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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: UniTec (B23_1.4.1)
I found the cheats, but how would I enable them?
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Thu Jul 08, 2010 11:59 pm |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: UniTec (B23_1.4.1)
Go into the index. Uncomment cheats.ini.
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Fri Jul 09, 2010 12:10 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: UniTec (B23_1.4.1)
dragonxp wrote: How do you forget NaxX? [aka Naxete now] I'm just a disciple of silly mods here but thanks.
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Sat Jul 10, 2010 12:27 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.4.1c)
Sorry, had to make last changes. They were annoying me. - Fixed magazine offset for Antimatter rifle. - Added reloading sounds for Antimatter rifle.
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Sun Jul 11, 2010 12:25 pm |
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AdventureTime
Joined: Wed Jul 14, 2010 9:26 pm Posts: 3
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Re: UniTec (B23_1.4.1c)
DL. USER WAS ALREADY WARNED ABOUT THIS POST SO SHUT UP ALREADY
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Wed Jul 14, 2010 10:59 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: UniTec (B23_1.4.1c)
AdventureTime wrote: DL. Really? USER WAS WARNED FOR THIS POST. REASON: FAILURE TO USE THE REPORT BUTTON, MAKING AN EVEN LESS USEFUL POST THAN THE PREVIOUS ONE
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Thu Jul 15, 2010 12:38 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: UniTec (B23_1.4.1c)
So I know your not doing UniTec anymore but I thought I would just post a bug I discovered.
So I'm playing on Metal Mayhem with Roger as my Brain and Mike. So I equipped both with the FN 2000. So I had Mike switch to the grenade launcher and my brain lost his FN 2000 and it ended up in Mike's inventory.
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Sun Jul 25, 2010 9:35 pm |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: UniTec (B23_1.4.1c)
Sorry to bump this, but is there any way to remove the spin up and down time from the mech's weapons to allow them to fire? I know it's not your fault Gotcha but I'd love to have some working mechs for myself.
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Thu Aug 26, 2010 2:34 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (B23_1.4.1c)
How do they not work? Apart from this, look into the .ini files for their weapons and remove the lines that read ActivationDelay or DeactivationDelay. The second one if you want to remove spindown, the first for spinup.
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Thu Aug 26, 2010 2:55 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: UniTec (B23_1.4.1c)
Is there an easy way to change the key to switch firemodes?
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Thu Aug 26, 2010 3:08 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (B23_1.4.1c)
Not really. Every weapon has its own script and the button press check is buried in the code as opposed to read from a value at the top.
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Thu Aug 26, 2010 3:12 pm |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: UniTec (B23_1.4.1c)
411570N3 wrote: How do they not work? Apart from this, look into the .ini files for their weapons and remove the lines that read ActivationDelay or DeactivationDelay. The second one if you want to remove spindown, the first for spinup. Yeah thanks I'll do that, the spin up is too long for it to fire. SO it just keeps spinning it's weapon up about one quarter to about half way.
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Thu Aug 26, 2010 3:12 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (B23_1.4.1c)
Wait what? You're saying you can't hold down the button long enough? That it stops registering as a press? That you're trying to get AI to use it?
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Thu Aug 26, 2010 3:19 pm |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: UniTec (B23_1.4.1c)
411570N3 wrote: Wait what? You're saying you can't hold down the button long enough? That it stops registering as a press? That you're trying to get AI to use it? I'm saying that the AI can't use it... During a skirmish.
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Thu Aug 26, 2010 3:20 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.4.1c)
Best/easiest thing that you can do is: - Open the Heavy Actors.ini file - Find the following lines: Code: ActivationDelay = xxx DeactivationDelay = xxx and change whatever xxx is into 0.
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Thu Aug 26, 2010 3:25 pm |
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