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            | Author | Message |  
			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Procedural GenerationGrasslands is pretty perfect IMO, I've played on it for every skirmish I've played since about when I started playing CC.Either way, you make your own maps already by placing bunkers, so the combinations are almost endless.
 
 
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			| Wed Jun 09, 2010 9:41 am | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Procedural GenerationI've been recently playing Battlegrounds by placing an UniTec Small Base and then modifying it in many ways to suit my needs. Like, adding storage halls, armories, landing zones and teleports. 
 
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			| Wed Jun 09, 2010 9:49 am | 
					
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			| spungypirate 
					Joined: Tue Feb 16, 2010 6:07 am
 Posts: 98
   |   Re: Procedural GenerationA majority of my games are short. Flat lands or some space map with low gravity. Telekinesis clone with a shotgun. Go till the map is destroyed.So, randomly generated terrain doesn't really matter to me...
 
 
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			| Wed Jun 09, 2010 10:21 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Procedural GenerationCrazyMLC wrote: Grasslands is pretty perfect IMO, I've played on it for every skirmish I've played since about when I started playing CC.Either way, you make your own maps already by placing bunkers, so the combinations are almost endless.
Wait, wait, you mean you've played older versions but you don't  mostly play on Prom Grounds for skirmishes? I suppose if you prefer building, sure, but that map has always made me happy (once I removed the secondary brains   )
 
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			| Tue Jul 20, 2010 1:06 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Procedural GenerationPromgrounds is too small. 
 
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			| Tue Jul 20, 2010 8:38 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Procedural GenerationOn what axis? I just like that it's the only map I've played that gives CC a sense of.. I suppose urgency, action, something along those lines. The base is just big enough to muddle the AI for a while without giving you any time to ♥♥♥♥ about, and I like that. 
 
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			| Tue Jul 20, 2010 9:12 pm | 
					
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