-RAY IS ERE-HAY!! AY-YAY!!

Hyperkultra (4) Fiona Lovagale
She whistles to Gryo and walks out of the Back Storeroom into the main room of Mess Hall, then out the door to the South Side of the Compound. Fiona wonders where Rachel would be, and goes to ask for Gyro's opinion. However, Gyro isn't hovering over her shoulder any more. She cocks her head in confusion, then double-taps the Talk button on her radio. She sees Gyro then fly out of the doorway of the Mess Hall, but she has lost some time. She heads to the Convoy, surely where a Medic would be.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Containment Unit (41 slots used. 9 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
One empty sack (2 slots)
Iridescent Lighter (Long-range light source, 95% fluid, 1 slot)
Two-way Radio (1 slot)
Condition(s)
Darkness (-1 to any actions) Back storeroom is lit
Rested for 8 turns, 31 turns before tiredness.

RotorDrone (2) Gyro
@Special Audio Signal detected
@'Follow' signal confirmed
>>Activate Path Tracing
@Path Tracing active
@Light brightness decrease detected
>> Activate Night Vision
@Night Vision active
@Light brightness increase detected
>> Deactivate Night Vision
@Night Vision Utility not responding
>> Prioritise
@Priorities shifted
>> Force-Disable Night Vision Utility

Priorities have been changed. You must restart to set them back to default. Would you like to restart now?
>> N
@Night Vision Utility Disabled
@WARNING: Operator Position lost
@Tracking...

Error: File is corrupt.
@Path Tracing has been temporarily disabled
@Special Radio Signal detected
@'Return' signal confirmed
@Tracing location...
@Success
>> Activate Path Tracing
@Path Tracing active
@Operator Identity confirmed
@Following Operator's Path...

Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (1 slots)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 85%)
Energy Consumption (Decreases battery power by 2% per turn)

caekdaemon (2) Bob Jameson Jones
"Sorry! Let me come to you!" BJJ announces. He grabs the Silver Case, slings his Pancor over his shoulder and, using him Night Vision Monocle, walks toward the West Garage Door. A man is waiting there for him. He wears a dirty guards uniform and a bandage over his left shoulder. His Helmet is dented and he looks frightened, enough to make his Flashlight and handgun shake in his hands. When BJJ comes into the light, the Guard frowns at him, and stops shaking from fear.
"Who are you? Where's your ID?"
BJJ looks lost. "ID? I don't have anything except this retarded briefcase here." He gestures to it.
The Guard's eyes widen when he sees the Silver Case. He points his handgun and flashlight into BJJ's face.
"Hey, what - !?" BJJ shields his eyes with a hand.
"I am placing you under arrest as a Guardsman of this Military Installation. Put your hands behind your back now!" The Guard forcefully takes the Silver Case out of BJJ's hands and throws it to one side.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
HUGE backpack (61 slots used, 39 slots available)
Tools, loose (10 slots)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit (20 slots): small fabric bags and NV Goggles Left Lens (21 slots total)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Condition(s)
Darkness (-1 to any actions) Night-Vision Souter
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 31 turns before tiredness.

FoiL (-) Andrew Rodrigues
Sleeping: Turn 2 of 8.
I will PM you when you wake up. You do not need to post an action while this occurs.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 6 times before rest (Max 6) )
Under Pressure (Immune to attacks using Pressure as an attack, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 19 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Armourer's Truck is lit.
Heavyweight (-1 to any actions involving fast movement)
Resting for 8 turns = 120 minutes.

alphagamer744 (1-1=FAIL) Tyrone
Hearing shouting from across the way, Tyrone spins around quickly and drops the Lantern. It goes out with a clatter. He hears firing from the group of trucks and a shout from beside him. It's Fiona. She's holding her Railgun against her shoulder and a Lighter in her other hand, watching the trucks through her scope.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor', 1 turn cooldown)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (75 rounds)
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (49 slots used, 1 available)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags, 33 slots total)
Small camo Day-Pack (2 slots)
3 days of Rations (9 meals, 3 slots)
Two water bottles (4 uses each, 2 slots)
3 Synthetic Oil Cubes (last 10 turns each, 3 slots)
Old Style Self-lighting Lantern (Contains an Oil Cube, 8 turns left, 2 slots)
Puppy in Cardboard box with air holes (4 slots)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 4 turns, -1 to Charismatic actions)
Darkness (-1 to any actions)
Tiredness (6) Not tired. Lasts for one more turn but a -1 for the one after.

Ociamarru (4+2=6) Vladimir Ivanov
Your Cybernetics are already in use.
Going into a crouch, Vlad pulls out his Flare Gun. He dives backwards through the canvas flap, leaving a jagged hole from the force of his flight, reverse-commando-rolls into a crouch and fires the flare up into the night sky. Unfortunately, the Blur is just as fast as him and ends up right above Vladimir when he fires. It sizzles into the Blur's torso and it crashes over the top of him. (Death roll: 6) Vlad, again, acts quickly and flips its body over his head and behind him. Finally with a bit of slack, he yells:
"MEN! MANN ZE MACHINEGANNZ! VEER BEING ATTEYK'D!"
He hears a growl from behind him, and realised he just left himself quite open to attack.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 4 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife in use
Inventory
Backpack (31 slots used, 19 available)
Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 4 green flares (6 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)
Condition(s)
Wounded Face (Will scar in 6 turns, -1 to Charismatic actions)
Darkness (-1 to any actions)
Rested for 8 turns, 31 turns before tiredness.
Cybernetics (+2 to mobile actions, speed is doubled, 4 more turns left or deactivate)

Point.Blank (2) Asfer
The dice roll determined the situation I put you in. Slightly changed from what I posted though. You are not in your Exosuit. Good luck.
Asfer raises his eyelids slowly, his head pounding.
"Uuuhhhhhrrrr..." he groans. He tries to pull his hands apart, but they refuse. Tight bonds hold them together, as well as his ankles, to a simple wooden chair. A dim light glows above him, and he hangs his head from even that little amount of brightness. He feels hungover. Something drips from his nose.
"Ahhh, it looks like Sleeping Beauty has finally woken up! Now tell us, was it Grumpy? Or maybe Dopey? AH-hahahaha!" A strangly-accented voice mocks. A chorus of voices laugh. A hand raises Asfer's chin to the light, and he squints.
"If you don't tell us, we'll just keep on beating you. It's as simple as that." A Deep Voice says. The hand drops his chin, and a grating metal-on-metal sound comes from in front of him.
"No, we will give him a break. Let him find his marbles first, eh hehehehe...We'll play with his toy suit for a while." The Accented voice says again, slightly fainter.
"They still haven't broken in?" The metal door closes with a heavy, low slam.
Asfer's eyes pop open, crisp as ever. His arms hang and his feet slouch, but his eyes dart around like flies on a white plate. His mind works like a machine.
The light is too high, no use. The door is one-sided. No cameras. Rope is synthetic. Too strong. But this chair is old. Brittle. If I could tilt my weight...
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted
Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc) Exo-suit applicable only
Heavyweight (-1 to any actions involving fast movement) Exo-suit applicable only
Bound to a chair (-1 to moving limbs independently)

Game Events
The south side of the Compound is lit, no Darkness modifiers when in that area.
The time is 1:00am and is dark. Make sure to use your lights and your abilities!
Duh102 as Rachel the Medic has left us, and Point.Blank as Asfer has joined.


Last edited by Yoman987 on Wed Jul 28, 2010 12:18 am, edited 2 times in total.



Tue Jul 27, 2010 10:08 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Im afraid I cant let you do that Guardsmen, Im part of a Expedition to find some wierd tree."

Try to persuade him to not arrest me.


Last edited by caekdaemon on Tue Jul 27, 2010 11:46 am, edited 1 time in total.



Tue Jul 27, 2010 11:40 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Lets re-assess the characters!
Yoman987 added to what Hyperkultra wrote:
Fiona: PROS Various abilities mean that her attacks roll a minimum of 3 (4 if she's angry), and Gyro gives an extra turn in a way. Always useful. CONS On the other hand, without the Railsniper, she can't fight for crap, and would make an easy target, plus have some good loot.

Bob Jameson Jones: Him and Andrew are the current tanks of the group. PROS BJJ is practically immune to physical attacks and small caliber bullets, and probably has limited protection from higher caliber bullets as well. Plus his various scanning items make it near impossible to sneak up on him Not entirely. He can detect if someone is NEAR him, without about a 5m radius, but he can't 'detect' and enemy as such. He is also heavy and slow ATM due to his HUGE Backpack, and his armour's weakness is explosives (or pressure), as shown by the Claymore previously. Oh, and a Pancor Jackhammer, a fully automatic shotgun with a 'Beartrap' C4-like use.

Andrew: The other Tank. Immune to energy PRESSURE based weapons and blasts, and equipped with an AA-12, another full automatic shotgun. I'm sensing a pattern here. Andrew and BJJ are the most likely to be a threat to the Blurs, since they're the hardest to make die. His armour's weakness is kinetic forces, aka bullets and punches. Explosions sometimes throw shrapnel and debris, so he's not immune against that.

Tyrone: He has robotic Exo legs. He can run fast, and has a shoulder mounted railgun. He also gets +1 when firing while standing still. Oh, and an attack with at least a 1/3 chance for an instant kill. Probably the most dangerous character right now. He's loud and heavy, and he only gets single chances for his super attacks, as well as cooldown if he succeeds.

Vladimir: The most important point for Vladimir is the Cybernetics, doubling his speed and giving +2 to actions requiring speed. This essentially makes him a knife ninja. He also has a shotgun, which when combined with his Cybernetics, turns Vladimir into Ahmad on hax from The Leet World. IE, not to be messed with. Vladimir doesn't have any ranged attacks, and can only go The Flash mode for 5 turns without resting. Resting = bad during a fight :P He does have a death roll to dodge, but that only really works if there is someone to help, like a medic. OWAIT

Asfer (Point.Blank): Holy hell.
Okay, let's see. The armor gives him protection from impacts, some protection from bullets, crazy strength, and the sensor array on his shoulder let's him see enemies before they know he's there. His weapons are: A 40mm Revolver cannon (Explosive, Flash, Fragmentation, Smoke) that looks like a good anti-anything weapon, a vulcan cannon (Perfect for killing anything without heavy armor in a flash!), and a shield that dissolves bullets and has a deployable blade. Asfer is nothing without his exosuit. Melee attacks only, but he does pack a punch. Hehe, gettit? Punch? ... Yea ok it was lame. Anyway, if you can disable his armour then he's super-vulnerable.

Why am I the only one who even ATTEMPTS balance?


EDIT2: Thats better. Also just a quick picky reminder that speech is bold and actions are underline. No worries really though. Don't bother editing again. I blame the Gramma Nazis.


Last edited by Yoman987 on Tue Jul 27, 2010 11:58 am, edited 5 times in total.



Tue Jul 27, 2010 11:44 am
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