Duh102 (2+1=3) Rachel Heuber
Captain Barker leads the way to the back of a supply truck. Inside is another Medic caring for the wounded. He looks up at Rachel's arrival.
"Oh! Thank goodness you're here! Miss Smith needs bandaging, the boys there have headaches and - Oh! Captain! How are you doing, sir?"It is quite obvious this Medic takes
Nursing very seriously.
Barker recoils a bit at the Medic's touch.
"I'm quite fine, thank you Cooper.""Oh thats fiiiine, Captain. And who is the Lovely Lady?"AbilitiesMedical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
WeaponsCO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
InventoryMedical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)Darkness (-1 to any actions) Searchlight
Hyperkultra (6) Fiona Lovagale
Fiona stands up, but hears Tyrone wake up from behind her.
"Gah!"He's looking suprised at the Puppy in front of him. The Puppy runs over to Fiona, slipping a bit over the milk, and yaps at her, wagging it's tail happily.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds)
Multitool
InventoryIncendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)Darkness (-1 to any actions) Searchlight
RotorDrone (2) Gyro
Gyro hovers, with no objectives. A Male approaches from the
Armoury and stands nearby.
AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
WeaponsBeretta U22 Neos (9 Rounds)
InventoryDual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)Battery (Limited actions in regards to Power Level, currently 94%)
caekdaemon (4) Bob Jameson Jones
Using the
Scouter, BJJ rotates the dials until he detects a spike in Kinetic Energy in all three, and pushes the flap back down. There is a click, and two more blocks protrude out from the left and right thin sides of the case. The whole thing then splits in half widthwides.
Looks like you have to rotate it. Reference:AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
WeaponsPancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
InventoryTools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
FoiL (3) Andrew Rodrigues
Nothing special. Andrew goes outside to see if he can help. Fiona's
RotorDrone is hovering nearby.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 6 times before rest (Max 6) )
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
InventoryWeapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of ropeCondition(s)Darkness (-1 to any actions)
alphagamer744 (5) Tyrone
Tyrone jolts awake, horrified and torn by his mangled subconcious. He blinks, getting his bearings again. Something licks his face. He looks down, and sees a cute little Golden Retriever puppy.
"Gah!" He drops the puppy, which skids along in the milk.
It happily wags its tail and laps at the milk.
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Ociamarru (-) Vladimir Ivanov
Vladimir is sleeping.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
WeaponsSaiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knifeInventoryCarved Wooden Statuette of self
Radio
Cellphone (Reception:
|**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)Low-light Goggles (Susceptible to bright light, -1 modifier in that case) Dropped
Wounded Face (Will scar in 15 turns, -1 to Charismatic actions)
Stubbed toes (-1 to walking/running etc for 2 turns)
Sleeping (Roll 4 or higher to wake up. Rested for 1 turn = 15min)Game EventsThe south side of the
Compound is now lit thanks to Rachel. No
Darkness modifiers when on the south side for anyone.
The time is 10:00pm. It is completely dark now. Make sure to use your lights and your abilities!
Tiredness Modifiers will be rolled next turn, to determine if you feel tired/collapse from exhaustion.