Duh102 (3) Rachel Heuber
Rachel is sleeping. She will wake up after another 30 minutes.
AbilitiesMedical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
WeaponsCO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
InventoryMedical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)Darkness (-1 to any actions) Rear of Truck is dimly lit.
Sleeping (Roll 4 or higher to wake up. Rested for 6 turns = 90min)Hyperkultra (3) Fiona Lovagale
Fiona is sleeping. She will wake up after another 75 minutes.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds)
Multitool
InventoryIncendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)Darkness (-1 to any actions) Back storeroom is lit
Comfortable (+1 to resting)
Sleeping (Roll 4 or higher to wake up. Rested for 3 turns = 45min)RotorDrone (3) Gyro
Gyro is in
Powersaving Mode, and nothing interesting happens.
AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds)
InventoryDual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)Battery (Limited actions in regards to Power Level, currently 90%)
Powersaving Modecaekdaemon (3) Bob Jameson Jones
BJJ is sleeping. He will wake up after another 75 minutes.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
WeaponsPancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
InventoryTools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
Sleeping (Roll 4 or higher to wake up. Rested for 3 turns = 45min)FoiL (5) Andrew Rodrigues
Andrew takes the
SMAW off his shoulder and hands it to the
Armourer, who grins. He then takes the Armour off it's Mannequin and hands it to Andrew. As Andrw puts it on, the
Armourer frowns at the
SMAW.
"Where are the rockets?" He asks.
"That is none of your concern, Mister, as you only asked for the Ess-Em-Ay-Dubyoo." Andrew grins.
"Oh, but... ah... you sneaky little... well, I guess I can only blame myself then. You drive a hard bargain, Mister... ?""Oh, nobody. Just someone looking for a, uh, pretty piece of hardware, ah ha ha ha ha!"Andrew then steps off the Truck and straightens his new
Blast-Proof Jacket. He feels a bump in one of the many pockets and pulls it out. It is a small 3-page manual detailing the 'benefits' of the jacket. It is slightly bloodstained, not surprisingly.
OBTAINED: Blast-Proof JacketOBTAINED: New Ability: Anti-Laser
OBTAINED: New Ability: Blast-Proof
OBTAINED: New Condition: Heavyweight
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 6 times before rest (Max 6) )
Anti-Laser (Immune to attacks using Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
InventoryBlast-Proof Jacket (Has many pockets)
3 rockets for a SMAW
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of ropeCondition(s)Darkness (-1 to any actions) Armourer's Truck is lit.
Heavyweight (-1 to any actions involving fast movement)
Tiredness (4) Not Tired. Lasts for one more turn.
alphagamer744 (3) Tyrone
Tyrone feels sorry for the
Puppy, so he slide the box in front of him, keeping an eye out the window, and opens the box. The
Puppy jumps out of the box and sits, tail still. It seems like the
Puppy has learned its lesson, and won't 'attack' you any more. (Unless, of course, you tell it to or it gets super-excited.)
"Good dog." He says. The tails starts wagging again.
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 12 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Back storeroom is lit
Tiredness (5) Not tired. Lasts for one more turn.
Ociamarru (3) Vladimir Ivanov
Vladimir is sleeping. He will wake up after another 30 minutes.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
WeaponsSaiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knifeInventoryCarved Wooden Statuette of self
Radio
Cellphone (Reception:
|**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)Low-light Goggles (Susceptible to bright light, -1 modifier in that case) Dropped
Wounded Face (Will scar in 10 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Tent/South Side is lit
Sleeping (Roll 4 or higher to wake up. Rested for 6 turns = 90min)Game EventsThe south side of the
Compound is lit, no
Darkness modifiers when in that area.
The time is 11:15pm and is dark. Make sure to use your lights and your abilities!
Tiredness Modifiers: If you roll a 1 or 2 thrice in a row, you fall asleep during that third turn. A 4 or higher must be rolled afterwards to wake up, as is normal for waking up.
For those sleeping, every turn of sleep gives you 3 turns of being awake. Simulants, eg coffee, give an hour boost (four turns) but a negative modifier after that for falling asleep. Stimulants may be used to counter against a 6 when waking up or for extending the time you fall asleep from stilulants (Catch-22
)