View unanswered posts | View active topics It is currently Fri Jan 10, 2025 1:30 pm



Reply to topic  [ 2040 posts ]  Go to page Previous  1 ... 86, 87, 88, 89, 90, 91, 92 ... 136  Next
 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
Author Message
User avatar

Joined: Mon Jun 21, 2010 1:40 am
Posts: 208
Location: Hiding in a freezer at Wal-mart
Reply with quote
Post Re: UniTec (B23_1.4.1)
I found the cheats, but how would I enable them?


Thu Jul 08, 2010 11:59 pm
Profile

Joined: Wed Mar 03, 2010 11:29 pm
Posts: 122
Reply with quote
Post Re: UniTec (B23_1.4.1)
Go into the index. Uncomment cheats.ini.


Fri Jul 09, 2010 12:10 am
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: UniTec (B23_1.4.1)
dragonxp wrote:
How do you forget NaxX? [aka Naxete now]

I'm just a disciple of silly mods here but thanks.


Sat Jul 10, 2010 12:27 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B23_1.4.1c)
Sorry, had to make last changes. They were annoying me.
- Fixed magazine offset for Antimatter rifle.
- Added reloading sounds for Antimatter rifle.


Sun Jul 11, 2010 12:25 pm
Profile
User avatar

Joined: Wed Jul 14, 2010 9:26 pm
Posts: 3
Reply with quote
Post Re: UniTec (B23_1.4.1c)
DL. :shock:

USER WAS ALREADY WARNED ABOUT THIS POST SO SHUT UP ALREADY


Wed Jul 14, 2010 10:59 pm
Profile
User avatar

Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Reply with quote
Post Re: UniTec (B23_1.4.1c)
AdventureTime wrote:
DL. :shock:

Really?

USER WAS WARNED FOR THIS POST. REASON: FAILURE TO USE THE REPORT BUTTON, MAKING AN EVEN LESS USEFUL POST THAN THE PREVIOUS ONE


Thu Jul 15, 2010 12:38 am
Profile

Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
Reply with quote
Post Re: UniTec (B23_1.4.1c)
So I know your not doing UniTec anymore but I thought I would just post a bug I discovered.

So I'm playing on Metal Mayhem with Roger as my Brain and Mike. So I equipped both with the FN 2000. So I had Mike switch to the grenade launcher and my brain lost his FN 2000 and it ended up in Mike's inventory.


Sun Jul 25, 2010 9:35 pm
Profile

Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
Reply with quote
Post Re: UniTec (B23_1.4.1c)
Sorry to bump this, but is there any way to remove the spin up and down time from the mech's weapons to allow them to fire? I know it's not your fault Gotcha but I'd love to have some working mechs for myself.


Thu Aug 26, 2010 2:34 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: UniTec (B23_1.4.1c)
How do they not work?
Apart from this, look into the .ini files for their weapons and remove the lines that read ActivationDelay or DeactivationDelay. The second one if you want to remove spindown, the first for spinup.


Thu Aug 26, 2010 2:55 pm
Profile WWW
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Reply with quote
Post Re: UniTec (B23_1.4.1c)
Is there an easy way to change the key to switch firemodes?


Thu Aug 26, 2010 3:08 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: UniTec (B23_1.4.1c)
Not really. Every weapon has its own script and the button press check is buried in the code as opposed to read from a value at the top.


Thu Aug 26, 2010 3:12 pm
Profile WWW

Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
Reply with quote
Post Re: UniTec (B23_1.4.1c)
411570N3 wrote:
How do they not work?
Apart from this, look into the .ini files for their weapons and remove the lines that read ActivationDelay or DeactivationDelay. The second one if you want to remove spindown, the first for spinup.


Yeah thanks I'll do that, the spin up is too long for it to fire. SO it just keeps spinning it's weapon up about one quarter to about half way.


Thu Aug 26, 2010 3:12 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: UniTec (B23_1.4.1c)
Wait what?
You're saying you can't hold down the button long enough? That it stops registering as a press? That you're trying to get AI to use it?


Thu Aug 26, 2010 3:19 pm
Profile WWW

Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
Reply with quote
Post Re: UniTec (B23_1.4.1c)
411570N3 wrote:
Wait what?
You're saying you can't hold down the button long enough? That it stops registering as a press? That you're trying to get AI to use it?


I'm saying that the AI can't use it... During a skirmish.


Thu Aug 26, 2010 3:20 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B23_1.4.1c)
Best/easiest thing that you can do is:
- Open the Heavy Actors.ini file
- Find the following lines:
Code:
   ActivationDelay = xxx
   DeactivationDelay = xxx

and change whatever xxx is into 0.


Thu Aug 26, 2010 3:25 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2040 posts ]  Go to page Previous  1 ... 86, 87, 88, 89, 90, 91, 92 ... 136  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.051s | 14 Queries | GZIP : Off ]