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 Roll To Dodge - Blue 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue
well, so was he
Hyperkultra wrote:
It was originally going to be a black and white doodle map
:P


Tue Jul 20, 2010 1:46 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
I set up a RTD On another forum...A Forum where no one is joining it...I Spent hours working on the god damn storyline aswell.

Oh well.


Tue Jul 20, 2010 10:55 pm
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Post Re: Roll To Dodge - Blue
Speaking of which, rolling. It's about time.

CrazyMLC[5-1=4]: With new air comes new resolve, and a plan. First, using Pyro, Hydro, and Aero kinesises, you create a large turbulent ball of steam around you, with a calm area of breathable air in the middle.
"Ahhhh... Much better."
You then simultanously use Hydrokinesis to pound an area of the ceiling with water in the cave, and Geokinesis to send cracks throughout the stone, weakening it further. Preparations complete, you draw the ball of steam closer to you, and concentrate it heavily in the front, facing towards the weakened area of ceiling. Then, you charge at the ceiling, pushing the heavy ball of steam forward in front of you, and it hits rock.
On the surface, anyone nearby would notice a few cracks suddenly form in the ground, and possibly a dull, rythmic thumping. Then, they would see a geyser of steam and stone burst out of the ground, with MLC shooting out after it, jumping out of the stream of steam, and landing off to the side of the newest hole in the surface of the island. Finally, a gigantic plume of water would wash over everyone and anyone in the area, pulled up by the force of the steam and rock being pushed up and out. But of course, no one was around except MLC.
Abilities:
- Elemental Kinesises [###]
- #-Point Star
- Kinetic Trance
- Olympian Power
- Metabolic Regeneration [#]
- Photosynthesis [*]
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in 6 turns)

Tomaster [2]: You are about to send your Water Elemental off to help CrazyMLC, who still hasn't shown up, when he suddenly bursts out of the ground in a tremendous geyser. All things considered, you shouldn't be surprised by this sort of thing anymore, but you just can't help but be amazed by it. You're distracted so much by MLC's show, you forget entirely about the syringes.
Inventory:
- 1 BLCBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Force Amplifiers (+1 to any rolls involving strength)
Abilities:
- Wing (+1 to dodge if flying)
- Summon Shade [##]
- Invisibility
- Super Strength [#] (+1 to any rolls involving strength, provides moderate protection against impacts)

Foa [3]: Foa: Satisfied with the guns' blades, you teleprot back over to Fiona and Frederic, now in front of the hut, and see Fiona dropping a large suitcase into a portal on the ground. The portal then closes, and Fiona dusts off her hands, satisfied.
Foa: [b]"Are you going somewhere?"

Fiona: "Yes, actually. Your shenanigans underground have weakened the cave ceiling too much for it to be safe here anymore, so Fred and I are heading out of here before we blow it all up."
Foa: "Can you, um... take me with you? I don't really have any way off the island unlike MLC and Tomaster..."
Fiona: "Hmm. That might be a problem. I was gonna ride Fred, but he's not big enough to carry two people. Well... Hmm. That's a real problem isn't i- Oh! Twiggy!"
Fiona catches sight of the Centipede, now happily swimming slow circles around the island as waves lap at its side.
Foa: "Tuh- Twiggy?!"
Fiona: "Yeah! You can ride him! He's a perfectly good swimmer, I assure you, and he won't give you any trouble if I tell him not to. There's no point to him staying here now anyways, now that the shield generator here is destroyed. And I suppose he'll fit right in with the dwarves, which I assume is where you're going."
Foa: "Dwarves?! What?!"
Inventory:
- HIGH-SPEED HANDCANNON
- LadyKillers (Dual Kickass Desert Eagles)
- 8 Mags for LadyKillers (Current Mags: 18|18)
- Fedora of the Gods
Abilities:
- Ranged Teleprotation

JJA79 [6-2=4]: Shadow comes over to you, and you raise your hand for a high five, wincing as your broken ribs shift ever so slightly. He looks at your hand, gives a little sigh, then high fives you with an amused smile. He then crouches down and tries to heal you by pushing a constant but gentle flow of energy into you chest and any burns you have. He also repositions the the broken ribs back into place with telekinesis, as gently as he can. It still hurts tremendously. You feel a strange fuzzy tingle in your chest as the ribs knit themselves back to their bases, and the burned skin itches like fire as it rapidly sheds, then regrows itself, accelerated by the energy Shadow provides.
You're in extreme discomfort for about 3 minutes, then the itching finally begins to slow, nearing the end of the healing process. Here, Shadow stops the energy flow and stands back up, helping lift you to your feet.
Abilities:
- Life Energy Stealing [#]
- Always Thinking [-#]
- Gyrokinesis (Gravity Control) [***]
- Ergokinesis (Energy Control, +1 to melee and reflexes)[##]
- Bird Communication [#]
Injuries:
- Sore (-1 to strenuous action, lasts 5 turns)

ShadoWKilleR255 [5]: After assisting JJ, you both look around at the arena, oblivious to it while healing. There seem to be large tears and gaps in the roof of the darkness that surrounds the arena with blue sky and sunlight streaming in through the rips, and you can now see a distinct dark red swirling pattern to the endless darkness surrounding everything that wasn't there before. The red robed man has also disappeared, and you can hear shouting coming from somewhere. The arena suddenly gives a tremendous shudder, a great blade of blue energy cleaves through the darkness and the arena at a high angle. The other half of the arena falls down, and the two of you look over the edge. It seems that the arena was suspended inside the red tornado, because you can see the last of it dispersing because of it being sliced in two. You also see that the part of arena that you are on is several hundred feet in the air, and about to fall.

Abilities:
- Precision Mass/Energy Control [###]
- Telekinesis [###]
- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
- Nanotube Skeleton
- Cheating the System [-##]
Inventory:
- Archipelago Map
- Knuckle Blade

Ragdollmaster [2]: Urist McNeckstab, as you've decided to call him, turns away from you, giving you a wonderful opportunity. You silently pull the knife out of your satchel, unsheathe it, and innocently sneak up behind him. Quickly, you plunge the knife at his neck, where it makes contact and is stops. Urist freezes in place, not moving.
Then, Urist slowly reaches up with his hand and grabs the knife, snapping the blade in his fingers. He turns around, and you realize three things. First, that the clinking you heard was definitely chainmail, and that it went up to and around Urist's neck. Second, you realize that dwarven neck skin is thick enough to stop half a centimeter of knife that managed to slip through a link of chainmail.
Finally, you realize that dwarves get pissed off REALLY easily.
Inventory:
- Satchel
- 30 ft 3/5" rope
- Whistle
- Orange Smoke Flare
- Utility Knife (Broken, 1 1/2 inches of blade remaining)
- Green Gelatin (with Evil Pineapple Chunks)
- A Fake Mustache
Abilities:
- Invisibility
Game Event: What JJ and Shadow DON'T see is the red robed man consumed by a flurry of white wind, then reappearing outside the tornado, facing down the Blue Demon, who just fired a burst of energy randomly into the tornado. The two of them then argue at each other for a few minutes, until Blue finally loses her temper, and forms a winged greatsword out of energy. The sword then grows to a massive size as Blue pumps more energy into it, and Blue uses it to slash the entire tornado top to bottom. The smaller half immediately falls away, and the larger half quickly begins to fade. What Blue DOES see is that both JJ and Shadow leap off the edge of the bisected arena into midair.


Last edited by TorrentHKU on Wed Jul 21, 2010 3:37 am, edited 1 time in total.



Tue Jul 20, 2010 10:56 pm
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Post Re: Roll To Dodge - Blue
Why are we jumping of edges of stuff into midair like idiots? Shadow use telekinesis catch or should i stop our fall?

Also ragdoll is cruisin for a bruisin and who WOULDNT be pissed off with someone trying to stab them.


Wed Jul 21, 2010 1:06 am
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Post Re: Roll To Dodge - Blue
You jumped because the alternative is staying on a big old chunk of stones while it smashes into the water from ~1000 feet in the air, and dealing with the various shrapnels and undertow from the sinking rubble.


Wed Jul 21, 2010 2:04 am
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Post Re: Roll To Dodge - Blue
Exactly. If the stadium was made of something with a lower density then it would slow your decent, but as it is your best option is to abandon ship.

HELLS YEAH, I'M AWESOME.
(Nice work messing with my action, I pretty much would have done what you said if I had another idea. You hit right on the mark. :3 )

Also, it seems like I'm going to have to attend a dwarvish trial for a certain someone.
> Run on water, using my Elemental Kinesises to give me a boost of speed. (Destination: Spires)


Wed Jul 21, 2010 2:13 am
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Post Re: Roll To Dodge - Blue
Hyper I thought the mags had infinite ammo, and, TO TOMATO!!!


Wed Jul 21, 2010 2:31 am
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Post Re: Roll To Dodge - Blue
Infinite ammo was a bit OP, considering the bullets. And what tomato? Don't you wanna ride Twiggy? :3
It'll give you a chance to do real actions besides just "FLY THRU TEH AYER."


Wed Jul 21, 2010 2:34 am
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Post Re: Roll To Dodge - Blue
Eff.

Turn invisible and sneak away.


Wed Jul 21, 2010 3:21 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Inventory:
- Satchel
- 30 ft 3/5" rope
- Whistle
- Orange Smoke Flare
- Utility Knife (Broken, 1 1/2 inches of blade remaining)
- Green Gelatin (with Evil Pineapple Chunks)
- A Fake Mustache


Don't see invisibility any where on that.
EDIT: I fail so much.
EDit2:Nevermind, I don't fail that much.Thanks MLC,If I get in while your still alive, I keep you from dieing.


Last edited by HighEndNoob on Wed Jul 21, 2010 4:06 am, edited 3 times in total.



Wed Jul 21, 2010 3:30 am
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Post Re: Roll To Dodge - Blue
Quote:
Abilities:
- Invisibility


Wed Jul 21, 2010 3:40 am
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Post Re: Roll To Dodge - Blue
Commodore111 wrote:
Quote:
Abilities:
- Invisibility

Objection!

Hyperkultra's Post wrote:
Last edited by Hyperkultra on Tue Jul 20, 2010 7:37 pm, edited 1 time in total.


Wed Jul 21, 2010 3:55 am
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Post Re: Roll To Dodge - Blue
Oh I just realized how far away from everybody I am on the map.

...I also just realized that Hyperkultra annotated the area next to me as "Dwarves". Which means, more Dwarves than the one I just tried stabbing. FFFFFFFFFFFF-


Wed Jul 21, 2010 4:02 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Damn it Ragdoll, now two of us have the same gimmick.
Give a quick brofist to MLC before he takes off, perform an over-exaggerated exasperated sigh, and go save JJ and Shadow from a painful death.


Wed Jul 21, 2010 4:07 am
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Post Re: Roll To Dodge - Blue
What? Invisibility?

Fine. My next power will be the ability to fire watermelons filled with napalm and flechettes from my nostrils.


Wed Jul 21, 2010 4:10 am
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