
Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
deskup wrote:
Okay, as promised some balance issues. Well, i am limited to 6-minutes demo, so no mission-beating stuff.
Here are my thoughts about all of this

Balance:
I've never (maybe a couple of times) tried to change original balance in my missions and I'm not going to. You're talking about fundamental CC balance and this mod is not about changing such complex things. It's always easy to break something here so I just rely on known CC problems and probable future solutions from developers. You can always tweak weapons and actors yourself the way you like it. Consider factions like difficulty levels with Ronins as ultrahard and Dummies as easy. Anything I can do is to add some weapons needed for mission gameplay, such as onehanded weapons for infantry to provide them some armor. Dummies don't have them because they have dreadnought and if I'll get some mechs for clones and ronins guys with shield might disappear. Oh and BTW I like all the default factions

Genreal stuff:
If you want some stuff from other mods feel free to use it from these mods
Offensive missions:
Problem with diggers is a well known mission problem in CC. You want some hardcore - you forget about diggers

Bugs with commanders might happen, and I hope some day we'll wipe them all.
Defensive missions:
I build these bases

They're made for fun and adrenaline, that's why you don't have heavily fortified bunkers. It's just a small mining camp, and your commander arrives to protect it. If you can make some cool bunkers\bases feel free to PM them to me. We can have an unlimited amount of defensive missions.
Surprises are great especially when they don't require additional spritework if you have ideas PM me

Additional mines mean more precious MOIDs spent for decorations. And I'd really prefer some mining machinery which disappears from global map once destroyed in defense mission. It's possible but I don't have such machinery.
Intermission:
Defensive missions are random, offensive are predefined for each territory. There's always some space for surprises anyway, and as a commander you must be ready for everything.
Mines provide constant profit.
Buying:
No we can't control presets.
You can buy any weapons from any faction because I can't kill them from Lua and I don't really try. But I can easily kill actors

At first I wanted to make a Nobody faction which protects unoccupied lands and randomly participates in attack and defense missions. All tradestar weaponry belonged to them. But I refused from it later.
So let's sum it up

CC balance problems are generally not solved by this mod.
Everything is open-source so yo can do whatever you like with this stuff and provide your patches in this thread. Try to add some overpowered faction instead of Ronins just for fun.