[WIP] ComComq r5 (Command & Conquer in CC)
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Birior
Joined: Wed Jul 21, 2010 5:51 am Posts: 7
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Quote: I suppose if a Mammoth tank was to be made.. It's already been done actually. Mammoth Tank [v 0.8b]
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Fri Jul 23, 2010 5:52 am |
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Nachtauge
Joined: Sat Apr 17, 2010 6:43 am Posts: 95
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Birior wrote: Quote: I suppose if a Mammoth tank was to be made.. It's already been done actually. Mammoth Tank [v 0.8b]Well. Then. Alright. Now we have to work on the Venom craft!
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Fri Jul 23, 2010 6:08 am |
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ximximik
Joined: Sat Apr 10, 2010 1:44 pm Posts: 12 Location: Russia
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Forgive, but in connection with technical problems I cannot continue to do mod. Therefore I ask you to continue to do it without me. For you all very well turns out. I hope for you. Good luck.
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Fri Jul 23, 2010 6:28 am |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Why do I get the feeling that this mod just died?
Have there been any really successful collab efforts on DRFF? Maybe if one of the pros would start on their own C&C mod, that would be cool, but since the OP did much of the work, I can't see this one going much farther.
Last edited by The Egotist on Fri Jul 23, 2010 7:42 am, edited 1 time in total.
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Fri Jul 23, 2010 7:27 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
The Egotist wrote: Why do I get the feeling that this mod just died?
Have there been any really successful collab efforts on DRFF? Maybe if one of the pros would start on their own C&C mod, that would be cool, but since xikmik did much of the work, I can't see this one going much farther. Biggest Successful was the Undead Apocalypse, and it was awesome.
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Fri Jul 23, 2010 7:41 am |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Awesome, yes.
Unpolished, unorganized, a below pro mod standards? Also yes.
Don't get me wrong, though, I love Undead Apocalypse. My point is, it has to be one modder or a static team of modders for it to be consistent. Unless someone picks this mod up, this incarnation of C&C in CC is prolly toast.
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Fri Jul 23, 2010 7:44 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
The Egotist wrote: Awesome, yes.
Unpolished, unorganized, a below pro mod standards? Also yes.
Don't get me wrong, though, I love Undead Apocalypse. My point is, it has to be one modder or a static team of modders for it to be consistent. Unless someone picks this mod up, this incarnation of C&C in CC is prolly toast. Meh, I would be willing to contribute if someone did the sprites. ALso, abdul for the vehicles. The venom can just be a gunship edit.
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Fri Jul 23, 2010 7:46 am |
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Nachtauge
Joined: Sat Apr 17, 2010 6:43 am Posts: 95
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
dragonxp wrote: Also, abdul for the vehicles. The venom can just be a gunship edit. Yeah, exactly. I can attempt to sprite something up...might take me a while though. I work pretty often. No guarantees on extreme quality. EDIT: Okay, so here is an EXTREMELY rough draft mockup of a Venom craft. I know the colors are off, most of them are only placeholders anyways. I also know it is lacking engines. I'll do them if people approve of my this one first. I looked at videos and pictures of it and had to take a little creative license to make a few parts of this, but I think it turned out alright. Keep in mind, this is a rough draft. Rough draft.
Last edited by Nachtauge on Fri Jul 23, 2010 12:36 pm, edited 2 times in total.
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Fri Jul 23, 2010 10:03 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
ximximik wrote: Forgive, but in connection with technical problems I cannot continue to do mod. Therefore I ask you to continue to do it without me. For you all very well turns out. I hope for you. Good luck. Expected. If anyone have something to disagreed, say it now, I take the lead. Good luck you too. The Egotist wrote: Have there been any really successful collab efforts on DRFF? Vault-Tec.rte = Gotcha coding + Shook special effects + Ivan's almighty sprites. dragonxp wrote: ALso, abdul for the vehicles. The venom can just be a gunship edit. Yeah that would be fantasticly hard and nice, but HARD, lua advanced knowledge needed. About near future of this mod, I deeply recommend to focus on priorities : /Infantry > Dropships > Ground Vehicles > Crafts/
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Fri Jul 23, 2010 12:08 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
I'm back with more pictures , here some GDI vehicles: Attachment:
GDI.JPG [ 110.04 KiB | Viewed 4760 times ]
APC ,Predator and Mammoth tank GDI advanced infantry: Attachment:
GDI Infantry.JPG [ 113.84 KiB | Viewed 4760 times ]
Zone trooper and Commando OK but where is the Scrin in this history? Attachment:
Scrin.JPG [ 93.39 KiB | Viewed 4760 times ]
Last edited by CCnewplayer on Fri Jul 23, 2010 7:17 pm, edited 1 time in total.
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Fri Jul 23, 2010 4:08 pm |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Well, that Venom sprite looks pretty good, and if Naxx and a few other contributors (Or maybe just Naxx... He's certainly proven his skills before) work on this, then perhaps there is hope after all.
I'd offer to help, but my skills are currently limited to tinkering and code frankenstein-ing. If there is anything you want done that I might be able to handle, PM me, otherwise I will just watch and hope that this mod ends up being huge and awesome.
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Fri Jul 23, 2010 6:53 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
I WANT MAH SCRIN COMRADE SIN THIS. DeathWasps = Buzzers Annihilator Tripods will be difficult though.
I especially want the Corrupter just sayin.
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Fri Jul 23, 2010 7:45 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
The Egotist wrote: Well, that Venom sprite looks pretty good, and if Naxx and a few other contributors (Or maybe just Naxx... He's certainly proven his skills before) work on this, then perhaps there is hope after all. Thanks, I guess... dragonxp wrote: I WANT MAH SCRIN COMRADE SIN THIS. Scrins have very low priority here... just imagine how many actors, vehicles and crafts from booth sides waits to be created...
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Fri Jul 23, 2010 8:01 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
Naxete wrote: dragonxp wrote: I WANT MAH SCRIN COMRADE SIN THIS. Scrins have very low priority here... just imagine how many actors, vehicles and crafts from booth sides waits to be created... Yeah but, BUZZERS CAN EB EASILY MADE FORM THE DEATH WASPS AT LEAST.
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Fri Jul 23, 2010 8:14 pm |
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Nachtauge
Joined: Sat Apr 17, 2010 6:43 am Posts: 95
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Re: [WIP] ComComq r5 (Command & Conquer in CC)
dragonxp wrote: Yeah but, BUZZERS CAN EB EASILY MADE FORM THE DEATH WASPS AT LEAST. This is what I meant when I said "minimal work". So many other mods exist to fill holes in this one that all that needs to be done is a little respriting, a little recoding and some permissions granted, and we have a full-fledged C&C mod. EDIT: I know this kind of isn't the place to ask...but if I wanted to test my Venom mockup in CC, how would I go about editing the Gunship.ini file?
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Fri Jul 23, 2010 8:50 pm |
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