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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Dylanhutch's Maps*Update|NEW*King of the Hill
I'm starting to merge all my maps into one topic. As Duh suggested. Dylanhutch's Map pack King of the Hill Defence|Skirmish
A skirmish map with the aesthetics of a Mission. It's based on KotH but it's more Defence. You start off with some clones with some weapons. I highly suggest that you put the difficulty on at least Medium. And buy some homing rocket launchers and Revolver Cannons. IMPORTANT! DON'T TRY TO GO TO THE MAP FROM THE CAMPAIGN SCREEN!!! IT'S IN SKIRMISH! Please Post feed-back, it is apreciated.
Last edited by Dylanhutch on Thu Sep 02, 2010 4:17 am, edited 9 times in total.
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Wed Jun 16, 2010 11:07 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Dylanhutch's Map pack
All very cool, but some small outposts could make it even better.
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Wed Jun 16, 2010 3:55 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Dylanhutch's Map pack
Ha ha, in cavelands I see a man's head all the way to the right left of the map. Is that intentional?
Last edited by CaveCricket48 on Sat Jun 19, 2010 7:34 pm, edited 1 time in total.
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Wed Jun 16, 2010 5:57 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: Dylanhutch's Map pack
lafe wrote: All very cool, but some small outposts could make it even better. That little overhang is just BEGGING to have a sniper post built in it.
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Wed Jun 16, 2010 8:46 pm |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Dylanhutch's Map pack
CaveCricket48 wrote: Ha ha, in cavelands I see a man's head all the way to the right of the map. Is that intentional? Haha. I only just noticed that. [Insert Name Here] wrote: That little overhang is just BEGGING to have a sniper post built in it. Yeah, I thought of that. Er. The one down the bottom? Or Middle? Or Top? And what map? lafe wrote: All very cool, but some small outposts could make it even better. lafe thinks my maps are cool?
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Thu Jun 17, 2010 4:28 am |
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spungypirate
Joined: Tue Feb 16, 2010 6:07 am Posts: 98
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Re: Dylanhutch's Map pack
Good maps, clean, solid fun I love virgin maps, ready to be covered in blood and debris...
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Thu Jun 17, 2010 6:24 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Dylanhutch's Map pack
CaveCricket48 wrote: Ha ha, in cavelands I see a man's head all the way to the right of the map. Is that intentional? Oh god Cricket, now I see it too! What has been seen, cannot be unseen.
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Thu Jun 17, 2010 7:13 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Dylanhutch's Map pack
What's also funny is it looks like he's holding a newspaper, and has his foot extended.
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Thu Jun 17, 2010 8:44 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Dylanhutch's Map pack
Dylanhutch wrote: What's also funny is it looks like he's holding a newspaper, and has his foot extended. Oh, god. Now I see that guy too!
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Thu Jun 17, 2010 9:06 am |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Dylanhutch's Map pack|Update
You make some really cool looking bunkers man. Nice maps, hope to keep seeing updates.
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Thu Jun 17, 2010 5:13 pm |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Dylanhutch's Map pack|Update
FuzzyMelon wrote: You make some really cool looking bunkers man. Nice maps, hope to keep seeing updates. Thanks. I will keep updating. And i will make This a bunker module too. EDIT I made the bunker a While ago, but it is so small I didn't release it. Here It Is.
Last edited by Dylanhutch on Thu Sep 02, 2010 4:15 am, edited 1 time in total.
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Fri Jun 18, 2010 12:53 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Dylanhutch's Map pack|Update
TBH, caves and giant irregular piles are not only bad for gameplay, but the weird "mountains" you have are really weird to look at as they are completely illogical geologically.
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Fri Jun 18, 2010 1:18 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Dylanhutch's Map pack|Update
Contrary wrote: TBH, caves and giant irregular piles are not only bad for gameplay, but the weird "mountains" you have are really weird to look at as they are completely illogical geologically. Harsh dude. If you don't like them don't download them. Also, yes the "mountains" are completely illogical geologically. They are meant to be.
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Fri Jun 18, 2010 8:58 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Dylanhutch's Map pack|Update
Sorry but I thought most people looked for constructive criticism. Anyways you overlook my main points.
1. The AI is really bad at vertical extremities, making skirmish less fun 2. Particularly in the Mountainlands the big constructs are not condusive to fun and balanced multiplayer. In multiplayer vs its a pain to go over it, its stupid if both players build their base in it (too close) and it's unnecessarily constricting to just ignore it and try to go around it.
That said, I understand you are just trying to be novel as you would probably garner an even larger amount of complaints for a boring map- but these are my criticisms in terms of gameplay. In terms of aesthetics and novelty, yeah I think you succeeded in making something creative and different.
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Fri Jun 18, 2010 4:22 pm |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Dylanhutch's Map pack|Update
Yeah the AI will not get through it, but that is half the point.
As for the MountainLands, What would you like more? FlatZone? Or Mountainland? (Vanilla)
EDIT Point: If you make boring maps people will say "Yeah this is crap, it's boring." But if you make somthing interesting Thay say "It's illogical geoligically". You just can't win.
EDIT
Yeah I do look for constructive criticism but the way you said it, it seemed as though it was just criticism.
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Sat Jun 19, 2010 1:18 am |
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