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				 PhantomAGN 
				
				
					 Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
				 
				 
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				  Re: CorTool - Mac's First Mod Manager (Crashing Fixed)  
					
						Absolutely! Don't break your arm over it, but adding groupings/presets would be a very nice thing. Oh, and an error in case you have an older version of a mod in the disabled mods folder, and a newer one out with the rest of them. I've had some interesting glitches relating to that.
  Were I not simultaneously busy and lazy I would have tried to add to the source provided. 
					
  
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			| Fri May 07, 2010 9:12 pm | 
			
				
					 
					
					 
				  
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				 ss2man44 
				
				
					 Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
				 
				 
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				  Re: CorTool - Mac's First Mod Manager (Crashing Fixed)  
					
						CorTool isn't dead YET... I haven't actually been working on groups, but I have been working on a feature I planned from the beginning.  I've finally discovered how to make Finder treat .rte folders as single files (much like how Mac treats app folders as single files.) What this means is that now I can have double-clicking mods automatically install them to CorTool's currently selected CC app with a single dialogue, then have CorTool close again and get out of the way. No need to even have my app running to install mods. The best part is, CorTool will set this up automatically as soon as you run it, and even has an option to disable it for the sake of mod developers:  Now the only problem is that Mac is a bit jumpy with this feature and enabling and disabling is unpredictable. I can't fix this so you guys will just have to deal with it. It's not that bad, really, though. As soon as I have CorTool handling these files like it should, I'll push out an update (if I even remember how   )  
					
  
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			| Sun Jul 04, 2010 6:26 pm | 
			
				
					 
					
					 
				      
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				 bjzaba 
				
				
					 Joined: Tue Jun 22, 2010 9:48 am Posts: 10
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						Woah, that's awesome! Great job mate! (Sorry for the +1-ish post, but I think he deserves some encouragement.     )  
					
  
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			| Mon Jul 05, 2010 12:20 pm | 
			
				
					 
					
					 
				  
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				 PhantomAGN 
				
				
					 Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						Interesting feature, that. Another feature that strikes me as being useful would be a module icon -> folder icon converter, to basically give each mod the greatest possible distinction from each other. As a test if this is a good idea I manually applied it, and it sure makes determining what mods are in place easy. It also reminds me how hideous magenta is ... the program would have to replace that with transparency. And scale to 4x without softening. EDIT: From this:  To this:  Though I did not actually screengrab the same modules... I did not think ahead that far.  
					
						
  
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			| Mon Jul 05, 2010 6:34 pm | 
			
				
					 
					
					 
				  
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				 bjzaba 
				
				
					 Joined: Tue Jun 22, 2010 9:48 am Posts: 10
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						Dang, I wish I had the patience to teach myself obj-c / cocoa. Making apps looks like so much fun.
  Now all we need is an iPhone/iPad CC. 
					
  
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			| Wed Jul 07, 2010 8:53 am | 
			
				
					 
					
					 
				  
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				 bjzaba 
				
				
					 Joined: Tue Jun 22, 2010 9:48 am Posts: 10
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						By the way, is it possible to generate different sizes for the .ico? like the 16x16, 32x32, ... 512x512? Oh, and I like the idea of doubling the icons pixelart-style as opposed to doing a bicubic intoperlation. 
					
  
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			| Wed Jul 07, 2010 9:04 am | 
			
				
					 
					
					 
				  
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				 PhantomAGN 
				
				
					 Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						I think apple bundles a utility for that somehwere. Might be in developer tools, or something. "Icon Composer" is its name I think. I did not make ico files, I just opened the moduleicon.bmp, selected everything, copied, opened the folder's information panel, and pasted over the icon. 
					
  
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			| Wed Jul 07, 2010 9:24 am | 
			
				
					 
					
					 
				  
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				 king fat beard 
				
				
					 Joined: Thu Jul 08, 2010 4:00 am Posts: 1
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						For some reason I cant download any mods that end with .rar Its really frustrating.        Any suggestions?  
					
  
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			| Thu Jul 08, 2010 4:11 am | 
			
				
					 
					
					 
				  
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				 bjzaba 
				
				
					 Joined: Tue Jun 22, 2010 9:48 am Posts: 10
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						Oh yeah, I know about icon composer, I was talking about for the bundles. Might be more trouble than it's worth, however. 
					
  
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			| Thu Jul 08, 2010 4:42 am | 
			
				
					 
					
					 
				  
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				 PhantomAGN 
				
				
					 Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						king fat beard wrote: For some reason I cant download any mods that end with .rar Its really frustrating.        Any suggestions? Cannot download? What do you mean? If you mean that you cannot unpack them, i recommend The Unarchiver.  http://wakaba.c3.cx/s/apps/unarchiver.htmlIf you mean that you really cannot save them to you machine I have no idea what would cause that. Maybe parental controls? If not, it is something you are doing differently.  
					
							
  
							
    							Last edited by PhantomAGN on Thu Jul 08, 2010 10:17 am, edited 1 time in total. 
    						 
						
  
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			| Thu Jul 08, 2010 4:58 am | 
			
				
					 
					
					 
				  
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				 Lizardheim 
				DRL Developer 
				
					 Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						Get winrar? 
					
  
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			| Thu Jul 08, 2010 10:14 am | 
			
				
					 
					
					 
				  
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				 ss2man44 
				
				
					 Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						Well, I thought about the idea of having CorTool automatically assign icons, but it would be somewhat pointless. I can't have CorTool searching your whole drive looking for .rte folders to add icons to. Right now Finder itself is handling the folder modification. I could have CorTool add the icon after you install the mod, but you won't be likely to even look at the mod's file after you install it. That's kind of the whole point of CorTool.
  Also, does anyone know why SneakyMax's thread and my thread were un-stickied? 
					
  
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			| Sun Jul 11, 2010 12:11 am | 
			
				
					 
					
					 
				      
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						ss2man44 wrote: Also, does anyone know why SneakyMax's thread and my thread were un-stickied? I unsticked a bunch of stuff, including those, for cleanliness's sake. You're linked in Useful Topics.  
					
  
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			| Sun Jul 11, 2010 12:19 am | 
			
				
					 
					
					 
				  
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				 ss2man44 
				
				
					 Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						Ah, alright. While that does make it harder for newbies to find the threads, you're the moderator. Thanks for letting me know.
  EDIT: wow, harder than I thought. It took me a good 30 seconds to find it on that page, even with the link highlighted from visiting before. 
					
  
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			| Sun Jul 11, 2010 12:24 am | 
			
				
					 
					
					 
				      
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				 PhantomAGN 
				
				
					 Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
				 
				 
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				  Re: CorTool - Mac's First Mod Manager  
					
						ss2man44 wrote: That's kind of the whole point of CorTool. Oh right. I'm so used to having an alias to the resources folder (and an alias to open the game inside its own resources) that I forgot that it's not normal.  
					
  
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			| Sun Jul 11, 2010 12:28 am | 
			
				
					 
					
					 
				  
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