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 Roll To Dodge - Blue 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
blue destroyed the most powerful character that was alive AFTER he was imbued with the powers of pure rage, I believe she could take out those ♥♥♥♥ in sec. boy am I glad I'm not on the other RTD :D


Fri Jul 09, 2010 7:35 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Hyperkultra wrote:
Blue Demon is not, never has been, and never will be a Blur. Not gonna say that Blue's never met a Blur.
As for who'd win, I can't say who would win currently without knowing the extent of the Blur's powers. However, I can say with 98% certainty that Blue could beat the Blurs once my RtD is finished.


But since the Other RtD is a Prequel, It chould cause a time paradox and get them all killed.

Sounds good to me!


Fri Jul 09, 2010 10:22 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
caekdaemon wrote:
But since the Other RtD is a Prequel,

Wat.

Also rj why is it so hard to check the forums once every 3-4 days.


Sat Jul 10, 2010 1:57 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Yeah, Srs RtD is set probably 10 years or so before mine. Or rather, mine is 10 years after Srs RtD.


Sat Jul 10, 2010 2:01 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Rj is very useful, a good player, etc, but if he can only post actions like every other week, then maybe we should cut him out...


Sat Jul 10, 2010 2:06 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Hyper Rj has died. Send him into stasis or give him an action yourself. I thought you wanted to finish this before the end of summer?

Edit:Hurr wrote it at 1 in the morning and read it wrong like usual.
CrazyMLC wrote:
Rj is very useful, a good player, etc, but if he can only post actions like every other week, then maybe we should cut him out...

Heh. ^^^

Edit:ok i feel bad about wanting to get rid of rj. But he does take awhile to post. I wonder whats the problem.


Last edited by JJA79 on Sun Jul 11, 2010 9:25 pm, edited 2 times in total.



Sat Jul 10, 2010 2:07 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
JJ, you pretty obviously have no idea what host is referring to.


Sat Jul 10, 2010 3:52 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Tomorrow, the roll cometh.


Mon Jul 12, 2010 6:47 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
you know what's NOT funny? RJ STILL hasn't posted his action yet, hyper please make him die a horrible death, like being om nom'd to death by flesh eating bacteria.


Mon Jul 12, 2010 11:05 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Are you serious? Oh what the ♥♥♥♥. Ok, it's judgement day.


Mon Jul 12, 2010 3:09 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
don't forget you said TODAY, which is monday.


Mon Jul 12, 2010 3:53 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Tuck and Roll!

CrazyMLC[2-1=1]: In an attempt to get yourself and anyone else out of the caves, you send a pulse of water through them, to push anyone out. Except it doesn't work quite the way you hope. Instead of pushing you, the only occupant of the caves, out, the water surges up, and flows around you, filling the caves and leaving you trapped in a water filled tunnel deep underground. In addition, your surge of water was pulled primarily from the crack in the cave's roof, widening it considerably. The entire cave will now fill up with water in 1 turn.
Abilities:
- Elemental Kinesises [###]
- #-Point Star
- Kinetic Trance
- Olympian Power
- Metabolic Regeneration [#]
- Photosynthesis [*]
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in 7 turns)
- Complete Darkness (-1 to rolls)
- Underwater (Enough breath for 1 turn, 2 if a five or six is rolled)

rjhw1 [3]: Sinking slowly deeper into a very deep chasm, you try to swim upwards, but your DM limbs and zombified body are both too heavy to float. You keep sinking, waiting and waiting. After what feels like hours of darkness and endless vertical tunnel, you finally come to rest on the bottom. At this point, the pressure is such that you can barely even move.
For some reason, even though you're a zombie, you feel sleepy. You just decide to screw and, and give in to your tiredness, and fall asleep. Everything fades, then slowly brightens to a soft white glow all around you. It's...Nice...
"He...En...ere's...Hol...Ank!...Hey, Fr...ou hear m...C'mon ma..."
*SMACK*
Frank: "AGH!"
???: "Finally! I thought you'd died or something! Well, again. Well, a third time."
Frank: "Wha? Who?"
Everything is too bright, and you can't see anything at all. Then, a blurry silhouette of a person comes into focus up close, with another standing behind him.
???: "Give him a sec Wiffles, dying can be kinda disorientating."
Wiffles: "No ♥♥♥♥ Ben, I died too. Frank, can you hear me? Are you still out of it?"
Frank: "Wiff..les? Ben? Ugh... My head...What happened? What's going on? Where am I?"
Your vision is starting to clear up, and you can tell that both people are who they claim to be. The two of them look at each other apprehensively.
Ben: "What happened? Well, you died. That's what happened."


Tomaster [6]: "Oooookay, standing time."
You attempt to stand up, and immediately fail, since the world is still tipped 90 degrees. You wonder for a moment why you aren't falling into the sky, but then remember that you taste delicious. You manage to sit yourself upright, and lick the back of your hand again. Yup, still delicious. It is at this point that the trip turns bad, and zombies emerge from the ground, and start to shamble towards you. You blink, amused by this development since you have past experience dealing with zombies, of all kinds.
Inventory:
- 1 BLCBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Force Amplifiers (+1 to any rolls involving strength)
Abilities:
- Wing (+1 to dodge if flying)
- Summon Shade [##]
- Invisibility
- Super Strength [#] (+1 to any rolls involving strength, provides moderate protection against impacts)
- Tastes like Blueberries
Injuries:
- Hallucinating (Lasts 1 turns)

Foa [6]: Foa: "Considering that I have offended all of the dieties in the Confection Angel/Anti-Angel Theology, lost the artifact that I used to kill a god and Matilda, and have nothing left but a mass transporter, and semi-automatic handcannon that has infinite blanks, is there anything you have that you have that help the whelp of the group?"
Fiona gives an mischievous grin, and replies: "Wow, you really are useless, eh? I may have something. Let's see.....Fred, open PD 472-86."
"Yes Milady."
Fred stops healing Foa, whoa then stands up on his regenerated legs. A portal opens, and out pops a matte black plastic case, 1 and a half feet long and 1 foot wide. Fiona bends down, and touches the case. The case beeps, waits a second, then whirs and with a click, the top half of the case pops off. Fiona gestures towards it, and you bend down, and remove the lid.
Inside the case, nestled in molded foam, are two desert eagles, both gleaming silver with gunmetal blue used as accents.
"Don't touch the bottom of the barrels, they'll slice your hand open."
You nod, and gingerly lift the gun out of the case by its handle. It feels much lighter than it should be, even with the clip already in it, but it doesn't feel fake.
"Semi Automatic, light as feather, requires no cleaning or maintenance for 40 hours of constant use or 20,000 shots. Virtually no recoil, and they sync with your body to help you aim. The underside of the barrels also have a crazy sharp blade on them for slicing things up. Most importantly, the ammo. 18 shots in a mag, and there are 6 more stored underneath the foam. You don't get more. The bullets are APAMCC "White Flame" rounds; Armor Piercing, Anti Magic, and Course Correcting. This is the closest thing you'll ever get to "fire and forget" for the next 20 years."
Foa: "Wow."
Fiona: "Yeah, wow."

Foa: "Oh, and I would like to join you in this perilous escape. Please don't use me as Fred's vessel, it would be interesting to have two souls in one body, though."
Fiona: "Whatever, just go shoot something."
Inventory:
- HIGH-SPEED HANDCANNON
- LadyKillers (Dual Kickass Desert Eagles)
- 8 Mags for LadyKillers (Current Mags: 18|18)
- Fedora of the Gods
Abilities:
- Ranged Teleprotation

JJA79 [4-1=3]: "Sheee-it."
With a very painful and loud click, you push your left shoulder back into the socket, and can move it again. It still feels stiff and a bit sluggish, but it'll do for now. With a groan of pain, you erect a wall of kineticly locked air between M2 and the two of you. M2 doesn't realize this, and slams into air, stunning it for a moment.
Abilities:
- Life Energy Stealing [#]
- Always Thinking [-#]
- Gyrokinesis (Gravity Control, 2 turns left until next use) [***]
- Ergokinesis (Energy Control, +1 to melee and reflexes)[##]
- Bird Communication [#]
Injuries:
- 2nd Degree burns (Pass out if a 1 is rolled, -1 to rolls)
- Broken Ribs (-1 to rolls involving moving around)
- Mislocated Shoulder (-1 to using left arm, roll a 5 or higher to fix)

ShadoWKilleR255 [2]: After seeing M2 smash into thin air, you run back to the wall where JJ lies. You want to somehow assist him, but aside from the burns on him, you don't know the extent of his injuries, and don't want to accidentally give him cancer or anything, so you just watch M2 for the moment.

Abilities:
- Precision Mass/Energy Control [###]
- Telekinesis [###]
- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
- Nanotube Skeleton
- Cheating the System [-##]
Inventory:
- Archipelago Map
- Knuckle Blades

Game Event: M2 is highly disorientated, and wobbles around uncertainly for a moment, then regains its composure, and slams its head into the wall of air. It holds, but not against a second slam. With a sound like shattering glass, the wall breaks, and M2 continues its lunge across the floor at the two Rollers.

The now widened crack back at the island gushes, absolutely flooding the caves with water. On the surface, a large whirlpool begins to form over the crack, and the tide recedes away from the island into the crack.
1 TURN TILL CAVE FILLS WITH WATER.

On a far away island, a small dinghy floats up against a huge stony crag, gently rocked by the waves and the wind. It's a picturesque day, and the boats occupant is content with just lying there, basking in the sunlight. That is, until a small door opens in the side of the cliff face, and a miniature, bearded face pops out, wondering what's knocking against the door.


Last edited by TorrentHKU on Tue Jul 13, 2010 6:07 pm, edited 1 time in total.



Mon Jul 12, 2010 10:03 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
I recommend that everyone read at least Rjhw's, Foa's, and the Game Event. Because I KNOW that there are some of you who just read your own and call it a day.


Mon Jul 12, 2010 11:10 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Ha! I read all of it. On a lesser note, does the hallucination expire this turn, or the next role?


Tue Jul 13, 2010 2:11 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
NOOOO!! FRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANNKKK!!!! YOU WERE THE BEST AND MOST OP OUT OF ANYONE!!! Wait, di he die by the presure or by drowning or by something else?


Tue Jul 13, 2010 2:35 am
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