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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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uberhen's Über Pack
50 Caliber Handgun - You've seen one, you've seen them all. However, mine uses sweet FPSBanana sounds and comes with an offhand version. Nice power and fast rate of fire. uberhenA-63 - Steampunk tunneling machine. Hit the glass with some ordnance for some nice effects. amroboticsAnomaly Gun - Creates a gravitational anomaly. Shoot the center with a few bullets and see what happens. amroboticsHalo: Blood Gulch - Red versus Blue in an epic struggle for... uh... the flag, man. Has working medpacks and flags. Includes a separate .rte for the red and blue bases. uberhenThe Puma - An old warthog based off mail's jeep. Planned on adding a turret, even fully sprited all its parts, but never finished it. uberhenIcelands - Scene includes custom BG, materials, bunker modules, and working snow. Everything can be found under the "Ice" category in-game. TheLastBanana (materials), uberhen (everything else) Invasion Redux - Defend a lonely Ronin beach fort against waves of enemies. Includes custom materials, fort, tank traps and BG. See here for credit.Jet-Naught - The first released dreadnaught/walker that included a jetpack. Now more than a resprite. uberhenK-80 AAC - One of the first gunships for CC. Includes a version with primitive, automatic defense system. Try loading this one up with stuff... see where the hatch is. BlipflipM67 Frag Bandolier - Why not use a bandolier for those grenades y'all be carrying? Has great concussive force and an even greater sound. Sorry, no author yet.MDCHQ - This is going to be a bad day for MDC's stocks... Defend the HQ from an onslaught of enemies using custom weapons and actors. Items can be found in their own category during brain placement. MaximDudeMeltdown Nade - Includes area-denial Meltdown Nade and BONUS bunker-bustin' Tactical Nuke. MD Nade will slowly rip a hole in the ground. Read their descriptions in-game for fuse information. uberhenRebel Suit - Replica mech suit from a very well-known sprited game... Includes additional .rte folder with heavy grenade launcher addon. amroboticsMortar Module - Very sturdy bunker intended for long range mortar operations. D-MeatNightForrest - Scene is set in a wooded northern area of the planet. Custom, well-drawn BGs. meloenVentilation Modules - Infinitely useful bunker modules designed to counteract the dispersal of unwanted agents... literally. Also good for escape routes. Includes working doors, vent covers, and any positional orientation you need. ElectroclanSmith & Wesson 500 - Ugh, another 50 caliber handgun? Deal with it. Possesses tremendous knockdown power, now with less recoil to its owner. Five rounds, long reload time. Eat your heart out Peacemaker. uberhenSawn-Off Shotgun - Able to be wielded akimbo. Get up close and gib, brutha. findudeTomato Redux - Another staple scene. Includes two highly asymmetrical bunkers dueling for... the last can of tomatoes on Tradestar Midas? JAGO (original scene) uberhen (contour -> BMP, map lengthening) Lunar Tomato - Version of the original smaller scene in space. JAGOTOZ-124 - Russian bolt-action shotgun. Effective at medium distances. uberhenShallow Trenches - Suitable for defending positions or as foundations for larger structures. A nade'll clear one out, though. uberhenVSS Vintorez - Russian half-smg, half-scoped rifle with a built-in suppressor to reduce muzzle flash. Includes full-auto and semi-auto versions. uberhenWarbot Mk6 - Resistant to small arms fire, and absorbs damage as health from more powerful ordnance. PiezoWaterfalls - Hectic, close- and mid-range scene. Used to have a working waterfall (pipe drainage). Two asymmetrical bases battle across a broken bridge. Lord TimTree Modules - Set of BG-only trees. Purely aesthetic. uberhenAdditional Credits/ Notes: Gotcha! - I was clearing my old messages and saw his PM saying I should release the Tactical Nuke. One thing led to the other, and boom, 29 mods all RARed up to go.
amrobotics - The greatness of his mods continue to amaze me, and they always add a bit of prestige to any compilation. To make MDCHQ work in B23, edit your CC installation as follows: 1) Open Base.rte/Actors.ini 2) Scroll to the bottom. 3) Delete the "//" before "IncludeFile = Base.rte/Actors/Clones/Clones.ini" 4) To recap, make this: "//IncludeFile = Base.rte/Actors/Clones/Clones.ini" into this: "IncludeFile = Base.rte/Actors/Clones/Clones.ini" Simple enough, eh?
Last edited by uberhen on Sat Dec 15, 2012 3:40 am, edited 9 times in total.
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Fri Jul 02, 2010 6:37 am |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: uberhen's Über Pack
Are that all B23 compatible? Anyway, I like the .50 Caliber handgun and Smith & Wesson 500 based on the gif. great power of that .50 Caliber.
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Fri Jul 02, 2010 6:50 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: uberhen's Über Pack
Those trees rule hard.
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Fri Jul 02, 2010 6:55 am |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Re: uberhen's Über Pack
Finally a new mod pack! penis. [User was warned for this post. Don't post in mod topics until you've downloaded the mod and are talking about it. Also, the way you just nonchalantly slipped the word "penis" in there is kind of disturbing me.]
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Fri Jul 02, 2010 8:31 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: uberhen's Über Pack
Great pack, brings back memories.
A+, good sire.
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Fri Jul 02, 2010 9:13 am |
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Nachtauge
Joined: Sat Apr 17, 2010 6:43 am Posts: 95
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Re: uberhen's Über Pack
A great big pack of fun. As soon as I saw the Warthog, it was pretty much insta-DL for me. I also appreciate all the seperate .rte's being in one folder so you can pick and choose.
I especially love the Mortar Module and the Shallow Trench Module. I always had to make those with 1x1 bunker bits but now, I don't have to! Wonderful.
Overall, good stuff. Some quirky stuff but that's all good. .50 cal pistols are always welcome, too.
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Fri Jul 02, 2010 9:39 am |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Re: uberhen's Über Pack
iWhiteBot wrote: Finally a new mod pack! penis. [User was warned for this post. Don't post in mod topics until you've downloaded the mod and are talking about it. Also, the way you just nonchalantly slipped the word "penis" in there is kind of disturbing me.] Oh no. I am very sorry. Let me fix this. --- I am very happy that there is finally a new mod package published in this mod releases forum. I like the green uber-robot thing and the digger machine a lot. You could add a jumping mechanism to the digger machine though. The bunker modules, maps, and trees are very nicely done, I really like them. I would give this mod 4/5 stars. It is very well done, but there are some stuff that should be improved. Penis.
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Fri Jul 02, 2010 9:51 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: uberhen's Über Pack
iWhiteBot wrote: iWhiteBot wrote: Finally a new mod pack! penis. [User was warned for this post. Don't post in mod topics until you've downloaded the mod and are talking about it. Also, the way you just nonchalantly slipped the word "penis" in there is kind of disturbing me.] Oh no. I am very sorry. Let me fix this. --- I am very happy that there is finally a new mod package published in this mod releases forum. I like the green uber-robot thing and the digger machine a lot. You could add a jumping mechanism to the digger machine though. The bunker modules, maps, and trees are very nicely done, I really like them. I would give this mod 4/5 stars. It is very well done, but there are some stuff that should be improved. Penis. This had me laughing so hard... I'm glad you enjoyed the pack White B. Most of these mods aren't mine, and aside from a few tweaks here and there, I was trying to keep their original functionality. I'm open for more suggestions, however. @dragonxp: Thanks man. I always thought something was missing from scenes. @Jangkrik: Yes, that's why the mod has the B23 image tag. The S&W is one of my favorite creations, I appreciate it. @MaximDude: No problem dude. The only hard part was making and hosting all the pictures. I couldn't forget MDCHQ, one of my top five scenes, anyhow.
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Fri Jul 02, 2010 10:01 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: uberhen's Über Pack
Actually, MDCHQ needs Green and Blue Clones to be uncommented from the Base.rte/Actors.ini.
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Fri Jul 02, 2010 10:06 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: uberhen's Über Pack
Natti wrote: Actually, MDCHQ needs Green and Blue Clones to be uncommented from the Base.rte/Actors.ini. Damn, I knew I missed something. Thanks for the heads up, I'll edit the OP.
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Fri Jul 02, 2010 10:27 am |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: uberhen's Über Pack
thanks a zillion times .. very nice indeed!
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Fri Jul 02, 2010 11:11 am |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: uberhen's Über Pack
Sawn-off shotgun seems like mine. It is already included in my modpackthingadoodle.
Nice pack. Cheers.
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Fri Jul 02, 2010 12:03 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: uberhen's Über Pack
Creator for the mortar module was D-meat. Awesome pack Uberhen, brings back fun memories when they were just released.
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Fri Jul 02, 2010 1:15 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: uberhen's Über Pack
A pack of fun weapons AND a good use of the mod database! Very cool! I'm especially happy with the mortar bunker, it's a good place to put the mortars from Abdul's Gunship mod.
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Fri Jul 02, 2010 5:00 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: uberhen's Über Pack
Lots of awesome stuff!
I'm especially liking the retro bunker modules. Mortar base and the trenches get my top two here.
Those vents are included with Map pack 3, btw.
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Fri Jul 02, 2010 5:21 pm |
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