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 Alien Swarm 
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Post Re: Alien Swarm
You can actually go with two medic things if you have the POWERFIST.


Sun Jul 25, 2010 3:29 pm
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Post Re: Alien Swarm
But the chainsaw actually benefits from the powerfist. So it's even more fun to take the chainsaw if you're taking the powerfist.


Sun Jul 25, 2010 4:03 pm
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Post Re: Alien Swarm
Maybe so, but the two medic things is incase you are the only medic and you are playing on hard or insane.


Sun Jul 25, 2010 4:26 pm
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REAL AMERICAN HERO
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Post Re: Alien Swarm
You shouldn't need two medic things on regular insane if your team doesn't suck. I prefer medigun just because it's easier to handle, and as long as the dude leading the group has a flamethrower, parasites shouldn't be any major problem.


Sun Jul 25, 2010 7:57 pm
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Post Re: Alien Swarm
Found this while googling console commands:
Quote:
So, to add a bot to your game:
cl_selectm (marinenum) (slot)
(marinenum) being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively.
(slot) being 0-3, for players 1-4, respectively. Slot number -1 can also be used to add to the first available slot.

To remove a bot from your game:
cl_dselectm (marinenum)
(marinenum) again being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively.

These commands must be used directly from the lobby menu. Using them anywhere else will result in invalid command errors from the console.

For those suspicious of the ability to add bots to a game, let me clarify some points:
-- You do not gain any EXP from bot kills and bots simply share your level.
-- Bots can, unfortunately, be added by public game joiners. However, new players can still join, and once the lobby fills up, all bots will be automatically kicked and none will be able to be added.
-- When a player leaves (or is kicked from) a lobby, his/her bots will leave as well.

There are, of course, some issues with MP bots as well. Anyone giving a "hold" or "go" order will order all bots, regardless of rather he/she "owns" them or not - however, equipment orders and marine switching work as intended. Also, bots sometimes do not leave correctly when new players join until the lobby fills up to 4 players, as mentioned above - this is being looked into, but in the meantime, use the cl_dselectm command to remove bots if you don't have a full lobby joining.

Source: http://forums.blackcatgames.com/showthread.php?t=12996

For those of us with no friends (ATM).


Last edited by CaveCricket48 on Sun Jul 25, 2010 9:53 pm, edited 1 time in total.



Sun Jul 25, 2010 8:48 pm
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Post Re: Alien Swarm
I can be your friend :3


Sun Jul 25, 2010 8:55 pm
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So yeah, I just got this, and I probably suck, but meh.


Sun Jul 25, 2010 9:19 pm
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Post Re: Alien Swarm
I could probably be the friend of anyone in Asia or also in Australia.


Mon Jul 26, 2010 7:33 am
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Post Re: Alien Swarm
You can actually play in first person, http://www.pcgamer.com/2010/07/21/play-alien-swarm-in-first-person-guide-and-video/.


Mon Jul 26, 2010 4:44 pm
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Post Re: Alien Swarm
Hyperkultra wrote:

We figured :3

Though I can't make it work...


Mon Jul 26, 2010 4:48 pm
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Post Re: Alien Swarm
You need to enable sv_cheats, I believe. Also, if you're playing multiplayer with it, you need to open the room by opening a map with the "map" command in the console.


Mon Jul 26, 2010 7:23 pm
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