Duh102 (3+1=4) Rachel Heuber
"I'll leave you to it, Miss Heuber." Barker touches his hat, a sign of respect, and leaves.
"So you're the other Medic I've heard so much about! I have to say, I'm quite jealous of your mission though! My name is Cooper, but please call me Percy. Everyone here is so formal! Gawd!"Percy leads Rachel inside.
"Here, Miss Smith, I have someone to help. She will take good care of you!"And directed to Rachel in a whisper:
"She doesn't let me help her, she thinks I'm some kind of weirdo or something! I mean, me? Really."Percy leaves to assist some others. Rachel kneels by Miss Smith, who is an older lady with a cut to her forehead and right arm. Rachel begins cleaning and bandaging.
"Oh thank you, deary. Sometimes I think that boy will never let me be. I really do think there is something odd about him."AbilitiesMedical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
WeaponsCO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
InventoryMedical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)Darkness (-1 to any actions) Rear of Truck is lit.
Tiredness (5) Not tired, lasts one more turn.
Hyperkultra (5) Fiona Lovagale
Fiona picks up the
Puppy (Dawwww it's sooo cuuute!) and hands it back to Tyrone, who has just stood up. She then procedes to the comfy-looking
sofachair in the corner. She sits down and grabs out her
Radio:"Gyro, come back and follow me. I'm in the mess hall right now."AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds)
Multitool
InventoryIncendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)Darkness (-1 to any actions) Back storeroom is lit
Tiredness (6) Not tired, lasts two more turns but -1 for the turn after that.
RotorDrone (4) Gyro
Fiona give Gyro an objective, and he complies. He hovers back to the
Mess Hall and flies down to the
Storeroom, where Tyrone and Fiona are.
AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
WeaponsBeretta U22 Neos (9 Rounds)
InventoryDual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)Battery (Limited actions in regards to Power Level, currently 92%)
caekdaemon (1+1=2) Bob Jameson Jones
BJJ takes a hold of the handles and rotates the top counter-clockwise, a loud clicking comes from the case. It turns 180 degrees and then won't make any further sounds when turned past that point.
"Hmm. Wrong way I think."AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
WeaponsPancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
InventoryTools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
Tiredness (2) Slightly tired. -1 next turn.
FoiL (2-1=1) Andrew Rodrigues
Andrew wanders around looking for anyone with the look of an Armouror or Gunnery Sergeant. He fails to notice a tire lying on the ground in the dark and stubs his toes, then performs a failed Commando Roll over it and falls in a heap.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 6 times before rest (Max 6) )
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
InventoryWeapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of ropeCondition(s)Darkness (-1 to any actions)
Stubbed Toes (-1 to walking for 3 turns)
Tiredness (5) Not tired, lasts one more turn.
alphagamer744 (1) Tyrone
Tyrone stands up and accepts the
Puppy from Fiona, which immediatly begins licking his nose and hands.
"No! Stop it, stop it! Ha ha!"The
Puppy refuses to leave him alone, and in doing so he is unable to close the door or sliding window. At one point he is tripped up and lands in a heap, but the
Puppy is there to comfort him.
Dawwwwww!AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Tiredness (5) Not tired, lasts one more turn.
Ociamarru (-) Vladimir Ivanov
Vladimir is sleeping.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
WeaponsSaiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knifeInventoryCarved Wooden Statuette of self
Radio
Cellphone (Reception:
|**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)Low-light Goggles (Susceptible to bright light, -1 modifier in that case) Dropped
Wounded Face (Will scar in 14 turns, -1 to Charismatic actions)
Stubbed toes (-1 to walking/running etc for 2 turns)
Sleeping (Roll 4 or higher to wake up. Rested for 2 turns = 30min)Game EventsThe south side of the
Compound is now lit thanks to Rachel. No
Darkness modifiers when on the south side for anyone.
The time is 10:15pm. It is completely dark now. Make sure to use your lights and your abilities!
Tiredness Modifiers have been rolled. If you roll a 1 or 2 thrice in a row, you fall asleep during that turn. A 4 or higher must be rolled afterwards to wake up.