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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
CaveCricket48 wrote: The perspective of the wings looks strange. They also don't seem to be shaded like the rest of the sprite.
Besides the wings, it looks great. Yeah i couldn't make the wings look right.
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Sun Jul 18, 2010 3:01 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
How's this: Comparison Image:
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Sun Jul 18, 2010 5:05 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
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Re: Sprite Help Thread
Better, could tone down the amount of yellow though, and smoothing those pointy tips at the ends.
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Sun Jul 18, 2010 5:07 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
This Better?
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Sun Jul 18, 2010 5:14 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
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Re: Sprite Help Thread
Looks pretty much done. I think the yellow on the wings could have more, shading, I guess. I'm not sure if the yellow part of the wing is supposed to be flat or like an air foil.
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Sun Jul 18, 2010 5:19 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
CaveCricket48 wrote: Looks pretty much done. I think the yellow on the wings could have more, shading, I guess. I'm not sure if the yellow part of the wing is supposed to be flat or like an air foil. Large yellow decal/paint. And uh, Ill have to turn these sprites im churning out into a dropship pack. Just for kicks.
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Sun Jul 18, 2010 5:24 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
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Re: Sprite Help Thread
It looks good, but for some reason it doesn't feel like it belongs. The hull sort of has that bulky and angular style to it, and then it has smooth, round wings.
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Sun Jul 18, 2010 5:34 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
it's the wings tilted downwards, make them point more towards the viewer and that should be fixed.
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Sun Jul 18, 2010 5:44 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
CaveCricket48 wrote: It looks good, but for some reason it doesn't feel like it belongs. The hull sort of has that bulky and angular style to it, and then it has smooth, round wings. I liked the pointy wings too :/
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Sun Jul 18, 2010 6:03 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
Here is the final version, and im happy with it, i think ill attach emitters to the ends of the guns and make it rain bullets.
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Sun Jul 18, 2010 7:49 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Sprite Help Thread
Excellent. Great improvement.
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Sun Jul 18, 2010 8:57 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
Now that's a nice gunship, just wondering though, are two downwards pointing missile pods too much to ask for? :3
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Sun Jul 18, 2010 2:20 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Sprite Help Thread
My epic failure of a pie: (Don't ask) Attachment:
File comment: Iew.
PieHoriz.bmp [1.24 KiB]
Not downloaded yet
How can I improve it? I hate the palette...
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Sun Jul 18, 2010 2:55 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Sprite Help Thread
To be honest, that doesn't look too bad.
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Sun Jul 18, 2010 11:33 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Sprite Help Thread
Try shading the pan to better suggest the curve I assume you envision there. It's dark enough that you should be able to use other colours at around the same luminosity of the colour you want but can't use without it looking that bad.
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Mon Jul 19, 2010 7:49 am |
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