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 [Abandoned] Unmapped Lands 
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Joined: Thu Jul 15, 2010 1:52 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
My rating is 4.5/10

Here so far are my likes: Gives a risk feeling to it, awesome look to it, the fact i can make the planet look funny and ill update you once i play with the mod some more

Here so far are my dislikes: Not enough areas/missions, on some missions they are really hard, defending is even harder cause all i get is my brain actor and i can't buy anymore troops even though in the starting screen i bought 5 troopers, not enough factions as this would require more space and areas and ill update you once i play with the mod some more

And ill change the rating if i like more things of it
But still i like it.


Fri Jul 16, 2010 3:20 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Title of Thread wrote:
[WIP] Metagame: Unmapped Lands (pre-alpha, sorry)

Hint: Pre-alpha means that it is very early in its development. AKA, its very, very far from finished.


Fri Jul 16, 2010 5:17 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Jomn wrote:
Title of Thread wrote:
[WIP] Metagame: Unmapped Lands (pre-alpha, sorry)

Hint: Pre-alpha means that it is very early in its development. AKA, its very, very far from finished.


HUUUUURRRR DUUUUURRRR
I know this you twat :V

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Fri Jul 16, 2010 5:54 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Yea, I'm gonna toss a difficulty setting, expect more horrible placeholder sprites.
Easy:
AIs don't consider you a threat, they have a weaker economy, making attack forces smaller.
Your mines collect more gold, your elite units are well trained in first aid, so they heal rapidly.
Medium:
Everything is the same
Hard:
AIs are ruthless and completely ignore each other, and seek only to smite you, then each other. They have a massive war economy resulting in absurdly massive attack forces.
Your mines have difficulty finding gold, and your "elite" are poorly trained, so they heal slowly.

Any other variables that are easy to change that you guys can think of?


Fri Jul 16, 2010 6:30 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
After tinkering a bit, I created a version that doesn't give errors for me:
Attachment:
File comment: This version has a couple errors fixed.
UnmappedLands.rte.zip [2.06 MiB]
Downloaded 215 times


Fri Jul 16, 2010 10:00 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Which files have been edited?


Fri Jul 16, 2010 10:41 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
mail2345 wrote:
horrible placeholder sprites.

That can be fixed.
Give me a list.


Fri Jul 16, 2010 11:22 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
mail2345 wrote:
Which files have been edited?

There were a bunch of places in UnmappedLands.rte/Weapons/DummyAPRL.ini that attempted to give an infinite lifetime to the things it was making, which didn't work but was left there anyways, and I just changed them to very high numbers instead, hoping whatever it was would never need to stay on the screen indefinitely. If it did, you could make a Lua script that changes the lifetime back to said large number periodically as an alternative.


Fri Jul 16, 2010 11:28 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Missiles last for only a few seconds, so that shouldn't be a problem.
MaximDude:
Some sprites for easy medium and hard, like the banner. The difficulty is shown below, and the banners are:
A crab on a greenish background for easy, a coalition on a yellowish background for medium, and a brain robot on a red background for hard.

Anyway, I've received a Dummy Last Stand mission, so expect an update(with the lifetime edits).


Sat Jul 17, 2010 12:07 am
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Some awesome progress here! I can update OP with new releases\participants if you guys want.

UPD:

Mail2345: Mission debugging will be much easier if you put them on the campaign map. You can remove trailing zeros for scene's Y to put them back, and set attack05's X to 0 to avoid overlapping with Attack03. I guess it would be OK to put missions on strategy screen while development in progress, jyst tell people to avoid clickng on these.


Sat Jul 17, 2010 6:35 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
mail2345 wrote:
Missiles last for only a few seconds, so that shouldn't be a problem.
MaximDude:
Some sprites for easy medium and hard, like the banner. The difficulty is shown below, and the banners are:
A crab on a greenish background for easy, a coalition on a yellowish background for medium, and a brain robot on a red background for hard.

Anyway, I've received a Dummy Last Stand mission, so expect an update(with the lifetime edits).


Just rip the badges for the difficulty sprites.

EDIT: like these?

Image
Easy
Image
Medium
Image
Hard

EDIT2: ♥♥♥♥, brokketed the links. One sec.
EDIT3: There, fixed the links and tweaked some borders. Comments?


Sat Jul 17, 2010 10:11 pm
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
They don't fit in well with the load screen. Though I just realised that maybe text would be enough.
Anyway, I've hit a major problem:
viewtopic.php?f=1&t=19274

It's like the scene code is possessed or some ♥♥♥♥.


Sun Jul 18, 2010 6:57 am
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
I have a mind to make some custom modules and donate them to this project.


Sun Jul 18, 2010 7:46 am
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Post Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Okay, problem solved. Whew.
EDIT:
Okay, fixed a MP3 dependency, and a elite bug.


Attachments:
File comment: +11 dls
UnmappedLands.rte.zip [2.03 MiB]
Downloaded 229 times
Sun Jul 18, 2010 10:06 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Updated the OP to reflect recent progress.


Mon Jul 19, 2010 12:05 am
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