View unanswered posts | View active topics It is currently Thu Jan 16, 2025 11:16 am



Reply to topic  [ 81 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6
 Procedural Generation 
Author Message
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Procedural Generation
Grasslands is pretty perfect IMO, I've played on it for every skirmish I've played since about when I started playing CC.
Either way, you make your own maps already by placing bunkers, so the combinations are almost endless.


Wed Jun 09, 2010 9:41 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Procedural Generation
I've been recently playing Battlegrounds by placing an UniTec Small Base and then modifying it in many ways to suit my needs. Like, adding storage halls, armories, landing zones and teleports.


Wed Jun 09, 2010 9:49 am
Profile

Joined: Tue Feb 16, 2010 6:07 am
Posts: 98
Reply with quote
Post Re: Procedural Generation
A majority of my games are short. Flat lands or some space map with low gravity. Telekinesis clone with a shotgun. Go till the map is destroyed.
So, randomly generated terrain doesn't really matter to me...


Wed Jun 09, 2010 10:21 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Procedural Generation
CrazyMLC wrote:
Grasslands is pretty perfect IMO, I've played on it for every skirmish I've played since about when I started playing CC.
Either way, you make your own maps already by placing bunkers, so the combinations are almost endless.
Wait, wait, you mean you've played older versions but you don't mostly play on Prom Grounds for skirmishes? I suppose if you prefer building, sure, but that map has always made me happy (once I removed the secondary brains :P)


Tue Jul 20, 2010 1:06 pm
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Procedural Generation
Promgrounds is too small.


Tue Jul 20, 2010 8:38 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Procedural Generation
On what axis? I just like that it's the only map I've played that gives CC a sense of.. I suppose urgency, action, something along those lines. The base is just big enough to muddle the AI for a while without giving you any time to ♥♥♥♥ about, and I like that.


Tue Jul 20, 2010 9:12 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 81 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.042s | 13 Queries | GZIP : Off ]