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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Terrain cave-ins
Could you (And if you could how?) make a script that checks if there is less than say... 10 pixels, then it displaces them? So it would be like this: Code: if p = < 10 (-Y) then (P) Meaning pixels. displace p + 10 (-Y) (-Y) meaning Up. Of course this would not be so easy as that. Just an example. So could you do this? It would be awesome! No more 2 pixels floating in mid air! I don't know much about Lua, but this should be possible. Even if you had to spawn an MO to displace it.EDIT Oops. forgot the point. Could someone make this?Could someone Please(!) make this?
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Mon Jul 05, 2010 1:13 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Terrain cave-ins
there's no way to displace terrain systematically
so, yeah, it's basically impossible.
in case you need more explanation: even spawning an MO would displace at best I believe 60%; there was a specific ratio visible in one of the really old builds, set to 0.6.
anyways, the only "workaround" I can think of would be individually spawning mock terrain pixels out of the same set of colors at the individual positions while spawning single-pixel MOs to erase the specific pixels
which would be laggy and pretty terrible.
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Mon Jul 05, 2010 1:20 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Terrain cave-ins
Really small type wrote: I don't know much about Lua, but this should be possible. Even if you had to spawn an MO to displace it.
EDITWOOOOOOOOOOOOOOOOOOOO!! I got an idea. You can change the material of somthing right? Make it so the material turns to grass! HAHA! EDIT lol
Last edited by Dylanhutch on Mon Jul 05, 2010 1:28 am, edited 3 times in total.
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Mon Jul 05, 2010 1:22 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Terrain cave-ins
yeah read my edit and stop thinking you're hot ♥♥♥♥
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Mon Jul 05, 2010 1:25 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Terrain cave-ins
Grif wrote: yeah read my edit and stop thinking you're hot ♥♥♥♥ You would make the MO HitsMOs=1 and GetshitbyMOs=1 then it would hit both MOs and fall. edit And hit the person under it, adding to realizmz.
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Mon Jul 05, 2010 1:30 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Terrain cave-ins
no, you CAN'T change the material of something.
and I have no ♥♥♥♥ idea what you mean by your last post
are you just typing random words?
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Mon Jul 05, 2010 2:20 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Terrain cave-ins
Grif wrote: no, you CAN'T change the material of something. Yes you can, i'm sure. But it seems you can't understand them. Butter.
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Mon Jul 05, 2010 2:21 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Terrain cave-ins
No, you can't.
If you're going to continually demand that you are right despite evidence to the contrary then this topic has no purpose besides your own faux-intelligent masturbation.
So.
No.
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Mon Jul 05, 2010 2:55 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Terrain cave-ins
You probably could take someone's terrain scanning script (that they did for the minimap) and make a psuedo-working-terrain-dislodger.
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Mon Jul 05, 2010 5:50 am |
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