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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Nachtauge wrote: EDIT: I know this kind of isn't the place to ask...but if I wanted to test my Venom mockup in CC, how would I go about editing the Gunship.ini file? Go in the gunship ini then change the sprite filepath , and don't forget to paste yout sprite in the gunship.rte
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Sat Jul 24, 2010 12:36 am |
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Nachtauge
Joined: Sat Apr 17, 2010 6:43 am Posts: 95
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Alright, after indexing my sprite properly (ALL BY MYSELF) and learning extremely noob-level .ini modding, I was able to successfully test my Venom sprite in CC's world. I need to adjust the engine and gun offsets, and remove the FFAR pod, but other than that it's coming along nicely!
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Sat Jul 24, 2010 7:17 am |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Ok , no problem , to make the gun go up , you must add negative numbers to the Y , search for "ParentOffset" in the gunship part , not in the gun part.
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Sat Jul 24, 2010 11:35 am |
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Nachtauge
Joined: Sat Apr 17, 2010 6:43 am Posts: 95
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
I actually contacted Abdul and asked for permission to use his code. He said yes, so we're in the clear there. This is the progress I've made. I actually had to edit a Lua file! It was a little overwhelming, but I set the gun right around where I'd like it. My next goal is to hopefully somehow rotate the flame from the engine 90 degrees clockwise, so it spits out the back of the engine. I'm having so much fun. Uploaded with ImageShack.us
Attachments:
Progress.png [ 114.25 KiB | Viewed 6048 times ]
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Sat Jul 24, 2010 12:02 pm |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Beautiful Venom! But, TS. Thread Starter. Making GDI factions. Then do Orca first.
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Sat Jul 24, 2010 12:40 pm |
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Nachtauge
Joined: Sat Apr 17, 2010 6:43 am Posts: 95
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
JangkrikBusterII wrote: Beautiful Venom! But, TS. Thread Starter. Making GDI factions. Then do Orca first. I'm gonna finish up with the Venom first, since I'm already so far on it. I'll do the Orca too.
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Sat Jul 24, 2010 12:42 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
I'm glad you're having decent progress so far Nachtauge, but don't forget the priorities. JangkrikBusterII wrote: Beautiful Venom! But, TS. Thread Starter. Making GDI factions. Then do Orca first. Leave me finish the zone trooper, you dammit!
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Sat Jul 24, 2010 1:17 pm |
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BrainChild
Joined: Sun May 23, 2010 7:11 pm Posts: 193
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Everyone is contributing so I made this A scud missile If anyone has a better sprite please replace mine , mine looks horrible the missile does no damage to the scene but kills actors very nicely If this is good enough and if you want I'll make it with different tipes of anthrax
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Sat Jul 24, 2010 4:14 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Wait i don't think we're including CnC Generals World in this, are we? Might as well have RA units also.
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Sat Jul 24, 2010 8:02 pm |
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BrainChild
Joined: Sun May 23, 2010 7:11 pm Posts: 193
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
The Kirov is a red alert air craft
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Sat Jul 24, 2010 9:29 pm |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Naxete wrote: I'm glad you're having decent progress so far Nachtauge, but don't forget the priorities. JangkrikBusterII wrote: Beautiful Venom! But, TS. Thread Starter. Making GDI factions. Then do Orca first. Leave me finish the zone trooper, you dammit! So, you're going to make Zone Trooper too? Wow, yes...... 'TROOPER READY FOR ACTION' 'TROOPER HERE' don't forget to put that voice.
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Sun Jul 25, 2010 11:26 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
JangkrikBusterII wrote: Naxete wrote: I'm glad you're having decent progress so far Nachtauge, but don't forget the priorities. JangkrikBusterII wrote: Beautiful Venom! But, TS. Thread Starter. Making GDI factions. Then do Orca first. Leave me finish the zone trooper, you dammit! So, you're going to make Zone Trooper too? Wow, yes...... 'TROOPER READY FOR ACTION' 'TROOPER HERE' don't forget to put that voice. Sprites are ready but code offsets deserves to kiss a revolver... If I didn't manage to work decently, I'll scrap him.
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Sun Jul 25, 2010 3:06 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Hey Naxx, if you're having problems with offsets, send them over to me, I can fix it quick. Include also a pic of where you want the fg hand and bg hand to go, and I can do it real quick like.
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Mon Jul 26, 2010 6:50 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
The airship is ugly. Probably because it's an in-palette version of the screenshot I used for reference when spriting the Zeppelin for the contest. I'd also appreciate being asked next time.
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Tue Jul 27, 2010 12:34 am |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Someone is angreh.
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Tue Jul 27, 2010 12:35 am |
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