Creeper Vines *Update - Vines will chase you, and spread mor
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Shapeshifters
Joined: Thu Jun 12, 2008 10:06 pm Posts: 68 Location: Texas
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Teh N00b wrote: it's really cool!! I tried it in zombie cave, it killed everything!(including my guys...), didn't tried with the tiberium (...yet ). I have a idea, maybe you should try making it grow in diferents ways, a branch release other 2 branches more, and those 2 another 2, etc,etc,etc. 'cause that will make it more spready! ... and killer...!!! He said it used to be like that, but due to insanely laggy reasons he cut that out. EDIT: I'd also like to mention I had an idea though, how about if you use some modified rope drawing code from your grapling hooks to make it so along with thorns it could spawn evil little turret tendrils that shoot out and grab things, and reel them in while they slowly damage the target point-by-point, and if multiple vines grab to one target and struggle over which one reels it in, they should insta-gib it as if they ripped it apart attempting to both get it (yes like those old plants we had that did that as mentioned before as well, except a bit different) they could be called tendril pods, and I guess could spawn on variant X, or a new variant of their own.
Last edited by Shapeshifters on Mon Jun 28, 2010 5:14 am, edited 1 time in total.
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Mon Jun 28, 2010 5:07 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
This is really fun! The growing tendrils tend to get lost in the clumps that grow rapidly though, and I am still not sure why I'm not seeing thorns or mines growing from one of the X pods. Does a perfectly good job growing into impassible barriers, so it's awesome in my books.
Not sure how to remove it though, the material it leaves as it grows is tremendously strong, even long after I think a growth has died off.
You know what would make this even more awesome? Grappling hook physics for seed pods shot out of mines to attach to unsuspecting ships. Just as the ship is about to escape, the pod breaks open and devours the craft, falling to earth to seed new land with tendrils.
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Mon Jun 28, 2010 5:11 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Magnoit. The normal seed crashes there too.
EDIT: Actually, I think all the seeds crash my game at anytime. Maybe because I was useing zombot mod on skirmish. But I don't know what's wrong with campaigns.
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Mon Jun 28, 2010 5:24 am |
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MIC132
Joined: Wed Feb 06, 2008 9:56 am Posts: 15
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Actually, I'm also getting crash. Everything works perfects with my great amount of mods, till I throw one of those. They grow and behave normally, but about minute after they start growing, game just crashes. This is not related to what I'm doing atm. I tried just throwing one, and waiting, without activities or anyting, and game crashed after a while.
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Mon Jun 28, 2010 12:46 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
I don't crash, but they all stop after 60 seconds, even the X kind.
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Mon Jun 28, 2010 1:39 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
CaveCricket48 wrote: I think I know why the vines seem really strong. It's because when the vines are damaged, re-settle, and turn back into terrain, they don't turn into the whimpy sludge you're used to. They turn into the same material that makes up un-damaged vines. Sooo, yeah. No way. I'm throwing everything I have at these things and they get barely scratched. Even single vines. I have very few mods, but I'm going to try this with a clean game. Edit: Well, It was definitely a mod. They now get damaged when shot. I'm going to try and find which mod was messing my game up. Edit 2: Found it! I had a modified version of the BW mod.
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Mon Jun 28, 2010 2:41 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Shapeshifters wrote: Teh N00b wrote: it's really cool!! I tried it in zombie cave, it killed everything!(including my guys...), didn't tried with the tiberium (...yet ). I have a idea, maybe you should try making it grow in diferents ways, a branch release other 2 branches more, and those 2 another 2, etc,etc,etc. 'cause that will make it more spready! ... and killer...!!! He said it used to be like that, but due to insanely laggy reasons he cut that out. Well couldn't he make it to where there is a B and BS (lol) version? B would stand for Branching. It could have a main vine, and maybe once in a while it branches off of the main vine, and the sub-vine lives for maybe 15 sec? And the sub-vines never branch off to other sub-vines, only the main vine can branch. Kind of confusin O.o
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Mon Jun 28, 2010 5:43 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
This is great! 1 suggestion. Vine zombies that come from the vines and wont die from vines. Like a vine type that if you get killed from vines, you turn into a zombie that ocassionally drops a seed capsule off.
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Mon Jun 28, 2010 8:31 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Seconding the call for a "gardener" which the vines will not attack.
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Mon Jun 28, 2010 8:51 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
You mean the vine zombies?
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Mon Jun 28, 2010 8:57 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Arrgh,when the vines advance to attack a unit they stop working >:( FIX IT D:
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Mon Jun 28, 2010 9:02 pm |
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Kiktamo
Joined: Sat Feb 13, 2010 5:27 am Posts: 23
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Tokochiro wrote: Arrgh,when the vines advance to attack a unit they stop working >:( FIX IT D: Question: Do you have BW.rte in your CC folder? If so that might be the cause as that and Unitec were the only mods I removed to get mine working.
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Mon Jun 28, 2010 9:51 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
This is awsome ^_^ Just wish it would grow faster, seems like it takes its time on everything but killing actors.
and it is pretty equal with Tiberium, it tends to not be fast enough to destroy it all before it comes back though.
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Mon Jun 28, 2010 10:16 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
this mod reeks of amazing. I think a gardener and maby some *plant-landsquid-thingy* crabs that spawn from buds that drop off the vine every 30 seconds or so and rape nearby actors/spread the infection would be cool. Attachment:
Squid.png [879 Bytes]
Not downloaded yet
shitty concept art. Beak is a fixed turret that forces the user to jump towards the target when fired via negative mass eggsack would look like the first signs one, but green. it would be great if you did that.
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Mon Jun 28, 2010 11:11 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
did you know you can grow them too scaffolds? its really neat: Attachment:
PScaffold.png [ 125.51 KiB | Viewed 7400 times ]
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Tue Jun 29, 2010 6:50 pm |
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