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				 Kyred 
				
				
					 Joined: Sun May 31, 2009 1:04 am Posts: 308
				 
				 
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				  Display in Front of Terrain  
					
						Is there any way to have a MovableObject be displayed in front of the terrain layer? 
					
  
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			| Wed Jul 21, 2010 3:26 am | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: Display in Front of Terrain  
					
						Not with any modding methods I know of. Probably a hard-coded thing. 
					
  
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			| Wed Jul 21, 2010 3:43 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Display in Front of Terrain  
					
						Not in any reliable way. Sometimes actors/mosprites/anything else don't erase terrain, but there's no reliable way to make them not do it. Maybe look into MOSParticles? Not sure if they are visible over terrain or not. 
					
  
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			| Wed Jul 21, 2010 4:25 am | 
			
				
					 
					
					 
				  
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				 Kyred 
				
				
					 Joined: Sun May 31, 2009 1:04 am Posts: 308
				 
				 
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				  Re: Display in Front of Terrain  
					
						Hmmm...glow seems to appear through terrain petty well.  I think I'll work with that.  Thanks guys    
					
  
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			| Wed Jul 21, 2010 6:39 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Display in Front of Terrain  
					
						Kyred wrote: Hmmm...glow seems to appear through terrain petty well.  I think I'll work with that.  Thanks guys   Damnit, I was going to suggest this and you've gone and found it yourself. Problem is of course that they're additive, but You might be able to do something interesting with black glows underneath.  
					
  
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			| Wed Jul 21, 2010 7:01 am | 
			
				
					 
					
					 
				    
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				 Kyred 
				
				
					 Joined: Sun May 31, 2009 1:04 am Posts: 308
				 
				 
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				  Re: Display in Front of Terrain  
					
						Okay, a note to all who this may concern.  Particles with an Age constantly set to 0 do not show their glows.  Any other positive value is fine. 
					
  
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			| Wed Jul 21, 2010 7:17 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Display in Front of Terrain  
					
						Age = 0; also causes issues with recursive gibbing    
					
  
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			| Wed Jul 21, 2010 7:46 am | 
			
				
					 
					
					 
				    
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				 Tearagion 
				
				
					 Joined: Mon Jan 11, 2010 12:41 am Posts: 78
				 
				 
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				  Re: Display in Front of Terrain  
					
						Geti wrote: Kyred wrote: Hmmm...glow seems to appear through terrain petty well.  I think I'll work with that.  Thanks guys   Damnit, I was going to suggest this and you've gone and found it yourself. Problem is of course that they're additive, but You might be able to do something interesting with black glows underneath. Like-wise...  
					
  
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			| Wed Jul 28, 2010 1:27 am | 
			
				
					 
					
					 
				  
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: Display in Front of Terrain  
					
						Geti wrote: Kyred wrote: Hmmm...glow seems to appear through terrain petty well.  I think I'll work with that.  Thanks guys   Damnit, I was going to suggest this and you've gone and found it yourself. Problem is of course that they're additive, but You might be able to do something interesting with black glows underneath. How do you do black glows?  I was just about to make a new topic asking and I saw this.  Or does black glow just mean an invisible or almost invisible glow that is almost completely black?  What I'm looking for is how to make a dark colored glow. EDIT:  I just found  it, nevermind.  
					
  
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			| Thu Jul 29, 2010 8:47 pm | 
			
				
					 
					
					 
				  
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