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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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 Re: The FBM CB 4200 - Now deployable in the field!
Sort of, but I'm not sure how long it'll take. Most of my time has been devoted to making a game recently.
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Wed Jun 30, 2010 12:15 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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 Re: The FBM CB 4200 - Now deployable in the field!
I've been working on my first mod. But I'm also trying to find a way to play online with someone. This mod works sometimes but sometimes doesnt. OT:Oh, and does anyone have TeamViewer 5? I want to try a screenshare with someone for Cortex Command. Oh, and if anyone does, please tell me your
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Wed Jun 30, 2010 12:23 am |
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Korteeva
Joined: Wed Jun 30, 2010 10:01 pm Posts: 1
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 Re: The FBM CB 4200 - Now deployable in the field!
Hail To The Mod King, For Giveing Us This Overpowered Arsenal Of Mass Doom
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Wed Jun 30, 2010 10:14 pm |
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Rahkshi lord
Joined: Sun Dec 31, 2006 5:29 pm Posts: 46
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 Re: The FBM CB 4200 - Now deployable in the field!
sam123486 wrote: I've been working on my first mod. But I'm also trying to find a way to play online with someone. This mod works sometimes but sometimes doesnt. OT:Oh, and does anyone have TeamViewer 5? I want to try a screenshare with someone for Cortex Command. Oh, and if anyone does, please tell me your There is no way to play online.
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Thu Jul 01, 2010 3:09 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: The FBM CB 4200 - Now deployable in the field!
Actually, you're pretty wrong there. One can either use screen sharing (with hoards of lag) or one could have actors and crafts specially made for playing online, with cordinatedness and not so random.
Geti said he's working on and off on this.
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Thu Jul 01, 2010 3:18 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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 Re: The FBM CB 4200 - Now deployable in the field!
Yeah. I almost got something on Roblox, which uses some Lua, to work. I would insert the model, and it would show what was around me to my friend, even though he was on his place in solo, or not online. I was also across at my place and when I inserted it, and he inserted the screen, sure enough it worked. I was connecting with my friend while in offline mode. Nobody can join your server when your in solo mode. Okay, back on topic. I finally got this to work. I threw a dummy straight into like 8 other dummies and they all died. And it didn't freeze up! I really like this mod now.
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Thu Jul 01, 2010 3:25 pm |
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Rahkshi lord
Joined: Sun Dec 31, 2006 5:29 pm Posts: 46
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 Re: The FBM CB 4200 - Now deployable in the field!
Lizard wrote: Actually, you're pretty wrong there. One can either use screen sharing (with hoards of lag) or one could have actors and crafts specially made for playing online, with cordinatedness and not so random.
Geti said he's working on and off on this. Well whatever, I haven't been here in a while. I didn't know.
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Thu Jul 01, 2010 3:26 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: The FBM CB 4200 - Now deployable in the field!
Honestly, noone has released a good way of doing online multiplayer yet. Enforcer's works, but only With people in or very close to Europe. Aside from that, there's been nothing that I know of. And whatever Geti is doing doesn't count yet since it hasn't been released.
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Thu Jul 01, 2010 4:07 pm |
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stickman7
Joined: Sun Apr 04, 2010 11:35 pm Posts: 14 Location: A crumbling paradise
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 Re: The FBM CB 4200 - Now deployable in the field!
sam123486 my code is 112 059 083
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Sat Jul 03, 2010 9:28 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: The FBM CB 4200 - Now deployable in the field!
Back on track woulda been nice, even if I am one of the culprits that derailed it.
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Sat Jul 03, 2010 9:52 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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 Re: The FBM CB 4200 - Now deployable in the field!
Well, I think this is really neat to use with only this and unitec.
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Sat Jul 03, 2010 10:08 pm |
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Dragonchampion
Joined: Thu Jun 10, 2010 6:08 pm Posts: 68
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 Re: The FBM CB 4200 - Now deployable in the field!
Two questions...
First, what game ya working on?
Second, whenever I throw something too fast, game crashes. Why is that?
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Fri Jul 16, 2010 6:58 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: The FBM CB 4200 - Now deployable in the field!
1. It's a puzzle game in SPACE!! 2. Hardcoded max velocity is at 500.
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Fri Jul 16, 2010 10:31 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: The FBM CB 4200 - Now deployable in the field!
Hyperkultra wrote: And whatever Geti is doing doesn't count yet since it hasn't been released. Indeed it doesn't. Anyone know how to get wine working again once it's ♥♥♥♥ itself? ONTOPIC I don't think I ever commented on this (If I did it was in passing) but this mod makes for some hilarious fun in multiplayer if you've got some ground rules down (like, no sploding my brain kthx). A+ for idea and execution to the responsible parties
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Fri Jul 16, 2010 12:22 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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 Re: The FBM CB 4200 - Now deployable in the field!
Reinstall wine and everything involving wine. If you absolutely have to, find all of the wine data and stuff like winetricks. So initially, just search your entire harddrive for Wine. EDIT: I also got the FBM to work perfectly and I have no idea how.
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Fri Jul 16, 2010 12:57 pm |
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