Duh102 (1+1=2) Rachel Heuber
Rachel cleans Miss Smith's cut and wraps a bandage around her arm.
"Oooh, it's a bit tight, deary."Rachel looks at Miss Smith's fingers, which have turned slightly purple. She undoes the bandage and does it up again, a bit less tight this time.
AbilitiesMedical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
WeaponsCO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
InventoryMedical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)Darkness (-1 to any actions) Rear of Truck is lit.
Tiredness (5) Not tired. (From previous turn)
Hyperkultra (4) Fiona Lovagale
Fiona rests in the
sofachair, and tells Gyro to warn her of danger and to save power.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds)
Multitool
InventoryIncendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)Darkness (-1 to any actions) Back storeroom is lit
Tiredness (6) Not tired, lasts one more turn but -1 for the turn after that. (From previous turn)
Comfortable (+1 to resting)
Sleeping (Roll 4 or higher to wake up. Rested for 0 turns = 0min)RotorDrone (3) Gyro
Gyro goes into
Powersaving Mode, where he can only observe the environment and make decisions, but not act on them.
AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds)
InventoryDual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)Battery (Limited actions in regards to Power Level, currently 91.5%)
caekdaemon (5-1=4) Bob Jameson Jones
Placing the
Case on the ground, BJJ takes out his
Sleeping Gear and lies on it, without removing it from the vacuum-compression sack. It works like a foam sleeping mat, and he closes his eyes. A rapid clicking comes from the
Case, but stops after a few seconds.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
WeaponsPancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
InventoryTools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
Sleeping (Roll 4 or higher to wake up. Rested for 0 turns = 0min)FoiL (5-2=3) Andrew Rodrigues
He picks himself up and looks around a bit more carefully. He sees the side of one truck has been pulled up and a temporary supplies shop has been set up inside. He heads in that direction, but has to wait in the line/crowd for a chance to get what he wants.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 6 times before rest (Max 6) )
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
InventoryWeapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of ropeCondition(s)Darkness (-1 to any actions)
Stubbed Toes (-1 to walking for 2 turns)
Tiredness (5) Not tired. (From previous turn)
alphagamer744 (2) Tyrone
The
Puppy refuses to leave him alone! He gets tangled up in his feet and yaps the whole time. Tyrone manages to get next to the sliding window, and looking out he can see the rear of the
Main Building and the
Garage roller door a fair way away. The
Convoy is on the other side of the
Main Building, but you can cover the rear flanks from here.
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 15 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Back storeroom is lit
Tiredness (5) Not tired. (From previous turn)
Ociamarru (2) Vladimir Ivanov
Vladimir is sleeping.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
WeaponsSaiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knifeInventoryCarved Wooden Statuette of self
Radio
Cellphone (Reception:
|**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)Low-light Goggles (Susceptible to bright light, -1 modifier in that case) Dropped
Wounded Face (Will scar in 13 turns, -1 to Charismatic actions)
Stubbed toes (-1 to walking/running etc for 2 turns)
Sleeping (Roll 4 or higher to wake up. Rested for 3 turns = 45min)Game EventsThe south side of the
Compound is now lit thanks to Rachel. No
Darkness modifiers when on the south side for anyone.
The time is 10:30pm. It is completely dark now. Make sure to use your lights and your abilities!
Tiredness Modifiers have been rolled. If you roll a 1 or 2 thrice in a row, you fall asleep during that turn. A 4 or higher must be rolled afterwards to wake up.