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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: uberhen's Über Pack
Fixed some mac compatibility errors. Basically lots of back slashes. Goes in Desert Strike Base Pieces.rte
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Fri Jul 02, 2010 5:28 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: uberhen's Über Pack
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Fri Jul 02, 2010 7:32 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: uberhen's Über Pack
holy ♥♥♥♥ Blood Gulch now I want a Caboose actor. he is the bestest teamkiller...EVER!!! (where did you get the backdrop that is in the 2nd gif of Piezo's Warbot Mk6? I haven't seen one with cities in it before.)
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Fri Jul 02, 2010 8:03 pm |
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Rahkshi lord
Joined: Sun Dec 31, 2006 5:29 pm Posts: 46
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Re: uberhen's Über Pack
Tomato Redux, Desert Strike, and Warbot V6? My god this is awesome. Three of my favorite mods form the old versions. Thank you good sir for giving me the chance t play with these mods again. The only way this would be better would be the original Crobos
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Fri Jul 02, 2010 8:40 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: uberhen's Über Pack
@ findude: Sorry about the mix up. I searched for it but couldn't find it, so I just assumed it was in a pack or something. You're fully credited in the OP now. BTW, the Fatman launcher in your mod pack is fantastic. @ numgun: Thanks, I credited him in the OP. Yeah, mods have come a long way from when you could post a single gun and everyone was happy. I can't imagine how many budding modders have been stifled because of one or two comments. @ gtaiiilc : That BG was a custom one I requested from meloen when he was still around. I used it in my Cemetery scene, but that kind of died... Anyway, I wanted to keep it secret until I released cemetery, but here you go. Y'all can use it how you want, just please give credit (I won't care if you "forget" to though). Attachment:
Back.bmp [ 900.05 KiB | Viewed 5331 times ]
Also, a Caboose actor isn't that far fetched. The Blood Gulch map was part of my largest mod, some Halo pack for B14 or 17 I think, and it included five different colors of master chief actors. Too bad they're all green clone size. With a sprite sheet like this... ... it shouldn't be too hard for someone to make a new coalition-sized MC. Image credit: RayG and Csonic @ PhantomAGN: Thanks for the help man.
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Fri Jul 02, 2010 9:36 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: uberhen's Über Pack
Actually, that's just InnerRayg.
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Fri Jul 02, 2010 9:47 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: uberhen's Über Pack
I have this little tingling thought of doing a redux on MDCHQ... Though i'm not quite sure if it's worth doing... I mean, i've tried making a new one like 3 times and I never got around finishing any of them...
I think i'll just take the original content and make pretty new versions instead of making a whole new base, terrain, etc.
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Fri Jul 02, 2010 10:01 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: uberhen's Über Pack
Can anyone put a link to the snow soldiers that came with icelands? I want them so I can play with snow and hide and kind of mix with the landscape.
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Tue Jul 06, 2010 7:39 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: uberhen's Über Pack
Sure, I'll upload them later today once I find them.
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Tue Jul 06, 2010 9:30 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: uberhen's Über Pack
Thank's Uberhen.
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Tue Jul 06, 2010 9:32 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: uberhen's Über Pack
Here you go. Besides fixing a Null.bmp error, everything's the same from B22. The less expensive actor is much quicker and light, while the other is armored. Their walkpaths should both be pretty strong too. Watch for shrapnel when using the RPG.
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Wed Jul 07, 2010 8:39 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: uberhen's Über Pack
Do you have some sort of archive of old mods, überhen?
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Wed Jul 07, 2010 9:25 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: uberhen's Über Pack
uberhen wrote: Here you go. Besides fixing a Null.bmp error, everything's the same from B22. The less expensive actor is much quicker and light, while the other is armored. Their walkpaths should both be pretty strong too. Watch for shrapnel when using the RPG. Attachment: Storm Troopers.rar Thanks, Uberhen. You are just outrageously good at mods.
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Wed Jul 07, 2010 1:55 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: uberhen's Über Pack
Natti wrote: Do you have some sort of archive of old mods, überhen? Heh, you know I did run the Datarealms mod archive last build? I've got probably less than four gigs worth of old mods on my terabyte drive. So, I guess you could say I have an archive. @ sam: No problem dude. I can't do much more than simple .ini stuff though.
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Wed Jul 07, 2010 7:36 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: uberhen's Über Pack
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Wed Jul 07, 2010 7:50 pm |
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