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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
and who're we waiting on here?


Last edited by ShadoWKilleR255 on Mon Jun 21, 2010 1:04 pm, edited 1 time in total.



Mon Jun 21, 2010 10:54 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ShadoWKilleR255 wrote:
and who're we waiting on here?


Yoman987 wrote:
Waitin' on Hyper, but he's being lazy at the moment. He hasn't even rolled for his RtD.


We are waiting on hyper if you dident notice...


Mon Jun 21, 2010 11:23 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ShadoWKilleR255 wrote:
ZOMGWTHBBQEDIT: 2 PAGE STARTERS IN A ROW!!

You might want to remove that comment, since Grif is taking it aaaallll out on these RtD threads.


Mon Jun 21, 2010 12:38 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
>_>
My bad. Lemme just get to a real keyboard.
"Gyro, go hover above this base and watch the convoy that just arrived. Come back and notify me if anything non-human is with them, or if any gunshots are fired."
>Continue into the mess hall, on my hunt for lighter fluid. Especially try back in the kitchen.


Mon Jun 21, 2010 3:21 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well I'm sick today :-( and I'm already up (6:25am) so I'll do the roll now. Counts yourselves lucky and wish me the best.

Duh102 (4) Rachel Heuber
Rachel leaves the Searchlight on and climbs back down the ladder. She walks toward the Main Gate to find the Convoy is just arriving. Most of the vehicles are dirty, some are damaged and, surprisingly, alot of them have arrows sticking out from the body work. They look busy, and the amount of people exiting the vehicles looks like there isn't much room for supplies.
Captain Barker notices her, and calls for her to come over.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)
Darkness (-1 to any actions) Searchlight

Hyperkultra (3) Fiona Lovagale
Fiona instructs Gyro on his skirmish and continues to the Mess Hall. She looks around and sees that there is a light through past the kitchen, so she goes for a look. Inside this back room, spilt milk all over the floor signals caution, and she sees a pair of legs underneath the table. She pushes the table a bit to uncover a sleeping, or at least unconscious, Tyrone. She shakes her head, and hears her radio crackle. A computerised voice reports to her that there are no non-humans among the Convoy's occupants and no gunshots so far.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)
Darkness (-1 to any actions) Searchlight

RotorDrone (5) Gyro
Fiona give Gyro instructions and he flies up above the level of the Watchtowers to observe the Convoy. Using a 3D Mesh Analyzer, Gyro determines that there are no non-humans among the occupants of the Convoy, and his Microphone has only recorded a backfire so far. He activates the Communicator and reports back to Fiona. She accepts the information and closes the connection.
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Dual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)
Battery (Limited actions in regards to Power Level, currently 96%)

caekdaemon (2) Bob Jameson Jones
BJJ loses his balance and trips over backwards because of the briefcase, landing flat on his ass. He growls and gives it a good hard kick away from him, and watches it slow down and reverse back to him on the floor.
Stupid thing
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)

FoiL (1) Andrew Rodrigues
Andrew opens his eyes, but it doesn't do much good. The Armoury is still as dark as night. He stands up and trails his hand along the desk so that he knows where he is in the blackness. A sharp pain strikes his fingers. It feels like he just got a whole bunch of splinters.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 6 times before rest (Max 6) )
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions)
Splinters (-1 to using your left hand until removed)

alphagamer744 (1) Tyrone
THE PUPPY IS SO EXCITED ABOUT HIS FIRST DAY OF SCHOOL.
"CAN WE GO? CAN WE? CAN WE? PLEASE PLEASE PLEASE PLEASE PLEASE -"
"OKAY, OKAY, WE'RE GOING."
"WOOOOOOOOO! YEAH! FIRST DAY OF SCHOOL!"
SUDDENLY A BARRACUDA SWIMS OUT IN FRONT OF HIM AND GRABS NEMO
"AHHH! DADDY!"
"HANG ON NEMO!"
THE ALIENS TAKE NEMO AWAY AND TYRONE TRIES TO CATCH UP TO THE ESCAPING UFO
"NOOOOOO! NEMO! NEMO!!!!"
THERE IS NO SIGN OF HIM. THE COW NEXT TO HIM MOOS.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Unconscious (Out cold for 2 turns. Roll a perfect 5 to wake up before this.)

Ociamarru (4) Vladimir Ivanov
Vlad picks himself up off the floor and decides that a shelf is not a good sleeping place, so he sets out to find a bed or something similar. He wanders through the Armoury, namely towards the noise of the Convoy, and walks to the tents on the right. Inside the south-west tent is a few foam sleeping mats rolled up, and it looks like there have been people sleeping here before now.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case)
Wounded Face (Will scar in 17 turns, -1 to Charismatic actions)

Game Events
The south side of the Compound is now lit thanks to Rachel. No Darkness modifiers when on the south side for anyone.
The vehicles have arrived! Apparently they are friendly, as shown by a previous meeting with the leader.
The time is 9:30pm. It is completely dark now. Make sure to use your lights and your abilities!


Last edited by Yoman987 on Tue Jun 22, 2010 12:27 am, edited 1 time in total.



Mon Jun 21, 2010 11:24 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I Go to sleep on the delightful foam mattresses. Also, again I say that I have 5 uses, not 3, of Cybernetic Enhancements.


Tue Jun 22, 2010 12:03 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Gyro. Go find Rachel Hueber and tell her that Tyrone is unconscious in the mess hall kitchen, and that he does not look injured."
> Search around the cabinets and things for a flammable fluid. Even whiskey could work.


Tue Jun 22, 2010 12:18 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
Also, again I say that I have 5 uses, not 3, of Cybernetic Enhancements.

Sorry, fixed. :/


Hyperkultra wrote:
> Search around the cabinets and things for a flammable fluid. Even whiskey could work.

The liquid used in the Lighter isn't normal lighter fluid, as shown by it's glowy-ness. (It glows green by itself, like fluros or neon)


Tue Jun 22, 2010 12:29 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Dang.
>Go outside, meet the convoy.


Tue Jun 22, 2010 12:41 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Remove splinters and carry on


Tue Jun 22, 2010 12:47 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
> Talk with the guy who was said was hailing me. Prepare medkit (because really what else would he be wanting me for).


Tue Jun 22, 2010 3:40 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Grab that Wierd Case and open it.


Tue Jun 22, 2010 8:25 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"NEMO! I MUST RETURN TO THE MOTHERSHIP!
COMMENCE OPERATION: WAKE THE ♥♥♥♥ UP, SEE IF I CAN KEEP THE PUPPY FROM MY DREAMWORLD

[/Cruise Control]


Thu Jun 24, 2010 1:05 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
two 1 in a row, but wth, you will be waking up this turn\the next 1 so don't bother yourself too much XD


Thu Jun 24, 2010 7:14 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 (4) Rachel Heuber
Captain Barker approaches, but before he can start talking Fiona's RotorDrone hovers down next to her and says:
"Fiona wishes to tell you that Tyrone is currently unconscious within the Mess Hall. He does not seem to be injured."
Then Captain Barker arrives, and extends his hand to her.
"Thank god you're here, Miss Heuber. We have a fair lot of injuries to take care of, none too serious, and we can take any help we can."
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)
Darkness (-1 to any actions) Searchlight

Hyperkultra (1) Fiona Lovagale
Fiona tells Gyro to find Rachel and relay a message to her. She then goes to leave the Back Room but slips on the milk and lands on her butt.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)
Darkness (-1 to any actions) Searchlight

RotorDrone (3) Gyro
Fiona gives Gyro instructions and he performs them. He floats down next to Rachel and relays the message, right before an important-looking male greets her and starts talking.
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Dual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)
Battery (Limited actions in regards to Power Level, currently 96%)

caekdaemon (3) Bob Jameson Jones
BJJ reaches down and grabs the Case. It has no handle, locks or seals of any kind. A square of aluminium flips over on the top, uncovering three dials.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)

FoiL (6-1=5) Andrew Rodrigues
Andrew pulls out the splinters one-by-one with his other hand perfectly, even when in the dark. Well done.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 6 times before rest (Max 6) )
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions)
Splinters (-1 to using your left hand until removed)

alphagamer744 (4) Tyrone
AWWW, WHAT A CUTE PUPPY!
THE PUPPY BOUNDS AROUND ON THE GRASS, QUITE CLEARLY HAVING THE TIME OF IT'S LIFE. IT GOES OVER TO TYRONE AND HE PATS IT. IT LICKS HIS HAND. LOTS. IT TINGLES. HE LOOKS AT IT AND PUSHES THE PUPPY AWAY.
A DARK SPLODGE IS GROWING ON THE BACK OF HIS HAND. HE CAN'T LOOK AT IT CLEARLY, LIKE ITS BLURRY AT THE EDGES. HE STAGGERS UPRIGHT AND STARES AT HIS HAND AS IT IS TAKEN OVER BY THE BLUR.
THE PUPPY GROWLS.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Unconscious (Out cold for 1 turn. Roll a perfect 5 to wake up before this.)

Ociamarru (6) Vladimir Ivanov
Vlad does a bellyflop onto one of the foam matresses but his feet hit the ground. The boots protect them from any major harm, but he still bashed his toes. Too bad though, and he falls asleep.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case) Dropped
Wounded Face (Will scar in 16 turns, -1 to Charismatic actions)
Stubbed toes (-1 to walking/running etc for 3 turns)

Game Events
The south side of the Compound is now lit thanks to Rachel. No Darkness modifiers when on the south side for anyone.
The time is 9:45pm. It is completely dark now. Make sure to use your lights and your abilities!


Last edited by Yoman987 on Fri Jun 25, 2010 9:42 am, edited 1 time in total.



Thu Jun 24, 2010 11:33 am
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