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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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SMaps
Hey, I made some maps, most of them are fairly small and nondescript, and I tried to make a Y-looping map, but the AI fails hard on it, so it's been left uncommented. Tomaster wrote: Here, have some images. Hilly Mountain Caves Sand Crater Tunnels Wind Caverns (Commented out) Thanks to Tomaster for smaller, clickable(?) Images. Those are just the two blandest, there are some that are more exciting-ish. edit oh and sorry about the big images i dont know how to make small clickable versions somebody please help thank you
Attachments:
File comment: Includes 4 working(?) maps.
SMaps.rte.rar [114.51 KiB]
Downloaded 742 times
Last edited by YHTFLKC on Sun Jul 18, 2010 1:00 am, edited 1 time in total.
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Sat Jul 17, 2010 9:51 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: SMaps
Here, have some images. Hilly Mountain Caves Sand Crater Tunnels Wind Caverns (Commented out)
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Sat Jul 17, 2010 10:34 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: SMaps
Oobagoo wrote: edit oh and sorry about the big images i dont know how to make small clickable versions somebody please help thank you Edit them
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Sat Jul 17, 2010 11:51 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: SMaps
Sorry about my laziness in not editing/making smaller versions, and thank you Tomaster. Criticism and such, please. Thanks. Also, these were made back when B23 was new, so they're pretty old, from when I was more less experienced.
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Sun Jul 18, 2010 1:03 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: SMaps
I still love the layout of the first and fourth after all this time...
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Sun Jul 18, 2010 3:14 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: SMaps
Only one is clickable because I didn't size it totally right, and so it's too big for the page. When you click it, it opens a version you can zoom in on. That said, I like the wind caverns, and tunnels. I wish they had more intricacy, but that's just me.
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Sun Jul 18, 2010 3:41 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: SMaps
Oh, I can make more intricacy. That big empty space on the tunnels level (or at least i think there is one... not used in a while...) was originally intended for more of the tunnels, and I was going to make them extend downward. Then I didn't do anything except in Off Topic forum for months. Then I looked in Scene Releases, and didn't find very much. I'll get back to work on these, they appear to be being rather well accepted. At one point I was thinking about introducing custom rocks as bunkermodules, but alas, I can't art.
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Sun Jul 18, 2010 5:15 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: SMaps
Very nice, especially wind caverns. Its good to see some new maps
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Mon Jul 19, 2010 12:53 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: SMaps
Thanks. I would like to know how you people like my contouring technique, and I will take suggestions as well, if anybody feels so inclined to get me up off my AS S CS S and do something.
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Mon Jul 19, 2010 6:55 am |
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purple100
Joined: Sat Mar 20, 2010 10:51 pm Posts: 9
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Re: SMaps
I love the maps. I mainly play humans vs. computers with my brother.. Grasslands get boring REAL fast. The mission-oriented maps are nice too but I can't do co-op. We need more maps like this - a change of terrain can produce more interesting results against the AI.
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Wed Jul 21, 2010 10:03 pm |
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