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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Spriting PracticeSo. You give me an item (small-medium sized) along with a referance picture (not required) and I'm going to attempt to sprite it for the sake of spriting practice. Any sprites I create in this topic are free for anyone and everyone to use, but give some credits. 
 
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			| Fri Jul 23, 2010 4:15 am | 
					
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			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: Spriting PracticeThis is a cool idea. Railgun, like this one: http://www.powerlabs.org/railgun2.htm Reference 1http://www.powerlabs.org/images/railgun2barrel.jpg Reference 2http://www.powerlabs.org/images/railgunclosed.jpg Important features: Green rectangle of a barrel, with all the sweet bolts and the air pressure gauge on the solenoid valve. Scrap the body and the cart, CC tech gives us free energy and stuff. A muzzle flash based on the failure on that page would be awesome. Referencehttp://www.powerlabs.org/images/railgunfire.jpg
 
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			| Fri Jul 23, 2010 5:14 am | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: Spriting Practice
 
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			| Fri Jul 23, 2010 5:16 am | 
					
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			| Culthero 
					Joined: Thu Mar 04, 2010 9:07 pm
 Posts: 126
 Location: Turkey
   |   Re: Spriting Practice
 
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			| Fri Jul 23, 2010 2:33 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Spriting PracticeSprite as much as this  as you can. Make the centre a sphere, and omit as much of the side tendrils as you deem necessary. This is meant to be a practice in curves, and if you have problems then feel free to ask for help. A good scale to start with would be the sun having a diameter of 7-13 pixels.
 
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			| Fri Jul 23, 2010 2:43 pm | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Spriting PracticeSprite Allstone's avatar. Actors are much more of a challenge than guns. 
 
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			| Fri Jul 23, 2010 8:55 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Spriting PracticeI got the railgun and the sword.  As you can see, I "weaponized" the railgun. 
 
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			| Sat Jul 24, 2010 1:09 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Spriting PracticeCave, may I suggest oyu use more shades for each color? Like, instead of only one darker shade on that sword have many similar ones. That's how CC's palette is set up anyways  
 
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			| Sat Jul 24, 2010 1:19 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Spriting PracticeNot too bad. You could probably stand to look at how light hits real life objects a little bit though, but that requires you sprite something you actually have in front of you. 
 
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			| Sat Jul 24, 2010 7:28 am | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: Spriting PracticeCaveCricket48 wrote: I got the railgun and the sword.  As you can see, I "weaponized" the railgun. I'm impressed CC48 I really didn't think you could do it with all the tiny details on the sword. You even managed to add in the little cracks/seams on the back of the sword.  The edge of the blade and the gold trim are very well done.  The only think I can even think of criticizing is the color of the blade excluding the edge could be a tad darker, but thats just personal preference on my part. All-in-all great job, but I have a feeling this didn't even pose a challenge to you.
 
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			| Sat Jul 24, 2010 6:36 pm | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Spriting PracticeMake an unmade bed, so that it looks like someone just got out of it.http://www.ellencurleegallery.com/galle ... alNumber=2
 
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			| Sun Jul 25, 2010 7:16 am | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Spriting PracticeI'm disappointed CC, I've seen you do MUCH better than this. Those aren't even shaded at all. 
 
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			| Sun Jul 25, 2010 8:44 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Spriting PracticeI got lazy.    Honestly, I find it more difficult to sprite something undetailed than something with a lot of detail. Probably because I get bored easily. Those are what I call "first-round" sprites. I only worked on them once and that's it, though I could re-work them and improve (like what I usally do before even releasing a sprite).
 
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			| Sun Jul 25, 2010 8:50 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Spriting PracticeLearn to detail them a bit better.Buttons, hoses and stuff like that.
 
 
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			| Sun Jul 25, 2010 1:14 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Spriting PracticeI would suggest shading before hand and then adding the cracks. 
 
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			| Sun Jul 25, 2010 1:15 pm | 
					
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