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 Faction: Lizard Men UPDATE: 11/28/2011 
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Joined: Thu Apr 22, 2010 3:07 pm
Posts: 19
Location: Finland, Middle of Nowhere
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/19/10
The second I saw the new lizards, I died a little on the inside. I liked the previous ones more. But, I think I'll try to start like these new guys, but I'm keeping the older version stored in my folders.


Tue Jul 20, 2010 4:46 pm
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Joined: Fri Feb 26, 2010 1:26 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/19/10
I agree with Mag. Maybe the bodies need to be a bit more bulky~


Tue Jul 20, 2010 5:42 pm
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Joined: Wed Jul 16, 2008 12:49 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/19/10
The only thing that really changed was the head. I just did a resprite so they look a little nicer and edited a little code for more resistance. The dimensions of all the sprites are are the same except for a few pixels and like the first post said, the blue ones will stay the same (Except for sprites) for those who liked the old ones.

Ill try to fix the super fart thing so you cant rip each other apart, although I've had my AI controlled lizards play leapfrog and no one was hurt so maybe ur doin it wrong :grin:


Wed Jul 21, 2010 1:57 am
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Joined: Wed Jul 16, 2008 12:49 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
Bumpdate,

Normally I wouldn't double post and/or bump on an update but there has been no activity here lately and I really would like feedback on the latest update.

DOS:
Brutally Honest Constructive Criticism

DONTS:
Judge the mod or sprites on the pic. It is still a wip and the pic kinda ruined them cause of the Idle movement while they are in game.


Sun Jul 25, 2010 3:15 am
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Joined: Sun Mar 07, 2010 7:19 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
so, i download this thinking "sweet! an update! i love this mod!" but then i try and it crashes when i select the actors screen, im like "huh" so i delet alot of mods, try again, same problum! i put the mod outside of the cc folder, problum fixed! any clue on why?


Sun Jul 25, 2010 3:47 am
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
One of the actors has a name lonegr then 11+ letter combined.

For example something like, Superduperman would not work
but Super Duper Man would.


Sun Jul 25, 2010 3:49 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
how would i fix that?


Sun Jul 25, 2010 3:52 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
Look for the actor with more then 11 letters in a single word in the .rte of lizard men.


Sun Jul 25, 2010 3:54 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
found it, it was the slatermaster.


Sun Jul 25, 2010 4:01 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
thats weird wonder why it doesnt do that to me. ill fix real quick then update


Sun Jul 25, 2010 4:22 am
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Joined: Mon Jun 28, 2010 10:23 pm
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Location: Wales
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
New updates :D about to play it now i probably use this mod the most on cortex.
It wont appear in the list when i load up cortex.


Fri Jul 30, 2010 2:55 pm
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Joined: Sun Dec 31, 2006 5:29 pm
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
Thereddragon wrote:
New updates :D about to play it now i probably use this mod the most on cortex.
It wont appear in the list when i load up cortex.


Oh Hi Red.

Also, these guys are awesome.


Fri Jul 30, 2010 5:17 pm
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Joined: Sat Oct 22, 2011 12:56 am
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Location: At the corner of unoriginality and boring
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
Hate to Necro this thread, but is there any chance of a B26 update?


Mon Nov 21, 2011 1:59 am
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Data Realms Elite
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
Some time ago the creator was asking for some help in the mod making forum, so I suppose this will be updated.


Mon Nov 21, 2011 4:05 am
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Joined: Sat Sep 03, 2011 1:13 am
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Post Re: (WIP) Faction: Lizard Men UPDATE 7/24/10
The Horde already works with Build 26. It isn't dependent on anything outside it's respective folders as all it needs is already inside it.


In short, no need for an update. Just pop it in like a regular mod.


Wed Nov 23, 2011 2:17 pm
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