Does Otto replace James Blond? You can't have two places in the waiting line.
OLL-RAY IS ERE-HAY!! AY-YAY!!
Hyperkultra (4) Fiona Lovagale
She whistles to Gryo and walks out of the
Back Storeroom into the main room of
Mess Hall, then out the door to the
South Side of the Compound. Fiona wonders where Rachel would be, and goes to ask for Gyro's opinion. However, Gyro isn't hovering over her shoulder any more. She cocks her head in confusion, then double-taps the Talk button on her radio. She sees Gyro then fly out of the doorway of the
Mess Hall, but she has lost some time. She heads to the
Convoy, surely where a Medic would be.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds)
Multitool
InventoryContainment Unit (41 slots used. 9 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
One empty sack (2 slots)
Iridescent Lighter (Long-range light source, 95% fluid, 1 slot)
Two-way Radio (1 slot)
Condition(s)Darkness (-1 to any actions) Back storeroom is lit
Rested for 8 turns, 31 turns before tiredness.
RotorDrone (2) Gyro
@Special Audio Signal detected
@'Follow' signal confirmed
>>Activate Path Tracing
@Path Tracing active
@Light brightness decrease detected
>> Activate Night Vision
@Night Vision active
@Light brightness increase detected
>> Deactivate Night Vision
@Night Vision Utility not responding
>> Prioritise
@Priorities shifted
>> Force-Disable Night Vision UtilityPriorities have been changed. You must restart to set them back to default. Would you like to restart now?>> N
@Night Vision Utility Disabled
@WARNING: Operator Position lost
@Tracking...Error: File is corrupt.@Path Tracing has been temporarily disabled
@Special Radio Signal detected
@'Return' signal confirmed
@Tracing location...
@Success
>> Activate Path Tracing
@Path Tracing active
@Operator Identity confirmed
@Following Operator's Path...AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds)
InventoryChassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (1 slots)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)Battery (Limited actions in regards to Power Level, currently 85%)
Energy Consumption (Decreases battery power by 2% per turn)
caekdaemon (2) Bob Jameson Jones
"Sorry! Let me come to you!" BJJ announces. He grabs the
Silver Case, slings his Pancor over his shoulder and, using him Night Vision Monocle, walks toward the
West Garage Door. A man is waiting there for him. He wears a dirty guards uniform and a bandage over his left shoulder. His Helmet is dented and he looks frightened, enough to make his Flashlight and handgun shake in his hands. When BJJ comes into the light, the
Guard frowns at him, and stops shaking from fear.
"Who are you? Where's your ID?"BJJ looks lost.
"ID? I don't have anything except this retarded briefcase here." He gestures to it.
The
Guard's eyes widen when he sees the
Silver Case. He points his handgun and flashlight into BJJ's face.
"Hey, what - !?" BJJ shields his eyes with a hand.
"I am placing you under arrest as a Guardsman of this Military Installation. Put your hands behind your back now!" The Guard forcefully takes the
Silver Case out of BJJ's hands and throws it to one side.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
WeaponsPancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
InventoryEarplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
WORNHUGE backpack (61 slots used, 39 slots available)
Tools, loose (10 slots)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit (20 slots): small fabric bags and NV Goggles Left Lens (21 slots total)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Condition(s)Darkness (-1 to any actions) Night-Vision Souter
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 31 turns before tiredness.
FoiL (-) Andrew Rodrigues
Sleeping: Turn 2 of 8.
I will PM you when you wake up. You do not need to post an action while this occurs.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 6 times before rest (Max 6) )
Under Pressure (Immune to attacks using Pressure as an attack, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
InventoryBlast-Proof Jacket (Pockets: 1 slot used, 19 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)Condition(s)Darkness (-1 to any actions) Armourer's Truck is lit.
Heavyweight (-1 to any actions involving fast movement)
Resting for 8 turns = 120 minutes.
alphagamer744 (1-1=FAIL) Tyrone
Hearing shouting from across the way, Tyrone spins around quickly and drops the
Lantern. It goes out with a clatter. He hears firing from the group of trucks and a shout from beside him. It's Fiona. She's holding her
Railgun against her shoulder and a
Lighter in her other hand, watching the trucks through her scope.
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor', 1 turn cooldown)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (75 rounds)
MagNife (Crushed magazine with sharp edges, used as a knife)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (49 slots used, 1 available)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags, 33 slots total)
Small camo Day-Pack (2 slots)
3 days of Rations (9 meals, 3 slots)
Two water bottles (4 uses each, 2 slots)
3 Synthetic Oil Cubes (last 10 turns each, 3 slots)
Old Style Self-lighting Lantern (Contains an Oil Cube, 8 turns left, 2 slots)
Puppy in Cardboard box with air holes (4 slots)
Condition(s)Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 4 turns, -1 to Charismatic actions)
Darkness (-1 to any actions)
Tiredness (6) Not tired. Lasts for one more turn but a -1 for the one after.
Ociamarru (4+2=6) Vladimir Ivanov
Your Cybernetics are already in use.Going into a crouch, Vlad pulls out his
Flare Gun. He dives backwards through the canvas flap, leaving a jagged hole from the force of his flight, reverse-commando-rolls into a crouch and fires the flare up into the night sky. Unfortunately, the
Blur is just as fast as him and ends up right above Vladimir when he fires. It sizzles into the
Blur's torso and it crashes over the top of him. (Death roll: 6) Vlad, again, acts quickly and flips its body over his head and behind him. Finally with a bit of slack, he yells:
"MEN! MANN ZE MACHINEGANNZ! VEER BEING ATTEYK'D!"He hears a growl from behind him, and realised he just left himself quite open to attack.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 4 more times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
WeaponsSaiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife in useInventoryBackpack (31 slots used, 19 available)
Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 4 green flares (6 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)
Condition(s)Wounded Face (Will scar in 6 turns, -1 to Charismatic actions)
Darkness (-1 to any actions)
Rested for 8 turns, 31 turns before tiredness.
Cybernetics (+2 to mobile actions, speed is doubled, 4 more turns left or deactivate)
Point.Blank (2) Asfer
The dice roll determined the situation I put you in. Slightly changed from what I posted though. You are not in your Exosuit. Good luck.Asfer raises his eyelids slowly, his head pounding.
"Uuuhhhhhrrrr..." he groans. He tries to pull his hands apart, but they refuse. Tight bonds hold them together, as well as his ankles, to a simple wooden chair. A dim light glows above him, and he hangs his head from even that little amount of brightness. He feels hungover. Something drips from his nose.
"Ahhh, it looks like Sleeping Beauty has finally woken up! Now tell us, was it Grumpy? Or maybe Dopey? AH-hahahaha!" A strangly-accented voice mocks. A chorus of voices laugh. A hand raises Asfer's chin to the light, and he squints.
"If you don't tell us, we'll just keep on beating you. It's as simple as that." A Deep Voice says. The hand drops his chin, and a grating metal-on-metal sound comes from in front of him.
"No, we will give him a break. Let him find his marbles first, eh hehehehe...We'll play with his toy suit for a while." The Accented voice says again, slightly fainter.
"They still haven't broken in?" The metal door closes with a heavy, low slam.
Asfer's eyes pop open, crisp as ever. His arms hang and his feet slouch, but his eyes dart around like flies on a white plate. His mind works like a machine.
The light is too high, no use. The door is one-sided. No cameras. Rope is synthetic. Too strong. But this chair is old. Brittle. If I could tilt my weight...AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload)
NOT IN USEMk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload)
NOT IN USEBladed Shield (Left arm)
RetractedInventoryALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKENMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
100%Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)
Condition(s)Loud (-2 to sneaking, stealth etc) Exo-suit applicable only
Heavyweight (-1 to any actions involving fast movement) Exo-suit applicable only
Bound to a chair (-1 to moving limbs independently)
Game EventsThe south side of the
Compound is lit, no
Darkness modifiers when in that area.
The time is 1:00am and is dark. Make sure to use your lights and your abilities!
Duh102 as Rachel the Medic has left us, and Point.Blank as Asfer has joined.