Well I'm sick today
and I'm already up (6:25am) so I'll do the roll now. Counts yourselves lucky and wish me the best.
Duh102 (4) Rachel Heuber
Rachel leaves the
Searchlight on and climbs back down the ladder. She walks toward the
Main Gate to find the
Convoy is just arriving. Most of the vehicles are dirty, some are damaged and, surprisingly, alot of them have arrows sticking out from the body work. They look busy, and the amount of people exiting the vehicles looks like there isn't much room for supplies.
Captain Barker notices her, and calls for her to come over.
AbilitiesMedical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
WeaponsCO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
InventoryMedical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)Darkness (-1 to any actions) Searchlight
Hyperkultra (3) Fiona Lovagale
Fiona instructs Gyro on his skirmish and continues to the
Mess Hall. She looks around and sees that there is a light through past the kitchen, so she goes for a look. Inside this back room, spilt milk all over the floor signals caution, and she sees a pair of legs underneath the table. She pushes the table a bit to uncover a sleeping, or at least unconscious, Tyrone. She shakes her head, and hears her radio crackle. A computerised voice reports to her that there are no non-humans among the
Convoy's occupants and no gunshots so far.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds)
Multitool
InventoryIncendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)Darkness (-1 to any actions) Searchlight
RotorDrone (5) Gyro
Fiona give Gyro instructions and he flies up above the level of the
Watchtowers to observe the
Convoy. Using a 3D Mesh Analyzer, Gyro determines that there are no non-humans among the occupants of the
Convoy, and his Microphone has only recorded a backfire so far. He activates the Communicator and reports back to Fiona. She accepts the information and closes the connection.
AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
WeaponsBeretta U22 Neos (9 Rounds)
InventoryDual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)Battery (Limited actions in regards to Power Level, currently 96%)
caekdaemon (2) Bob Jameson Jones
BJJ loses his balance and trips over backwards because of the
briefcase, landing flat on his ass. He growls and gives it a good hard kick away from him, and watches it slow down and reverse back to him on the floor.
Stupid thingAbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
WeaponsPancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
InventoryTools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
FoiL (1) Andrew Rodrigues
Andrew opens his eyes, but it doesn't do much good. The
Armoury is still as dark as night. He stands up and trails his hand along the desk so that he knows where he is in the blackness. A sharp pain strikes his fingers. It feels like he just got a whole bunch of splinters.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 6 times before rest (Max 6) )
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
InventoryWeapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of ropeCondition(s)Darkness (-1 to any actions)
Splinters (-1 to using your left hand until removed)
alphagamer744 (1) Tyrone
THE PUPPY IS SO EXCITED ABOUT HIS FIRST DAY OF SCHOOL.
"CAN WE GO? CAN WE? CAN WE? PLEASE PLEASE PLEASE PLEASE PLEASE -""OKAY, OKAY, WE'RE GOING.""WOOOOOOOOO! YEAH! FIRST DAY OF SCHOOL!"SUDDENLY A BARRACUDA SWIMS OUT IN FRONT OF HIM AND GRABS NEMO
"AHHH! DADDY!""HANG ON NEMO!"THE ALIENS TAKE NEMO AWAY AND TYRONE TRIES TO CATCH UP TO THE ESCAPING UFO
"NOOOOOO! NEMO! NEMO!!!!"THERE IS NO SIGN OF HIM. THE COW NEXT TO HIM MOOS.
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Unconscious (Out cold for 2 turns. Roll a perfect 5 to wake up before this.)
Ociamarru (4) Vladimir Ivanov
Vlad picks himself up off the floor and decides that a shelf is not a good sleeping place, so he sets out to find a bed or something similar. He wanders through the
Armoury, namely towards the noise of the
Convoy, and walks to the tents on the right. Inside the south-west tent is a few foam sleeping mats rolled up, and it looks like there have been people sleeping here before now.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
WeaponsSaiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knifeInventoryCarved Wooden Statuette of self
Radio
Cellphone (Reception:
|**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)Low-light Goggles (Susceptible to bright light, -1 modifier in that case)
Wounded Face (Will scar in 17 turns, -1 to Charismatic actions)
Game EventsThe south side of the
Compound is now lit thanks to Rachel. No
Darkness modifiers when on the south side for anyone.
The vehicles have arrived! Apparently they are friendly, as shown by a previous meeting with the leader.
The time is 9:30pm. It is completely dark now. Make sure to use your lights and your abilities!