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 Roll To Dodge 2 (RtD2) - Finished 
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happy carebear mom
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Looks like I forgot my ultra important, ground-shaking action.
> Sleep moar


Wed Jul 07, 2010 11:38 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
now our life will be complete now that you announced that you want to:
Duh102 wrote:
> Sleep moar


Wed Jul 07, 2010 10:20 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
alphagamer774 wrote:
Pardon my general absence, I've been Borderlands'd.


That.

And Place puppy in upside-down box, then continue to guard rear flanks. Act paradoid for missing something...


Thu Jul 08, 2010 5:26 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Again I ask, can we see a little more wakeful time from resting? Because, Like I said, if not, this will be the most boring 44 rolls ever.


Thu Jul 08, 2010 10:37 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
UPDATE: Sleep for 1 turn, stay awake for 3 turns. Stacks onto previous 'Sleep Time'. Next Roll (happening now) will be updated to reflect recent change.


Thu Jul 08, 2010 10:50 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
:O

I love being awake when other people in other timezones are; thank you, ♥♥♥♥ summer sleeping schedule!


Thu Jul 08, 2010 10:53 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
The next rolls after everyone wakes up will be more action-packed than these last 20-ish rolls. I would like to have a bit of fun and progress in the story. Maybe, if someone gets unlucky, the Waiting List can be moved up.

Duh102 (-) Rachel Heuber
Rachel is sleeping. She subconsciously decides to wake up after another 45 minutes.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)
Darkness (-1 to any actions) Rear of Truck is dimly lit.
Sleeping (Roll 4 or higher to wake up. Rested for 5 turns = 75min)

Hyperkultra (-) Fiona Lovagale
Fiona is sleeping. She subconsciously decides to wake up after another 90 minutes.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)
Darkness (-1 to any actions) Back storeroom is lit
Comfortable (+1 to resting)
Sleeping (Roll 4 or higher to wake up. Rested for 2 turns = 30min)

RotorDrone (-) Gyro
Gyro watches Tyrone wrestle with the Puppy and take watch out of the rear window of the Back Storeroom.
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Dual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)
Battery (Limited actions in regards to Power Level, currently 90.5%)
Powersaving Mode

caekdaemon (-) Bob Jameson Jones
BJJ is sleeping. He subconsciously decides to wake up after another 90 minutes.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Sleeping (Roll 4 or higher to wake up. Rested for 2 turns = 30min)

FoiL (6-2=4) Andrew Rodrigues
Andrew slowly makes his way to the front of the crowd, bumping elbows and muttering apologies. As he gets closer, he sees that the main attraction is a bulky man wearing nothing but shorts, gloves and a baseball cap. He actively motions people toward objects sitting on pedestools and hanging from the truck's carry-area beams. The items look like weapons, clothing, tools and bags; this is as close to a pawn shop as the Jungle is ever going to get.
"Excuse me, but I was looking for-"
"Some armour? Yes, you look a man who could use some padding on his chest! Here!" He points to a particularly rough, bulky-looking piece next to him.
"This here is a rare item. Taken from the still-warm corpse of a high-ranking rogue commando. I can give it to you for, hmm, say..."
He cocks his head at Andrew's SMAW Rocket Case slung over his shoulder.
"... that pretty piece of hardware you have there."
He grins and holds his hand up, as in expecting Andrew to pass it over. Andrew gets the idea that this man is an expert trader.
Choose and bargan carefully.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 6 times before rest (Max 6) )
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions)
Stubbed Toes (-1 to walking for 1 turns)
Tiredness (1) About to fall asleep standing up!

alphagamer744 (4) Tyrone
He grabs the Puppy, who give him one last lick on the nose, and puts him in a box and closes the lid. The Puppy barks a bit, then whines for a while. Tyrone looks out the window, making sure noone tries to sneak in. At least he will know if the Puppy dies, or something horrible like that. Just listen for the whining to stop.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 13 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Back storeroom is lit
Tiredness (5) Not tired. Lasts for two more turns.

Ociamarru (-) Vladimir Ivanov
Vladimir is sleeping. He subconsciously decides to wake up after another 45 minutes.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case) Dropped
Wounded Face (Will scar in 11 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Tent/South Side is lit
Stubbed toes (-1 to walking/running etc for 1 turns)
Sleeping (Roll 4 or higher to wake up. Rested for 5 turns = 75min)

Game Events
The south side of the Compound is lit, no Darkness modifiers when in that area.
The time is 11:00pm and is dark. Make sure to use your lights and your abilities!
Tiredness Modifiers: If you roll a 1 or 2 thrice in a row, you fall asleep during that third turn. A 4 or higher must be rolled afterwards to wake up, as is normal for waking up.
For those sleeping, every turn of sleep gives you 3 turns of being awake. Simulants, eg coffee, give an hour boost (four turns) but a negative modifier after that for falling asleep. Stimulants may be used to counter against a 6 when waking up or for extending the time you fall asleep from stimulants (Catch-22 :P )


Thu Jul 08, 2010 11:35 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Subconsciously sleep for 45 minutes.


Thu Jul 08, 2010 12:45 pm
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Data Realms Elite
Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Sleep More, Roll around while sleeping, dream of a forum game.

Foil, my suggesstion on what you do is keep the rockets, you can pry some armor from some dead enemys corpse.


Thu Jul 08, 2010 4:25 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Point him towards the vials and tell him, that the purple one could kill 10 elephants.


Thu Jul 08, 2010 8:10 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
why not give him only the SMAW for that armor, and for the rockets ask for some extra stuff :D


Thu Jul 08, 2010 10:36 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I'm going away for a few days on a holiday. I will (hopefully) be able to check the forums on my phone, but I'm not going to strain my thumbs writing a roll on a little 4-inch keyboard. I'll be back on Wednesday, and I might be able to do a roll that night. SO not that long to wait.

In the meantime, you lot can argue about what Andrew can barter with to get that armour. And I'll tell you all now, it is definitely worth the SMAW and all the rockets. But that's the point of bargaining, isn't it?


COUGHBLUFFSCOUGH


Sun Jul 11, 2010 10:40 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
why is no one posting their actions??


Mon Jul 12, 2010 11:43 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Because most of us would just be saying "Sleep."


Mon Jul 12, 2010 3:07 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
oops, I didn't know that saying nothing means sleep,but anyways why isn't there a roll coming on? never mind.


Mon Jul 12, 2010 3:46 pm
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