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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Spriting Practice
So. You give me an item (small-medium sized) along with a referance picture (not required) and I'm going to attempt to sprite it for the sake of spriting practice. Any sprites I create in this topic are free for anyone and everyone to use, but give some credits.
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Fri Jul 23, 2010 4:15 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Spriting Practice
This is a cool idea. Railgun, like this one: http://www.powerlabs.org/railgun2.htmReference 1 http://www.powerlabs.org/images/railgun2barrel.jpgReference 2 http://www.powerlabs.org/images/railgunclosed.jpgImportant features: Green rectangle of a barrel, with all the sweet bolts and the air pressure gauge on the solenoid valve. Scrap the body and the cart, CC tech gives us free energy and stuff. A muzzle flash based on the failure on that page would be awesome. Reference http://www.powerlabs.org/images/railgunfire.jpg
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Fri Jul 23, 2010 5:14 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Spriting Practice
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Fri Jul 23, 2010 5:16 am |
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Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
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Re: Spriting Practice
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Fri Jul 23, 2010 2:33 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Spriting Practice
Sprite as much as this as you can. Make the centre a sphere, and omit as much of the side tendrils as you deem necessary. This is meant to be a practice in curves, and if you have problems then feel free to ask for help. A good scale to start with would be the sun having a diameter of 7-13 pixels.
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Fri Jul 23, 2010 2:43 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Spriting Practice
Sprite Allstone's avatar. Actors are much more of a challenge than guns.
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Fri Jul 23, 2010 8:55 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Spriting Practice
I got the railgun and the sword. As you can see, I "weaponized" the railgun.
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Sat Jul 24, 2010 1:09 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Spriting Practice
Cave, may I suggest oyu use more shades for each color? Like, instead of only one darker shade on that sword have many similar ones. That's how CC's palette is set up anyways
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Sat Jul 24, 2010 1:19 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Spriting Practice
Not too bad. You could probably stand to look at how light hits real life objects a little bit though, but that requires you sprite something you actually have in front of you.
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Sat Jul 24, 2010 7:28 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Spriting Practice
CaveCricket48 wrote: I got the railgun and the sword. As you can see, I "weaponized" the railgun. I'm impressed CC48 I really didn't think you could do it with all the tiny details on the sword. You even managed to add in the little cracks/seams on the back of the sword. The edge of the blade and the gold trim are very well done. The only think I can even think of criticizing is the color of the blade excluding the edge could be a tad darker, but thats just personal preference on my part. All-in-all great job, but I have a feeling this didn't even pose a challenge to you.
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Sat Jul 24, 2010 6:36 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Spriting Practice
Make an unmade bed, so that it looks like someone just got out of it. http://www.ellencurleegallery.com/galle ... alNumber=2
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Sun Jul 25, 2010 7:16 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Spriting Practice
I'm disappointed CC, I've seen you do MUCH better than this. Those aren't even shaded at all.
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Sun Jul 25, 2010 8:44 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Spriting Practice
I got lazy. Honestly, I find it more difficult to sprite something undetailed than something with a lot of detail. Probably because I get bored easily. Those are what I call "first-round" sprites. I only worked on them once and that's it, though I could re-work them and improve (like what I usally do before even releasing a sprite).
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Sun Jul 25, 2010 8:50 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Spriting Practice
Learn to detail them a bit better. Buttons, hoses and stuff like that.
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Sun Jul 25, 2010 1:14 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Spriting Practice
I would suggest shading before hand and then adding the cracks.
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Sun Jul 25, 2010 1:15 pm |
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