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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
Spires.

Anyway, to elaborate what I meant by 'help Tomaster':
> Raise a pillar of rock under Tomaster to lift him out of the water using my Geokinesis.

Oh god, please pick something else. I don't want to be impaled by a failed roll. Do something about making the water easier to swim through or something. Then I can get out all the easier.


Fri Jul 23, 2010 9:52 pm
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Post Re: Roll To Dodge - Blue
I think your Force Amplifiers prevent you from being buoyant, so I'm just going to lift you.

Also it's going to be a very large, dull pillar, so there's no chance it'll impale you.
It's size will be five-six feet in diameter to fill that hole in the ground you made, and it'll prolly be solid enough for you to jump off of.


Fri Jul 23, 2010 10:33 pm
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Post Re: Roll To Dodge - Blue
Hyper, what's this I see?
Hyperkultra wrote:
ShadoWKilleR255:
Abilities:
...
- Cheating the System [-##]


And by the way, I am still trying to think of some way to implode the universe bring my RtD characters into yours :grin:


Sat Jul 24, 2010 10:00 am
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Post Re: Roll To Dodge - Blue
You missed it for 3 or 2 rolls :P
And I think it would be better if WE came to YOUR RTD, just because your sissy good guys can't do ♥♥♥♥ to me with my nano-tube skeleton.


Sat Jul 24, 2010 12:29 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote:
You missed it for 3 or 2 rolls :P
And I think it would be better if WE came to YOUR RTD, just because your sissy good guys can't do ♥♥♥♥ to me with my nano-tube skeleton.


Except find you or your ancestors in our time and kill them, causing you to fade from existence.


Sat Jul 24, 2010 12:54 pm
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Post Re: Roll To Dodge - Blue
Time isn't a line you go back and forth on, if you go back in time you created a new possibility, thus it's an INDEPENDENT world and even I kill my past self there, it won't affect the infinite other past me :D and the possibility of finding the TRUE past me is NOTHING, since trying to find 1 person in the INFINITE number of alternates is like dividing by zero, you just can't do it!


Sat Jul 24, 2010 1:34 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote:
Time isn't a line you go back and forth on, if you go back in time you created a new possibility, thus it's an INDEPENDENT world and even I kill my past self there, it won't affect the infinite other past me :D and the possibility of finding the TRUE past me is NOTHING, since trying to find 1 person in the INFINITE number of alternates is like dividing by zero, you just can't do it!

Well, you could. You'd just need to be really lucky.


Sat Jul 24, 2010 3:15 pm
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Post Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote:
Time isn't a line you go back and forth on, if you go back in time you created a new possibility, thus it's an INDEPENDENT world and even I kill my past self there, it won't affect the infinite other past me :D and the possibility of finding the TRUE past me is NOTHING, since trying to find 1 person in the INFINITE number of alternates is like dividing by zero, you just can't do it!

But we Already have found you, dont forget that RTD 2 Is direct prequel ( Its the same fiona ), which should mean that its the Same one. Then it aint so hard to find you.


Sat Jul 24, 2010 5:16 pm
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Post Re: Roll To Dodge - Blue
Tomaster wrote:
Well, you could. You'd just need to be really lucky.

Lord i was literally going to say the same exact thing.


Sat Jul 24, 2010 6:42 pm
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Post Re: Roll To Dodge - Blue
JJA79 wrote:
Tomaster wrote:
Well, you could. You'd just need to be really lucky.

Lord i was literally going to say the same exact thing.

Or since this is a dice based game, roll a 5.


Sat Jul 24, 2010 10:26 pm
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Post Re: Roll To Dodge - Blue
THE DICE, THEY SPIN.

CrazyMLC[4]: "Yeah, just one second." You then stand there for a moment, just staring at Foa blankly.
"Okay, let's go!"
With this, you form a pillar of sand beneath your feet and boost yourself up onto Twiggy, and sit down on its back. Some distance behind you, farther back inland, Tomaster comes shooting out of a quickly expanding hole in the ground, spinning head over heals and totally soaked.
Abilities:
- Elemental Kinesises [###]
- #-Point Star
- Kinetic Trance
- Olympian Power
- Metabolic Regeneration [#]
- Photosynthesis [*]
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in 8 turns)

Tomaster [2]: You try to use your massive wings as fins or arms or something to swim back up, but about a foot from the surface of the water, a football sized rock falls out of nowhere, hitting you in the head and stunning you. You begin to sink back down into the water, but you are jarred once again, this time by something appearing behind you and pushing you up. Very fast. If not for your Super Strength, the impact of the object might have hurt you somehow. Whatever it is launches you up into the air, where you open up your wings and flap, holding your altitude steady. You cough a couple times to clear the remaining water from your airways.
Inventory:
- 1 BLCBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Force Amplifiers (+1 to any rolls involving strength)
Abilities:
- Wing (+1 to dodge if flying)
- Summon Shade [##]
- Invisibility
- Super Strength [#] (+1 to any rolls involving strength, provides moderate protection against impacts)

Foa [-]:With MLC now onboard the Asshat Express, Twiggy takes off without any guidance from you. It seems that it already knows where its going, so you just decide to sit back and enjoy the brief reprieve. This is probably the first time you've had a chance to relax since... You can't even remember how long you've been on this goose chase.
Inventory:
- HIGH-SPEED HANDCANNON
- LadyKillers (Dual Kickass Desert Eagles)
- 8 Mags for LadyKillers (Current Mags: 18|18)
- Fedora of the Gods
Abilities:
- Ranged Teleprotation

JJA79 [5-2=3]: By stealing energy from the motion of the waves and deep underwater currents, you get enough kinetic energy stored to float yourself up a few inches. Then, you steal away the kinetic energy from a flat plane of water beneath you, forming a platform of ice about an inch thick. You then lower yourself down onto the platform, wincing as you do so. Okay, floating is good.
Abilities:
- Life Energy Stealing [#]
- Always Thinking [-#]
- Gyrokinesis (Gravity Control) [***]
- Ergokinesis (Energy Control, +1 to melee and reflexes)[##]
- Bird Communication [#]
Injuries:
- Sore (-1 to strenuous action, lasts 6 turns)
- Broken Left Arm
- Broken Ribs (-1 to strenuous action)
- Broken Lower Spine (Legs paralyzed)

ShadoWKilleR255 [2]: As you come back up towards the surface, you feel a very odd sensation as your Nanotube Skeleton collarbone retcons itself back into a whole piece. You breach the surface, gasp, and try to shake the water out of your hair a bit. Then, you look around and see nothing except blue sky, and JJ lying on his back on a big chunk of ice. Then a wave hits you, and pushes you back under. You easily swim back up, but your lungs are starting to hurt from the oxygen deprivation. If you don't get on something steady, problems could be in the future for you.
Abilities:
- Precision Mass/Energy Control [###]
- Telekinesis [###]
- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
- Nanotube Skeleton
- Cheating the System [-##]
Inventory:
- Archipelago Map
- Knuckle Blade
Injuries:
- Dislocated Shoulders (Both, -1 to using arms)
- Strained Lungs (Chance to become unconscious if still in water)

Ragdollmaster [1-3=Fail]: You struggle with the knots on your hands a bit, and they get tighter, digging into your wrists painfully. The Dwarf notices this, and walks over to the side, past your vision. You hear the sound of rustling, something clattering against the stone floor, aaaaaand then there's a sack over your head. The dwarf then hoists you up, and walks towards what you think is the stairs.
"Hey, where are w-"
A sharp pain fills your head as the dwarf "accidentally" hits your head against the wall. You black out.
Inventory:
- Satchel
- Whistle
- Orange Smoke Flare
- Green Gelatin (with Evil Pineapple Chunks)
- A Fake Mustache
Abilities:
- Invisibility
Injuries:
- Fate Worse Than Death (-2 to rolls, lasts 1 turns)
- Tightly Bound Wrists (-1 to using hands for 2 turns when binds are removed)
- Bound Ankles

Game Event: Blue, satisfied that the red robed man is handled, snaps her fingers. A magic circle appears in the air in front of her, and from it a rectangular block of something orange starts to emerge. It gets to about a foot wide, 1 1/2 feet tall, and 3 feet long, then falls away from the magic circle, landing in the water. Blue then turns to the Southwest, and flies away.

The island continues to break apart, with the great outcropping of white stone breaking apart now. The entire outcropping cracks apart, then collapses and implodes down into the cave. The beach is being washed over with violent waves, sweeping away the sand. Great chunks of earth and stone break apart, falling down into the water below.

1 TURN UNTIL ISLAND DESTROYED.

Now then Tomaster, you have a choice. There are two likely places for something interesting to be. The stone stalagtites lining the ceiling of the cave are a unique stone, unseen on the surface, possibly with unknown properties. On the other hand, Fiona's hut hasn't fallen yet, and it may contain something useful. Or, you can leave and not put yourself in any danger at all.


Last edited by TorrentHKU on Sun Jul 25, 2010 7:49 pm, edited 1 time in total.



Sun Jul 25, 2010 12:22 am
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Post Re: Roll To Dodge - Blue
Lol.
Okay, well, I saved Tomaster's life, I guess that's a bonus.

Why don't you summon some water shades to grab some stone and investigate the hut?


Sun Jul 25, 2010 1:20 am
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Post Re: Roll To Dodge - Blue
>"OK better" Concentrate on fixing my rib with ergokinesis and try to help shadow onto my ice platform.

Gently push back into place.



Also shadow when we aren't dieing can you make a sword or something...?


Last edited by JJA79 on Sun Jul 25, 2010 3:55 pm, edited 1 time in total.



Sun Jul 25, 2010 1:56 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
a rectangular block of something orange ... about a foot wide, 1 1/2 feet tall, and 3 feet long


A rectangle of Orange-Flavoured Jelly (with pulp) to coexist with RDM's Green Gelatin with Evil Pineapple Chunks!! XD

Right, so JJ and ShadoW are near the Orange Rectangle? One of you, probably ShadoW, have a look at what it is. Foa and CrazyMLC, you go save JJ and ShadoW. Tomaster, GET TO DA TWIGGY!!!

And RDM, just chill. Worse than death? Maybe the Dwarf's friends are all Bondage-Loving Homosexuals :0


Sun Jul 25, 2010 3:09 am
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Post Re: Roll To Dodge - Blue
JJ, add a secoundry action for helping me going up on your floating ice thingy >>go on to JJ's floating ice circle, and treat my shoulders there going up on the ice circle shouldn't be a major action since it's like 5~10 meters away from me.


Sun Jul 25, 2010 6:32 am
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