The Diggerator 9001 It's like a Death worm, but made of Rocks.
How to: Buy a "Rock Digger" from the Buy Menu and dig into some rocks. After you dig enough, it will appear. Use Standard Controls to Control it.
Attachments:
File comment: I would've won, hadn't it been for TLB single-handedly ruining my chances. Think I'm being unfair? Look at every post before his post, then after it. Rocke.rte.rar [34.76 KiB]
Downloaded 2183 times
Fri Jul 23, 2010 6:24 am
Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
What the ****?
That is what a thought at first, then I played it, nice work, now just make a death worm mod and we will all be happy.
Oh and, might want to make a sprite for it.
Fri Jul 23, 2010 9:18 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
Wow did I say Mod Making? I meant Mod Releases. Well, placement won't matter in this contest due to my slip-up.
Fri Jul 23, 2010 10:19 am
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
Okay, I guess keeping track of how much of something other than gold that you dig is pretty cool, but this isn't really-- ...??? !!!
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
At first, I was expecting something shockingly awesome. then I tried it, and got disappointed, thinking " just a plain heavy digger with a different name? What the heck, is this all?" Then suddently, a large rock appeared, and I found out that I can move it. Then I thought "this rocks! It's just like Death Worm!" So this was actually not shockingly awesome, it was groundbreaking. It was just hidden, and needed to be dug out to see it.
Fri Jul 23, 2010 8:21 pm
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
Pretty cool. It's too bad it starts getting difficult to control after a bit of burrowing due to the lack of dirt, but there's not a lot you can do about that.
Fri Jul 23, 2010 10:29 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
Rate dat digga! ... Uh, I mean, don't forget to rate the mod on a scale of (0) to (10).
Fri Jul 23, 2010 10:34 pm
Callidus
Joined: Thu Jan 07, 2010 1:18 am Posts: 19
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
Magzone wrote:
"this rocks! It's just like Death Worm!"
I see what you did there
it takes alot of rocks to make the beast, how do you decrease the amount of rocks you need?
Fri Jul 23, 2010 10:45 pm
unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
CaveCricket48 wrote:
Rate dat digga! ... Uh, I mean, don't forget to rate the mod on a scale of (0) to (10).
id give it a 8 out of 10. i do this because it takes a while to get started and gets hard to control after a while, and when it activates sometimes it squishes my guy.
Fri Jul 23, 2010 10:50 pm
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
It is meant to have those downsides for balance. When I get back from ATVing at Pismo Beach on monday, I'll make an over powered version just for you guys. (TLB I would've made it swim through the ground based on the initial terrain, but this way encourages strategy and being conservative).
Fri Jul 23, 2010 10:58 pm
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
I'd say 7/10, if only for a general lack of polish. Of course, that's understandable considering that zalo is posting it early and leaving. As well, there's the aforementioned issue of it running out of dirt to dig through pretty fast. As much as it encourages strategy, the turning speed makes it pretty hard to accurately conserve terrain.
Fri Jul 23, 2010 10:59 pm
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
7.5/10 Zalo, better then what i could've ever done though
Fri Jul 23, 2010 11:01 pm
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
Oh, that's how this contest's voting works? Well, alright. 7/10 A crazy awesome general function, with a severe lacking of shiny polish.
Last edited by Azukki on Sun Aug 22, 2010 2:38 am, edited 1 time in total.
Fri Jul 23, 2010 11:42 pm
PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
7/10 This is awesome. My game crashed when I reset the scene though (ran out of terrain).
Sat Jul 24, 2010 12:04 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: The Diggerator 9001 - Modding Theme Entry: Burrowing
I find it funny to watch a rock bouncing up and down when you run of terrain.
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