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				 PARAN01A 
				
				
					 Joined: Wed Apr 07, 2010 12:29 pm Posts: 9
				 
				 
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				  Re: Tiberium Mod  
					
						Sounds like a plan. 
					
  
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			| Fri Jun 25, 2010 6:41 am | 
			
				
					 
					
					 
				  
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				 Commodore111 
				
				
					 Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
				 
				 
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				  Re: Tiberium Mod  
					
						 New update, though there might be a few problems. Comments appreciated.  
					
  
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			| Fri Jun 25, 2010 7:13 am | 
			
				
					 
					
					 
				    
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: Tiberium Mod  
					
						Duuude! This is very awesome. One complaint, though: the floaters are lacking in size. They're supposed to be dropship huge in the game.
  But still, awesome nonetheless. 
					
  
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			| Fri Jun 25, 2010 8:52 am | 
			
				
					 
					
					 
				      
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				 Foa 
				Data Realms Elite 
				
					 Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
				 
				 
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				  Re: Tiberium Mod  
					
						Sexy tunneling. But I must ask, what are with the explosions, and why are they so rare? 
					
  
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			| Fri Jun 25, 2010 12:00 pm | 
			
				
					 
					
					 
				  
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: Tiberium Mod  
					
						Commodore111 wrote: New update, though there might be a few problems. Oh deity this looks sexy. I have to check this out ingame.  
					
  
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			| Fri Jun 25, 2010 1:30 pm | 
			
				
					 
					
					 
				  
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				 Naxete 
				
				
					 Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
				 
				 
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				  Re: Tiberium Mod  
					
						The Decaying Soldat wrote: big ass meteor    +1 to That  
					
						
  
						Attachments: 
						
						
			
				  
				Bouldar.bmp [11.39 KiB]
			
			Not downloaded yet
		
		
	 
						
						 
					
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			| Fri Jun 25, 2010 2:16 pm | 
			
				
					 
					
					 
				  
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				 Magzone 
				
				
					 Joined: Thu Apr 22, 2010 3:07 pm Posts: 19 Location: Finland, Middle of Nowhere
				 
				 
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				  Re: Tiberium Mod  
					
						This is a fun mod, but the biggest problem for me is that when there was Tiberium covering most of Horiz land's surface and replacing the grass, the game lagged more than Shattered Horizon, and FPS rate was probably -1 when playing. I had to wait the longest 4 seconds of my life as my order came 15 minutes from ordering a Visceroid, because I had no actor/crab that didn't die from Tiberium other than a Floater that just floats, so I needed something to move around. Good thing you removed the glow effects from Tiberium, because my compy doesn't hate this mod now as much as it would have if this mod still had the glow.
  Naxete, I think that boulder needs more Tiberium on the surface. At least on the bottom left corner. 
					
  
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			| Fri Jun 25, 2010 2:23 pm | 
			
				
					 
					
					 
				  
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				 The Decaying Soldat 
				
				
					 Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
				 
				 
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				  Re: Tiberium Mod  
					
						carriontrooper wrote: Duuude! This is very awesome. One complaint, though: the floaters are lacking in size. They're supposed to be dropship huge in the game.
  Well... We can't get everything accurate to canon right?  
					
  
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			| Fri Jun 25, 2010 2:54 pm | 
			
				
					 
					
					 
				  
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				 Naxete 
				
				
					 Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
				 
				 
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				  Re: Tiberium Mod  
					
						Magzone wrote: I think that boulder needs more Tiberium on the surface. I agree, but Commodore111 have the word now.  
					
  
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			| Fri Jun 25, 2010 2:56 pm | 
			
				
					 
					
					 
				  
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: Tiberium Mod  
					
						The Decaying Soldat wrote: carriontrooper wrote: Duuude! This is very awesome. One complaint, though: the floaters are lacking in size. They're supposed to be dropship huge in the game.
  Well... We can't get everything accurate to canon right?  Yes We Can!    we just need more Tiberium!  
					
  
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			| Fri Jun 25, 2010 3:12 pm | 
			
				
					 
					
					 
				      
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				 Magzone 
				
				
					 Joined: Thu Apr 22, 2010 3:07 pm Posts: 19 Location: Finland, Middle of Nowhere
				 
				 
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				  Re: Tiberium Mod  
					
						carriontrooper wrote: we just need more Tiberium! To me, that equals more lag. Am I seriously the only one who has lag when this stuff is on the screen?  
					
  
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			| Fri Jun 25, 2010 3:18 pm | 
			
				
					 
					
					 
				  
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				 sam123486 
				
				
					 Joined: Sun May 02, 2010 3:39 pm Posts: 354
				 
				 
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				  Re: Tiberium Mod  
					
						Nope. It is horrible for me. I love the tiberium, but it lags. A lot. 
					
  
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			| Fri Jun 25, 2010 6:52 pm | 
			
				
					 
					
					 
				  
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				 Draxonicar 
				
				
					 Joined: Tue Jun 22, 2010 7:42 pm Posts: 63
				 
				 
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				  Re: Tiberium Mod  
					
						Am I the only one who gets MAJOR lag from just 1 of these things? Also-It seems that if I put a tiberium crystal down at the pre-match build phase...No enemies spawn EDIT-Just got the new version, works much better now        
					
  
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			| Fri Jun 25, 2010 8:50 pm | 
			
				
					 
					
					 
				  
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: Tiberium Mod  
					
						Very cool, however it lags too much.  You should make each piece grow more, and make Tiberius in general clump less, that way you get a good effect without so many actors. 
					
  
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			| Fri Jun 25, 2010 9:12 pm | 
			
				
					 
					
					 
				  
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				 Collective 
				
				
					 Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
				 
				 
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				  Re: Tiberium Mod  
					
						Is it possible to make the Sonic Projector's range longer? It appears that its maximum range is within the distance that you start taking damage from tiberium.
  Idea: Sonic Fences, placed in bunker systems, that prevent tiberium from growing past a certain point. 
					
						
  
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			File comment: When tiberium reaches this point, it is impossible to contain.
		
			 
			tib.png [ 220.91 KiB | Viewed 5762 times ]
		
		
	 
						
						 
					
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			| Fri Jun 25, 2010 11:09 pm | 
			
				
					 
					
					 
				  
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