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 Brutality Mod 
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Joined: Sun Mar 07, 2010 7:19 am
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Post Re: Brutality Mod
MaximDude wrote:
panzerforce wrote:
Lovely. Finally had the time to try this.. But,

"Abortion in file .\Manages\FrameMan.cpp, line 481, because:

Failed to load palette from bitmap with following path:

Base.rte/palette.bmp"


Problem on your side.
You either A) Messed up the palette file or B) You are missing the palette file.


i had that problum but re-installing it worked.

EDIT: how about makeing it so the heart is still there beating so you can tell by the beating of the heart. (if your about to die)


Mon Jul 12, 2010 7:41 pm
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Post Re: Brutality Mod
unwoundpath wrote:
how about makeing it so the heart is still there beating so you can tell by the beating of the heart. (if your about to die)


Oh come on; where's the fun in that? Besides, everyone knows that a few bullet holes ANYWHERE in a flesh actor is sure death anyways... Of course, this is redundant; you can tell when your soldiers are dead when they fall down; you don't need a beating heart icon to tell you that, do you?


Tue Jul 13, 2010 3:10 pm
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Post Re: Brutality Mod
Point.blank wrote:
unwoundpath wrote:
how about makeing it so the heart is still there beating so you can tell by the beating of the heart. (if your about to die)


Oh come on; where's the fun in that? Besides, everyone knows that a few bullet holes ANYWHERE in a flesh actor is sure death anyways... Of course, this is redundant; you can tell when your soldiers are dead when they fall down; you don't need a beating heart icon to tell you that, do you?

Yea, consider the fact that most bleeding units only last a few seconds in Brutality, the actors would be dead before you notice the heart beat rate anyways.

Despite Crow NOT promising to keep this mod alive, I wish this thing gets an update soon. It's new, it's fun, it's worth being updated.


Tue Jul 13, 2010 3:25 pm
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Post Re: Brutality Mod
I have an idea. A beating heart NOISE, like when youre hurt it beats faster and like real life. You're heart speeds up as you bleed and the more health you have the slower it is.

EDIT: I finally got cortex command in MY vision. you can see your health due to your futuristic GUI in your helmet, but you bleed fast and the terrain is like this. I set it up to my likings finally.


Tue Jul 13, 2010 3:55 pm
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Post Re: Brutality Mod
This is amazingly fun! I love how the damage is realistic.
what irks me is that dummies are not very balanced, the armor is uber strong.
for example:
My brain sits safely in an underground bunker. I didnt use doors becuase Dummies are attracted to those. I order a suicide bomber, a light soldier with 3 standard and 3 napalm bombs. everything is fine, but the enemy converges on him as though he is a crumb surrounded by mice. he gets shot in the body at least 4 times and the head twice. his leg is blow off. This all happens in under 2 seconds. He dies, dropping his payload and exploding into a pulp. A dummy was flying over him at the time, it explodes right underneath him. He gets riddeld full of holes from the shrapenel, but just continues to fly away, a legless, sparking mass.

yea, with the firepower contained in my soldier, he SHOULD have been ripped to bits by the shockwave alone.

RANDOM FACT: The longest any ordered soldier has lived so far is about 35 seconds on DEATH hardness in Editor Area in skirmish. lols.

EDIT: I loled when my next bomber fell from the sky (the dropships drop before they appear?) and exploded on contact with the ground. His skull went and decapitated a dummy! lol.


Tue Jul 20, 2010 8:32 pm
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Post Re: Brutality Mod
Wait does this support mods since it doesn't allow Lua?

Edit: I got this while loading UniTec

Image


Wed Jul 21, 2010 12:36 am
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Post Re: Brutality Mod
okay, dont even ATTEMPT weegees colation mission with this mod.... bad memorys the the hundreds of clones who died in tarturus.


Fri Jul 23, 2010 12:25 am
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Post Re: Brutality Mod
I'm about to attempt weegees missions with this mod.


Fri Jul 23, 2010 2:15 am
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Post Re: Brutality Mod
I'd just like to say that after 5 minutes of playing brutality mod, it has significantly increased my skill in juggling 3 lemons.


Fri Jul 23, 2010 5:39 am
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Post Re: Brutality Mod
Hey, quick question: where are the jetpack settings for the vanilla actors? Not being able to fly up a tunnel sucks, so I'd like to increase the power. Thanks in advance.


Tue Jul 27, 2010 1:47 am
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DRL Developer
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Post Re: Brutality Mod
Base.rte/Effects/Pyro/Pyro.ini.


Tue Jul 27, 2010 10:49 am
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Post Re: Brutality Mod
Hi guys. I haven't really been working on this. I have stripped it down to a nice "stamp" form, which means that I got rid of all of the files that aren't part of the mod (you just have to paste the stamp folder contents over a clean install of CC), so the file size should be smaller.

I've also made a few changes here and there, including coming to what I think is an acceptable compromise between no-text/text, and some balancing stuff. I'll probably upload this thing pretty soon, but it's not really anything new.

I'm interested in suggestions though -- anything you think might improve the gameplay (weapons, balancing issues, etc) would be cool.

The next thing I want to do is make a bunch of new scenes.


Wed Jul 28, 2010 5:19 pm
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Data Realms Elite
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Post Re: Brutality Mod
FLAMERS!


Wed Jul 28, 2010 5:25 pm
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Post Re: Brutality Mod
A scoped weapon that fires a delay bomb that stick to actors, a held bomb that shoots out high sharpness shrapnel (along the lines of the nail grenade in UniTec), maybe a laser weapon that burns like the flamer? And resprite the coalition a bit to your liking?


Wed Jul 28, 2010 5:59 pm
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Data Realms Elite
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Post Re: Brutality Mod
FuzzyMelon wrote:
A scoped weapon that fires a delay bomb that stick to actors AND EXPLODES IN A FIRESTORM!, a held bomb that shoots out high sharpness shrapnel (along the lines of the nail grenade in UniTec), maybe a laser weapon that burns like the flamer? And resprite the coalition a bit to your liking?

Fix'd.


Wed Jul 28, 2010 8:02 pm
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