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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well, I'm not willing to give away the SMAW without knowing the armors capability's.


Mon Jul 12, 2010 8:37 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
after yomans "snicker" at my suggestion I guess it isn't worth it >.>


Tue Jul 13, 2010 9:07 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
FoiL wrote:
Well, I'm not willing to give away the SMAW without knowing the armors capability's.

I hope its worse then mine ( No Offense of course ), Id like to be the tank for once.


Tue Jul 13, 2010 1:02 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
FoiL wrote:
Well, I'm not willing to give away the SMAW without knowing the armors capability's.

You must take the Armourer at his word, he is an honest man, but be aware of the wording he uses.

caekdaemon wrote:
I hope its worse then mine ( No Offense of course ), Id like to be the tank for once.

His (Maybe Soon-To-Be) Armour will not be more powerful; that would make it seem as if his armour is the same but more improved. It will be different to yours, but not better.


Andrew, what is your final decision?

Tyrone, what are you doing?


Wed Jul 14, 2010 10:28 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Trade the SMAW for the armour, but trade the rockets for something else.


Wed Jul 14, 2010 12:17 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
FoiL wrote:
Trade the SMAW for the armour, but trade the rockets for something else.


Becareful about the armor, he has not said what condition its in, for example it chould have a Energy shield in it, but the non recharable power supply chould be depleted. That and he did not say what its good for... Not much assuming it was taken from a guy who was wearing the stuff.


Wed Jul 14, 2010 3:46 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
uuh...
Find a better solution for the puppy while keeping one eye on the convoy


Wed Jul 14, 2010 5:50 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Rolling in progress.


Thu Jul 15, 2010 3:46 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"You people have not been wary have you? Blurs are just waiting... till you let your guard down, and then.. and then you will suffer the consequences."


Thu Jul 15, 2010 3:51 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman987 wrote:
Rolling in progress.

Now I know how everyone else feels when I take forever. >_>


Thu Jul 15, 2010 4:46 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 (3) Rachel Heuber
Rachel is sleeping. She will wake up after another 30 minutes.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)
Darkness (-1 to any actions) Rear of Truck is dimly lit.
Sleeping (Roll 4 or higher to wake up. Rested for 6 turns = 90min)

Hyperkultra (3) Fiona Lovagale
Fiona is sleeping. She will wake up after another 75 minutes.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)
Darkness (-1 to any actions) Back storeroom is lit
Comfortable (+1 to resting)
Sleeping (Roll 4 or higher to wake up. Rested for 3 turns = 45min)

RotorDrone (3) Gyro
Gyro is in Powersaving Mode, and nothing interesting happens.
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Dual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)
Battery (Limited actions in regards to Power Level, currently 90%)
Powersaving Mode

caekdaemon (3) Bob Jameson Jones
BJJ is sleeping. He will wake up after another 75 minutes.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Sleeping (Roll 4 or higher to wake up. Rested for 3 turns = 45min)

FoiL (5) Andrew Rodrigues
Andrew takes the SMAW off his shoulder and hands it to theArmourer, who grins. He then takes the Armour off it's Mannequin and hands it to Andrew. As Andrw puts it on, the Armourer frowns at the SMAW.
"Where are the rockets?" He asks.
"That is none of your concern, Mister, as you only asked for the Ess-Em-Ay-Dubyoo." Andrew grins.
"Oh, but... ah... you sneaky little... well, I guess I can only blame myself then. You drive a hard bargain, Mister... ?"
"Oh, nobody. Just someone looking for a, uh, pretty piece of hardware, ah ha ha ha ha!"
Andrew then steps off the Truck and straightens his new Blast-Proof Jacket. He feels a bump in one of the many pockets and pulls it out. It is a small 3-page manual detailing the 'benefits' of the jacket. It is slightly bloodstained, not surprisingly.
OBTAINED: Blast-Proof Jacket
OBTAINED: New Ability: Anti-Laser
OBTAINED: New Ability: Blast-Proof
OBTAINED: New Condition: Heavyweight
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 6 times before rest (Max 6) )
Anti-Laser (Immune to attacks using Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Blast-Proof Jacket (Has many pockets)
3 rockets for a SMAW
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions) Armourer's Truck is lit.
Heavyweight (-1 to any actions involving fast movement)
Tiredness (4) Not Tired. Lasts for one more turn.

alphagamer744 (3) Tyrone
Tyrone feels sorry for the Puppy, so he slide the box in front of him, keeping an eye out the window, and opens the box. The Puppy jumps out of the box and sits, tail still. It seems like the Puppy has learned its lesson, and won't 'attack' you any more. (Unless, of course, you tell it to or it gets super-excited.)
"Good dog." He says. The tails starts wagging again.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 12 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Back storeroom is lit
Tiredness (5) Not tired. Lasts for one more turn.

Ociamarru (3) Vladimir Ivanov
Vladimir is sleeping. He will wake up after another 30 minutes.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case) Dropped
Wounded Face (Will scar in 10 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Tent/South Side is lit
Sleeping (Roll 4 or higher to wake up. Rested for 6 turns = 90min)

Game Events
The south side of the Compound is lit, no Darkness modifiers when in that area.
The time is 11:15pm and is dark. Make sure to use your lights and your abilities!
Tiredness Modifiers: If you roll a 1 or 2 thrice in a row, you fall asleep during that third turn. A 4 or higher must be rolled afterwards to wake up, as is normal for waking up.
For those sleeping, every turn of sleep gives you 3 turns of being awake. Simulants, eg coffee, give an hour boost (four turns) but a negative modifier after that for falling asleep. Stimulants may be used to counter against a 6 when waking up or for extending the time you fall asleep from stilulants (Catch-22 :P )


Thu Jul 15, 2010 4:47 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Sleep for 30 minutes


Thu Jul 15, 2010 8:44 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
you have to go and prepare somehwere to sleep at first :S you don't want to sleep standing\in front of a "shop".


Thu Jul 15, 2010 11:06 am
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Data Realms Elite
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Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Sleep some more. Dream of Electric Sheep.


Thu Jul 15, 2010 3:40 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
dream of a really powerful mech suit, and bring it back with you :D


Thu Jul 15, 2010 4:24 pm
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