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 [WIP] ComComq r5 (Command & Conquer in CC) 
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Joined: Sat Apr 10, 2010 1:44 pm
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Location: Russia
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 [WIP] ComComq r5 (Command & Conquer in CC)
ComConq
release №5
Mod on Universe Command and Conquer

Description:

EVA
Image
Electronic Video Agent - Artificial intelligence, basically used in a role of tactical coordination of fights. Now accessible only ability "Air Strike"

Control:
The following choice - Right
The previous choice - Left
Back - Up/Jump
To select - Down

GDI Rifleman
Image
Rifleman is the main infantry unit of the Global Defense Initiative. At purchase the arms are automatically gained so to buy separately the weapon it is not necessary.

GDI Missileman
ImageImage
Missileman - main antitank and anti-air infantry GDI. At purchase the arms are automatically gained so to buy separately the weapon it is not necessary.

GDI M16 Mk. II Pulse Rifle.
Image
The M16 Mk. II pulse rifle was the primary assault rifle of GDI light infantry units during the Second Tiberium War. Differs a split-hair accuracy and rate of fire. It is effective on the big distances.

GDI GD-2
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The GD2 is an automatic assault rifle that was put into production after the Firestorm Crisis. Differs high power. It is effective on relatives and average distances.

GDI FGM-90
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The FGM-90 is a missile launcher used by GDI Missileman.

Kirov
Image
Kirov. Soviet Air Ship.

Authors:
ximximik - idea, ini-code and lua scripting, sprite.
KaZak - sprites (GDI Rifleman и GDI Missileman)
Armored - support ini code (trail for GDI Air Bomb)
LowestFormOfWit - Kirov it is made on the basis of its dirigible. I have only added new gibs and sprites.

Warning!!! Sounds on Russian language, because i from Russia. But if you give me English sounds (better file "Folder with Game\EnglishAudio\1.0\EnglishAudio.big"), then i will replace all Russian sound on English.
Excuse me for my bad English.
Download


Last edited by ximximik on Wed Jul 21, 2010 8:27 am, edited 2 times in total.



Tue Jul 20, 2010 11:27 am
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happy carebear mom
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
ximximik wrote:
Kirov
Image
Kirov. Soviet Air Ship.

Authors:
ximximik - idea, ini-code and lua scripting, sprite.
KaZak - sprites (GDI Rifleman и GDI Missileman)
Armored - support ini code (trail for GDI Air Bomb)

Might want to credit LowestFormOfWit in there as well, I've looked through the code for your zeppelin and it only differs by a few lines.


Tue Jul 20, 2010 11:46 am
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
Duh102, Excuse, has forgotten. Simply I have made respriting a dirigible for a long time, and have forgotten whence it have taken. Has corrected.


Tue Jul 20, 2010 11:52 am
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happy carebear mom
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
It's cool, I've forgotten credits a few times as well.


Tue Jul 20, 2010 11:55 am
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
I like EVA very much, keep working on it's abilities.
And Kirov's sprite fits perfectly.

Great to see you there, I hope datarealms community will like your mod.


Tue Jul 20, 2010 12:02 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
I'm offended by this.


Tue Jul 20, 2010 12:31 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
Yeah?

Well you aren't really known around for being a calm guy.

TO THE MOD:
This is awesome, thought the gun sprites and the actor sprites don't quite fit the CC style, maybe the bright color's fault.


Tue Jul 20, 2010 12:32 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
Please be more specific. What are you offended at?


Tue Jul 20, 2010 12:33 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
I'm not saying this is bad
But as i'm a major command and conquer fan

I see alot of things in this that are way off of the GDI

Play one of the command and conquer games
And work on the sprites.

For some tips on making them look more C&C

• Helmet and armor need to be the same color
• Both the helmet and armor need to be darker
• Both helmet and armor need to look more dirty


Tue Jul 20, 2010 12:35 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
This is just awesome yo.
If I had some more lua knowledge I'll make it so that the Kirov resupplies itself... lemme see what I can do!


Tue Jul 20, 2010 2:52 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
Well, what could i say? this is a really nice mod! i've found no bug... oh yeah, The Ship is Awesome!!! i looked at it and i've thinked: humm, a brand new way to transform my ennemies in pieces... yeah, this mod gonna go far!

So continue the good work, and don't forget that without mod like these they shoul not be any Forum! ;)


Tue Jul 20, 2010 5:06 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
ok first off I bow down and kiss the ground u walk on for making this mod, I am a major C&C fan and i dont have much spriting technique so i rely on people like u to do it.
The mod works really well :D

The only thing that i can suggest is the addition of some Nod units or the soviet Conscript(always a favorite even though they are pathetically weak)
All time favorite mod :)

p.s. a cyborg commando would be nice


Tue Jul 20, 2010 6:47 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
I'm not a huge C&C fan, but I like this mod. One thing though, the Missleman's jetpack is a bit weak.


Tue Jul 20, 2010 8:31 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
PvtVain, Let's try to correct all shortly.

Nod_Crush, In new release Confessor NOD will be added.

Rahkshi lord, That that Jetpack weak is is made specially. Strong Jetpack's will be only for Commandos and Zone Troopers.


Tue Jul 20, 2010 8:39 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
ximximik wrote:
Rahkshi lord, That that Jetpack weak is is made specially. Strong Jetpack's will be only for Commandos and Zone Troopers.


Makes sense, but with the weight of the rocket launcher, he can't take off.


Tue Jul 20, 2010 8:51 pm
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