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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Sprite Help Thread
Trying to get into spriting, basically by ripping the ends off of guns and transforming them into different things. This has the handle from the revolver cannon, but I borrowed the Darkstorm Grenade clip to make a uber nade tube. Tell me how it's going. It might be too small, I'm not sure.
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Wed Jun 16, 2010 2:15 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
alphagamer774 wrote: Trying to get into spriting, basically by ripping the ends off of guns and transforming them into different things. This has the handle from the revolver cannon, but I borrowed the Darkstorm Grenade clip to make a uber nade tube. Tell me how it's going. It might be too small, I'm not sure. Here you go, The support was too far from the handle. Always note that if you want a functional looking weapon. And the barrel was a little long, had to compress the gun a bit.. Some borders improved, sprinkled with a dose of my style and.. Here you go Hope it looks good to you.
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Wed Jun 16, 2010 5:47 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Sprite Help Thread
Coops9753 wrote: *sprites* Looks enough kickass&bulky for me (I consider bulky-ness something good)[EDIT]I need serious help with something, I have to make this soldier : become a decent snow sniper : Example 1, example 2, example 3Specially, the part of head, I'm unable to sprite hoods in prespective...
Last edited by Naxete on Fri Jun 18, 2010 4:48 pm, edited 1 time in total.
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Thu Jun 17, 2010 1:03 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
Doesn't really look like the ref images at all If you want it to look like an arctic sniper, do the white dress first, then the hood.
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Thu Jun 17, 2010 1:15 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Revisited my Heavy Trooper.. I like him much better Personally. Any Feedback?
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Wed Jun 23, 2010 8:15 am |
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Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
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Re: Sprite Help Thread
The head looks like Optimus Prime and I like the chestpiece. Visor color=cool. Sorry I can't criticize it technically cause I lack the proficiency to do so!
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Wed Jun 23, 2010 10:35 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Alright thank you, Updated now with Attachables (This thing is starting to Ridiculously look HEAVY...) Feedback Plz
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Wed Jun 23, 2010 10:43 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Sprite Help Thread
shoulders and shins look very flat, shoulders moreso than shins.
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Wed Jun 23, 2010 10:55 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Flatness is intended, but not.. that flat. It supposed to have a boxy look to it. I am working on the sprites now though so they dont look as flat..
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Wed Jun 23, 2010 11:18 am |
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MGuard
Joined: Fri Mar 19, 2010 6:31 pm Posts: 16
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Re: Sprite Help Thread
Shouders were better in previous one, thought. Now they look a bit too flat. But anyway the overall actor is very good!
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Wed Jun 23, 2010 7:09 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Sprite Help Thread
Looks sexy. I think your faction is getting a little bloated, though.
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Wed Jun 23, 2010 8:02 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Sprite Help Thread
I've made a plasma cannon with custom sprites, sound, everything, but the sprite isn't nice. It's my first sprite. The coil in the front isn't clear at all, and it overall has a few problems with shading and such. What can I do to improve it?
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Thu Jun 24, 2010 1:38 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Sprite Help Thread
For the coil, try making the pixels adjacent to the coil's pixels closer to the colour of the coil, as if the coil is impinging on those pixels, but not completely dominating them.
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Thu Jun 24, 2010 2:01 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Sprite Help Thread
I was thinking about that, but I didn't know what would happen, since each coil has only two pixels of grey between them. I think it would just reduce the contrast of each coil because it would just turn the whole barrel more blue.
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Thu Jun 24, 2010 2:17 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Sprite Help Thread
abra-cadaver!
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Thu Jun 24, 2010 6:59 pm |
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