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 uberhen's Über Pack 
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Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
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Post Re: uberhen's Über Pack
Fixed some mac compatibility errors. Basically lots of back slashes.
Goes in Desert Strike Base Pieces.rte


Attachments:
Bunker Modules.ini [3.07 KiB]
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Fri Jul 02, 2010 5:28 pm
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Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
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Post Re: uberhen's Über Pack
:appeal:
:0
:grin:
nostalgia attack.


Fri Jul 02, 2010 7:32 pm
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Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
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Post Re: uberhen's Über Pack
holy ♥♥♥♥ Blood Gulch :shock: now I want a Caboose actor. he is the bestest teamkiller...EVER!!!
(where did you get the backdrop that is in the 2nd gif of Piezo's Warbot Mk6? I haven't seen one with cities in it before.)


Fri Jul 02, 2010 8:03 pm
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Joined: Sun Dec 31, 2006 5:29 pm
Posts: 46
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Post Re: uberhen's Über Pack
Tomato Redux, Desert Strike, and Warbot V6? My god this is awesome. Three of my favorite mods form the old versions. Thank you good sir for giving me the chance t play with these mods again.
The only way this would be better would be the original Crobos


Fri Jul 02, 2010 8:40 pm
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: uberhen's Über Pack
@ findude: Sorry about the mix up. I searched for it but couldn't find it, so I just assumed it was in a pack or something. You're fully credited in the OP now. BTW, the Fatman launcher in your mod pack is fantastic.

@ numgun: Thanks, I credited him in the OP. Yeah, mods have come a long way from when you could post a single gun and everyone was happy. I can't imagine how many budding modders have been stifled because of one or two :razz: comments.

@ gtaiiilc : That BG was a custom one I requested from meloen when he was still around. I used it in my Cemetery scene, but that kind of died... Anyway, I wanted to keep it secret until I released cemetery, but here you go. Y'all can use it how you want, just please give credit (I won't care if you "forget" to though).
Attachment:
Back.bmp
Back.bmp [ 900.05 KiB | Viewed 5335 times ]


Also, a Caboose actor isn't that far fetched. The Blood Gulch map was part of my largest mod, some Halo pack for B14 or 17 I think, and it included five different colors of master chief actors. Too bad they're all green clone size. With a sprite sheet like this...
Image
... it shouldn't be too hard for someone to make a new coalition-sized MC.
Image credit: RayG and Csonic

@ PhantomAGN: Thanks for the help man.


Fri Jul 02, 2010 9:36 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: uberhen's Über Pack
Actually, that's just InnerRayg.


Fri Jul 02, 2010 9:47 pm
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: uberhen's Über Pack
I have this little tingling thought of doing a redux on MDCHQ...
Though i'm not quite sure if it's worth doing... I mean, i've tried making a new one like 3 times and I never got around finishing any of them...

I think i'll just take the original content and make pretty new versions instead of making a whole new base, terrain, etc.


Fri Jul 02, 2010 10:01 pm
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: uberhen's Über Pack
Can anyone put a link to the snow soldiers that came with icelands? I want them so I can play with snow and hide and kind of mix with the landscape.


Tue Jul 06, 2010 7:39 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: uberhen's Über Pack
Sure, I'll upload them later today once I find them.


Tue Jul 06, 2010 9:30 pm
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Post Re: uberhen's Über Pack
Thank's Uberhen.


Tue Jul 06, 2010 9:32 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: uberhen's Über Pack
Here you go. Besides fixing a Null.bmp error, everything's the same from B22. The less expensive actor is much quicker and light, while the other is armored.
Their walkpaths should both be pretty strong too. Watch for shrapnel when using the RPG.
Image
Attachment:
Storm Troopers.rar [4.49 MiB]
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Wed Jul 07, 2010 8:39 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: uberhen's Über Pack
Do you have some sort of archive of old mods, überhen?


Wed Jul 07, 2010 9:25 am
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: uberhen's Über Pack
uberhen wrote:
Here you go. Besides fixing a Null.bmp error, everything's the same from B22. The less expensive actor is much quicker and light, while the other is armored.
Their walkpaths should both be pretty strong too. Watch for shrapnel when using the RPG.
Image
Attachment:
Storm Troopers.rar



Thanks, Uberhen. You are just outrageously good at mods.


Wed Jul 07, 2010 1:55 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: uberhen's Über Pack
Natti wrote:
Do you have some sort of archive of old mods, überhen?

Heh, you know I did run the Datarealms mod archive last build? I've got probably less than four gigs worth of old mods on my terabyte drive. So, I guess you could say I have an archive. :pipe:

@ sam: No problem dude. I can't do much more than simple .ini stuff though.


Wed Jul 07, 2010 7:36 pm
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Data Realms Elite
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Post Re: uberhen's Über Pack
uberhen wrote:
four gigs

:shock:


Wed Jul 07, 2010 7:50 pm
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