| Author | Message | 
        
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Nano Assembler and Factory The Nano Factory (left) can produce actors and devices, while the Nano Assembler (right) can only produce devices. To configure the machines, drop the desired actor or device into the top pipe. The Nano Assembler will drop the produced device when an actor is below it. To use the Nano Factory, switch control to it and press Fire to start creating the product. Press Jump to toggle auto-build, which continously produces objects, and set an AI GoTo point to create a rally point for created actors.
 
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			| Wed Jun 16, 2010 8:43 pm | 
					
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			| iWhiteBot 
					Joined: Sat Apr 10, 2010 6:39 am
 Posts: 52
   |   Re: Nano Assembler and FactoryAwesome, now I can spam my ZombBots at those pesky AI's.
 TY and TY again.
 
 [edit] and whooh 1st post suckas!
 
 USER WAS WARNED FOR THIS POST
 
 
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			| Wed Jun 16, 2010 8:48 pm | 
					
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			| LeonXross 
					Joined: Sat Jan 30, 2010 4:07 am
 Posts: 342
   |   Re: Nano Assembler and FactoryWait, so can we edit the file or something to produce an actor/item from a mod or is it done in-game? 
 
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			| Wed Jun 16, 2010 9:32 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Nano Assembler and Factory100% in-game with 100% mod support. 
 
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			| Wed Jun 16, 2010 9:33 pm | 
					
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			| Urch 
					Joined: Mon Sep 28, 2009 2:15 am
 Posts: 720
 Location: A fucking desert.
   |   Re: Nano Assembler and Factorypersonally, i prefer the other cloning factory's method of pre-building the actor to be instantly deployed on demand instead of starting to make one on demand, but nonetheless this is just as amazing. 
 
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			| Wed Jun 16, 2010 10:09 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Nano Assembler and FactoryThis mod is another reason why we need DSMK2 to release that gigantic DSTech stompmachine. 
 
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			| Wed Jun 16, 2010 10:10 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Nano Assembler and FactoryWell, this feels kinda familiar . I kid, since I hardly think you stole anything of mine. And since I made mine in response to your original dispensers anyways.
 
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			| Wed Jun 16, 2010 11:06 pm | 
					
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			| FuzzyMelon 
					Joined: Sat Mar 13, 2010 5:52 am
 Posts: 229
   |   Re: Nano Assembler and FactoryThis is a neat thing, will definitely come in handy with prolonged skirmishes. 
 
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			| Thu Jun 17, 2010 12:08 am | 
					
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			| spungypirate 
					Joined: Tue Feb 16, 2010 6:07 am
 Posts: 98
   |   Re: Nano Assembler and FactoryDummy factory on 1 team, one of these on the other. Battles pretty much run themselves... 
 
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			| Thu Jun 17, 2010 3:55 am | 
					
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			| RHONON 
					Joined: Sun Mar 07, 2010 6:23 am
 Posts: 46
   |   Re: Nano Assembler and FactoryDid you ever know that you're my herooooooooo?
 Seriously though, this expedites my process of MANUFACTURE, DESTROY and FLY AWAY. Damn fun with UniTec as well.
 
 
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			| Thu Jun 17, 2010 6:39 am | 
					
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			| Newb_Bot 
					Joined: Mon Jan 09, 2012 12:33 am
 Posts: 2
   |   Re: Nano Assembler and Factoryi cant see the icon for the device factory in the buy menu, sorry if this question is dumb im new   
 
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			| Mon Jan 09, 2012 12:36 am | 
					
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			| Tomthetechy 
					Joined: Sun Jan 22, 2012 2:21 pm
 Posts: 3
   |   Re: Nano Assembler and Factory1.Set up a nano Assembler2.Place conveyor belts leading to Orbital selling platform
 3.Set factory to auto produce
 4.?????
 5.Profit
 
 
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			| Sun Jan 22, 2012 8:56 pm | 
					
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			| Galacticruler 
					Joined: Sat Oct 15, 2011 4:19 pm
 Posts: 322
   |   Re: Nano Assembler and FactoryTomthetechy wrote: 1.Set up a nano Assembler2.Place conveyor belts leading to Orbital selling platform
 3.Set factory to auto produce
 4.?????
 5.Profit
Jep nice mod, but needs some re-spriting and code work.
 
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			| Thu Feb 16, 2012 4:02 am | 
					
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			| HoneyFox 
					Joined: Sat Dec 04, 2010 4:48 am
 Posts: 13
   |   Re: Nano Assembler and Factoryfound a bug in the lua script. in FactoryBuild.lua: Code: for i = 1, self.maxcopyitems doif i == 1 then
 for i = 1, MovableMan:GetMOIDCount() - 1 do
 self.gun = MovableMan:GetMOFromID(i)
 ...
 end
 else
 ...
 end
 end
 
you reused the iterator "i" of the outer loop as the iterator of the inner loop, which will result to not being able to give items to the clones when the option "self.copyinventory" is set to true. just rename that to some other name like "j" will solve the problem. of course i know that the "self.copyinventory" option is false by default.   
 
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			| Thu Mar 08, 2012 2:53 am | 
					
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			| Sallen 
					Joined: Tue Feb 09, 2010 4:16 pm
 Posts: 86
   |   Re: Nano Assembler and FactoryI have mercilessly updated it to work with 1.0. I figured since this has been long out of date it's all right, but if the author is not OK with this, please tell and I will cease and desist.  
 
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			| Fri Oct 05, 2012 10:40 am | 
					
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