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 Zombots 
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Joined: Thu Mar 04, 2010 9:07 pm
Posts: 126
Location: Turkey
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Post Re: Zombots
Weapons that hurt them:
- Crobotech Rocket Launcher,
- BW Mercenaries G5,
- Space Marines, Blood Angels Plasma Rifle
- Nuclear Missile from B20 compilation pack :P when the ♥♥♥♥ hits fan.

I made an MMItems.txt will upload 'morrow.


Sun Jun 20, 2010 12:15 am
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: Zombots
I have achieved moderate success in slowing the ZomBot hordes with the use of twin-linked, dual-wield miniguns. However, a cost effective option has yet to be found.

Pornographic magazines were also attempted but ultimately failed. The ZomBots seem unresponsive to regular biological impulses.


Sun Jun 20, 2010 3:21 am
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Joined: Sun Dec 06, 2009 11:54 pm
Posts: 85
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Post Re: Zombots
Zombots can be stopped, surprisingly well, by the D9 mech's gravity gun.

Pick up, through them, then shoot them before they get back to charging you. Obviously, you have to watch your back while you do this, but constructing a bunker for that purpose let me survive for 30 minutes before the mech fell apart from the random rivet gun shots flying around (I only got Clawed once or twice, the RPG rounds got caught my the gravity gun and so never came close to hitting me)


Sun Jun 20, 2010 3:49 am
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Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
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Post Re: Zombots
Pfft, all you need is a Coalition Light, a grenade launcher, and the ability to continuously stay one step ahead of their claws. It's amazingly fun to see how long you can last, with your brain hidden in an impenetrable deathtrap.


Sun Jun 20, 2010 4:52 am
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Joined: Sun Dec 06, 2009 11:54 pm
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Post Re: Zombots
Which kind of Grenade Launcher? The Coaltion kind's sticky grenades really annoy me, since they never blow up when they need to. The Dummy one is so much better.


Sun Jun 20, 2010 4:58 am
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: Zombots
PERSONAL TASTES MAAAN!


Sun Jun 20, 2010 2:29 pm
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Post Re: Zombots
He didn't specify.


Sun Jun 20, 2010 3:30 pm
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Joined: Sun Aug 09, 2009 9:26 am
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Post Re: Zombots
Zoroaster wrote:
Which kind of Grenade Launcher? The Coaltion kind's sticky grenades really annoy me, since they never blow up when they need to. The Dummy one is so much better.

I like both, but the Coalition one is the one that I use.


Sun Jun 20, 2010 3:31 pm
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Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
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Post Re: Zombots
Same here. Three shots really helps get out of tight situations.


Mon Jun 21, 2010 12:48 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Zombots
I use the Dummy one, or the VED Grenade Launcher.


Mon Jun 21, 2010 1:54 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Zombots
I use one Heavy w/ lady pistol.

My high score so far is 5 seconds from the first shot.


Mon Jun 21, 2010 5:52 pm
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Joined: Fri Oct 17, 2008 9:46 pm
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Location: The Grills Locker.
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Post Re: Zombots
Dafred. Spas1200. Peacemaker.

Twenty minutes if I'm lucky, twenty seconds if I'm not.
Awesome because it's Dafred. For extra awesome, bring only a shovel, no guns.


Coalition light. Revolver Cannon. Mauler shotgun.

This is a safer option. The coalition gal is pretty fast, and if you time your shots right, you can send 'em robots flyin' with no effort at all. Lose the shotgun and it's all over, though.


Mon Jun 21, 2010 8:31 pm
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Post Re: Zombots
The extra awsome thing is quite impossible really, considering the shovel doesn't hurt people anymore.


Mon Jun 21, 2010 8:52 pm
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Post Re: Zombots
Areku wrote:
Mauler shotgun.

Auto Shotgun is actually better in any situation.


Mon Jun 21, 2010 8:53 pm
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
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Location: Hell.
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Post Re: Zombots
Most things from DSTech can hold these guys back. Particularly a Ferratus with Duel Gattles, Or the Judgement.


Mon Jun 21, 2010 11:54 pm
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