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 Roll To Dodge - Blue 
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Joined: Fri Apr 04, 2008 12:06 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Hyperkultra wrote:
"Don't worry Fred, we'll find him. He's definitely one of these six. And after that, all we'll need is the host. I refuse to let you not exist."


This is evil sounding as well


Sun Jun 27, 2010 2:55 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
It actually isn't. Probably.


Sun Jun 27, 2010 3:50 pm
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Data Realms Elite
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
> Say, "HEY DUDES, I WON'T SAY ANYTHING ABOUT WHAT I JUST HEARD, BUT I HAVE BEEN MEANING TO ASK ABOUT THE GIANT CENTIPEDES" and Teleprot to avoid attack... |


Mon Jun 28, 2010 3:11 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Foa wrote:
> Say, "HEY DUDES, I WON'T SAY ANYTHING ABOUT WHAT I JUST HEARD, BUT I HAVE BEEN MEANING TO ASK ABOUT THE GIANT CENTIPEDES" and Teleprot to avoid attack... |

CAN'T TAKE IT BACK NOW TOO LATE.


Mon Jun 28, 2010 4:11 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
I wanted to do it anyways.


Mon Jun 28, 2010 4:42 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
why didn't I stay with the group.. now that I think about it smashing bugs is way more fun than being smashed by 1 dinosaur + 2 zombie sharks, which reminds me taht sharks are also from the time of dinosaurs so I don't think I like the idea of being devoured by 3 dinosaurs.


Mon Jun 28, 2010 2:17 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
There's more like... 80 or so sharks.


Mon Jun 28, 2010 4:03 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
how fast can my new ability fire?, and if it's less than 10 per turn new action >> using my energy kinesis create a wide ring of concentrated energy around matilda mkII basically, stun her.
please describe how this matilda looks, does it have arms? and a picture no matter how lame will also help for me to get to know if she can climb out of a hole.

action edited


Last edited by ShadoWKilleR255 on Mon Jun 28, 2010 9:48 pm, edited 1 time in total.



Mon Jun 28, 2010 5:55 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge! BOSS 5: TWIGGY
This guy does not give a lot of time to recover from dieing.

Nevermind the power thing.

>Help Shadow attack the metal monster


Mon Jun 28, 2010 6:43 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Rjhw, you gotta keep up mang. I'm gonna start leaving you behind if ya don't.


Mon Jun 28, 2010 11:53 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
OK, Frank is too slow. Onward to the roll!
Just realized that MLC's command made no sense. So waiting on both of them.


Tue Jun 29, 2010 1:35 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
What?
> Squash Twiggy like the little bug he is with my Geokinesis!


Tue Jun 29, 2010 1:56 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Ok, NOW I roll.

CrazyMLC[3-1=2]: Much as you'd love to crush the giant centipede in the cavern above you, you have no way of knowing where it is down in this tunnel, with a broken leg. Rather than risk screwing something up phenomenally, you sit tight down there and wait for something to happen.
Abilities:
- Elemental Kinesises [###]
- #-Point Star
- Kinetic Trance
- Olympian Power
- Metabolic Regeneration [#]
- Photosynthesis [*]
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver
Injuries:
- Attracting Sharks (Lasts 2 turns)
- Left leg broken
- Complete Darkness (-1 to rolls)

rjhw1 [5]: As Twiggy rampages closer and closer, you start to sense him. As soon as you can directly sense his presence, and not just his vibrations through the ground, you leap into the air and land directly behind Twiggy's head. Just in time, because Twiggy then crashes head first into the wall behind where you just were. But you notice something off.
The rumbling should have stopped after Twiggy hit the wall, but it seems to have continued, shaking the entire cavern.

Abilities:
- Greater Zombie Control [##]
- Dark Matter Synthesis [##]
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
- Solarkinesis [**] (Out of energy)
- Sixth Sense [#]
Inventory:
- Wimpy Facial Hair
- Spas 12 (7 shots left)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Scythe (Death Render)
- Rabbat Swarm (45 Rabbats)
- Zombie Shark Controller
Injuries:
- Complete Darkness (-1 to rolls Negated by "Sixth Sense")
- Disabled Vision [-#]

Tomaster [5]: "Ah well."
You try and forget about whatever you just injected yourself with while your Earth elemental stands nearby. That's the good thing about Elementals; They're living chunks of elemental energy instead of sentient, spiteful ghosts imbued with power like shades.
For the first time you closely examine the syringes, and notice that they all have tiny labels printed onto them with black ink! It's small enough to miss at a glance, but still legible and thankfully useful. The syringes in the semi-depleted cartridge are a mixture of stimulants, painkillers, and a couple hallucinogens mixed in as well.
The second cartridge is both less and more helpful. The labels all say "BLCBST" followed by a number from one to forty. On the bottom of the cartridge, the same tiny printing reads "DANGER: HAZARDOUS SUBSTANCE. DO NOT INGEST". Looking through them at a certain angle reveals a faint neon green tint.
Inventory:
- 1 BLCBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Force Amplifiers (+1 to any rolls involving strength)
Abilities:
- Wing (+1 to dodge if flying)
- Summon Shade [##]
- Invisibility
- Super Strength [#] (+1 to any rolls involving strength, provides moderate protection against impacts)
Injuries:
- Mystery Effect (Activates in 1 turn)

Foa [6]: "HEY DU-" is as far as you get.
Midway through the second word, a flash of blindingly bright white light bursts forth, and a deafening explosion sounds, utterly incapacitating you. You feel a sort of tingle on your right side...
"Oops."
"♥♥♥♥!"

Then you look over to your right side and see your right side, cut entirely off, just barely missing your ear. At this point, you pass out.
Inventory:
- HIGH-SPEED HANDCANNON
- DM Legs (Cheetah, VERY Broken)
- Fedora of the Gods
Abilities:
- Ranged Teleprotation
Injuries:
- Sliced in Half

JJA79 [2]: You see a very large dinosaur. And a bunch of sharks.
And you thought today would be boring?
You ready yourself in case anything attacks, but the sharks all just mill around the dinosaur's body anxiously, as if waiting for the command to attack.
Abilities:
- Life Energy Stealing [#]
- Always Thinking [-#]
- Gyrokinesis (Gravity Control, 2 turns left until next use) [***]
- Ergokinesis (Energy Control, +1 to melee and reflexes)[##]
- Bird Communication [#]

ShadoWKilleR255 [6]: You try to form a ring of energy around the dinosaur, but before it can gain any significant size or charge, the dinosaur opens its maw, and a red-orange beam of energy bursts forth, hitting the ring. The energy from the beam is absorbed by the ring of energy, and the ring starts to glow orange as well. Then, the beam from the dinosaur turns an icy blue, and the entire ring is sucked into the beam, into the dinosaurs mouth. It burps.

Abilities:
- Precision Mass/Energy Control [###]
- Telekinesis [###]
- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
- Nanotube Skeleton
- Cheating the System [-##]
Inventory:
- Archipelago Map
- Knuckle Blades

Game Event: The dinosaur lowers its head, and nods towards the two Rollers, as if giving a signal OHWAIT.
The sharks all charge, frenzied at the chance for prey. The dinosaur gives what could equate to a smirk at the two humans across the arena.
MATILDA MKII (M2)


In the cave, the ceiling gains a long, straight crack beginning from the edge of the wall opposite Frank and Twiggy and travelling straight towards the center of the ceiling. It goes about 1/3 of the way in, then stops abruptly; it almost looks as though a giant knife scored the top of the ceiling. This would be trivial, except Twiggy just rammed the wall. This causes the crack to break open, and in comes a deluge of seawater. The water flows in furiously, and quickly begins to fill up the countless small tunnels dotting the floor of the cavern. The tunnels can handle the water flow for the time being, but it is only a matter of time before they fill up completely.

2 TURNS TILL TUNNELS FILL WITH WATER then 3 TURNS TILL CAVE FILLS WITH WATER.


Last edited by TorrentHKU on Tue Jun 29, 2010 5:02 am, edited 1 time in total.



Tue Jun 29, 2010 4:32 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
CRAPCRAPCRAPCRAP

> Heal my leg somehow, maybe use my Geokinesis to make a splint out of stone.


Tue Jun 29, 2010 4:47 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Damn. From which cartridge did the needle I injected myself with come from?
Send my Earth Elementals downward into the caves, and, using the logic that Twiggy is made of rocks and earthy ♥♥♥♥, take him apart. Attempt to turn the painkillers, stimulants, and hallucinogens into a first aid kit.


Tue Jun 29, 2010 4:53 am
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