Author |
Message |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Data's New Engine
I'm fine with it being applied to the car, the car just needs to man up a little.That amount of deformation would be fine in a "tire" attachable over the metal wheel frame, which would take a lot more pounding to dent, but yeah, currently it feels like I'm driving atop play doh or something.
|
Mon Jun 21, 2010 7:26 am |
|
|
Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
|
Re: Data's New Engine
Quote: The person who has been working full-time on getting the CVE and its custom physics system going, is the very talented Miroslav Adamus, a Slovakian hero who is a much better (and faster!) programmer than myself. Quote: The person who has been working full-time...is the very talented Miroslav Adamus. Someone else has been working on CVE, so I'm thinking Data's gonna finish CC before he works full-time on CVE. Look, Data even said that the Slovakian guy was a better and faster programmer than him, so I'm thinking that Data's main priority is to finish CC while Miroslav works on the CVE. Of course, Data never said that Miroslav was gonna keep working on it.
|
Tue Jun 22, 2010 3:12 am |
|
|
Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
|
Re: Data's New Engine
What is with Data and deformable terrain and gibs. It doesn't easily make for stable gameplay and as we all know that game design is something Data struggles with.
|
Tue Jun 22, 2010 5:32 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Data's New Engine
Isn't this game more of prom's design really?
|
Tue Jun 22, 2010 6:49 am |
|
|
Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
|
Re: Data's New Engine
Oh. Yeah that's true.
|
Tue Jun 22, 2010 7:29 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Data's New Engine
Contrary wrote: What is with Data and deformable terrain and gibs. It doesn't easily make for stable gameplay and as we all know that game design is something Data struggles with. Maybe it's Data's second shot at a deformable-terrain engine. You know, start off with a clean slate.
|
Tue Jun 22, 2010 8:43 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Data's New Engine
Contrary wrote: It doesn't easily make for stable gameplay All part of the challenge, I suppose.
|
Tue Jun 22, 2010 10:21 am |
|
|
BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
|
Re: Data's New Engine
Hopefully this will make walking with actors easier/actually something worth doing, although... *imagines deformable actors*
|
Tue Jun 22, 2010 12:57 pm |
|
|
robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
|
Re: Data's New Engine
Fracture physics= crap (for anything other than glass), I can't believe they seriously considered it as a possibility, it's death animations or gibs, end of story, the gibs don't even have to be CC quality, just a few chunks like every mainstream game.
|
Tue Jun 22, 2010 4:36 pm |
|
|
BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
|
Re: Data's New Engine
Who said anything about fracture physics?
|
Wed Jun 23, 2010 8:21 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Data's New Engine
The post and the .exe. I like them, but there should definitely be a way to set up internals that spill out when something's fractured.
|
Wed Jun 23, 2010 10:53 am |
|
|
Roadkill
Joined: Tue Apr 22, 2008 4:55 pm Posts: 26
|
Re: Data's New Engine
I would like to see more of this engine, it has a lot of potential. please try the same thing but with 2 guns and 1 enemy, i am intersted to see rocks falling off roofs, something 'Worms' never achieved.
2 guns - 1 normal bullet type weapon and 1 rpg type weapon (rocket)
I recommend this for cortex command 2! please dont impliment it into normal cortex command, try finishing the first one lol.
|
Wed Jul 14, 2010 1:28 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Data's New Engine
Saying anything about the second game at the present moment is a bit premature. The demo released thus far is pretty much just a tech demo, and one that isn't finished to boot.
Pretty certain Data will include lots of explodey things to satisfy everyone.
|
Wed Jul 14, 2010 1:35 am |
|
|
Vaati
Joined: Wed Jul 14, 2010 5:01 am Posts: 2 Location: Somewhere on Earth
|
Re: Data's New Engine
Well, the deformable wheels and body of the vehicle is kinda cool, but still it is a weakish vehicle. That's why I think we need a customization menu, where we can change the parts of the car. In it, you could change the car's wheels to a stronger metal so you can't smash/smush the wheels as much.
|
Mon Jul 19, 2010 1:28 am |
|
|
YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
|
Re: Data's New Engine
Vaati, I used to have an account in some other game with your same name, when I was 9 or somthing. That aside, yes, your idea is a good one. I always love character/vehicle customization in games, but there would have to be limitations, i.e. to get stronger wheels/chassis, you would trade in your gun's power, or secondary(?) fire.
|
Mon Jul 19, 2010 6:49 am |
|
|
|