| Author | Message | 
        
			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Ideas WantedWell, as the title says, I am in a deficit of ideas. I am looking to acquire some. At the moment I am open to any requests, including ones with Lua, but excluding the following; DoorsCraftFull blown factionsGeneric character/gun/whatever from your most beloved game series
 At the moment though, I would specifically like ideas for this:  It is a bunker module with a terminal in the style of the control terminal in LFoW's Dummy Factory. A small part of the BG is borrowed from LFoW's terminal room without permission, yet, so it is liable to change slightly. I have no idea of what to make the terminal do, so any and all ideas are welcome. Again though, ideas relating to anything are entirely welcome, but at the moment I'd especially like some ideas for the terminal.
 
 | 
		
			| Mon Jun 14, 2010 8:59 pm | 
					
					     | 
	
	
		|  | 
	
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Ideas WantedThe screen shows a pong battle between 2 computer players. 
 
 | 
		
			| Mon Jun 14, 2010 9:03 pm | 
					
					   | 
	
	
		|  | 
	
			| BrainChild 
					Joined: Sun May 23, 2010 7:11 pm
 Posts: 193
   |   Re: Ideas WantedI have a few Ideas 
 1) Make a dreadnought assembly line terminal
 2) Switches turrets on and off (Could make a nice mission where you have to disable their turrets so that you can drop your army)
 3) Switches what your cloning tubes or gun dispensers should produce (CaveCrickets gun dispensers)
 4) Easy way to navigate where your long range artillery fires (Like a minimap aming system)
 
 
 | 
		
			| Mon Jun 14, 2010 9:12 pm | 
					
					   | 
	
	
		|  | 
	
			| lafe 
					Joined: Sat Mar 28, 2009 2:33 pm
 Posts: 718
   |   Re: Ideas WantedWhen you come close to the screen, if you are an enemy, rave music begins, the screen pulses colors, and you lose control of your actor as it begins to seizure uncontrollably, until eventually dieing. Cant stop the beat. 
 
 | 
		
			| Mon Jun 14, 2010 9:44 pm | 
					
					   | 
	
	
		|  | 
	
			| Naxete 
					Joined: Fri Apr 30, 2010 2:12 pm
 Posts: 560
   |   Re: Ideas WantedSonar portable device with great sounds. Like a radiation detector but with enemies, 100 pixels of range or so... 
 
 | 
		
			| Mon Jun 14, 2010 9:48 pm | 
					
					   | 
	
	
		|  | 
	
			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Ideas WantedA melee unit that teleports x feet in the direction it's pointing at when sharpaiming (but does a melee attack at close range).
 Guys that use TLB's hoverboard technology to move quickly across the ground (but you see no board and if you can, less crashes).
 
 
 | 
		
			| Tue Jun 15, 2010 1:54 am | 
					
					   | 
	
	
		|  | 
	
			| BrainChild 
					Joined: Sun May 23, 2010 7:11 pm
 Posts: 193
   |   Re: Ideas Wanted1) Make it a console from where you can lock doors so that no one can come in and no one can go out2) How about a playlist were you can listen custom songs
 
 # Can you make me a Emitter that puffs smoke and some harmful particles
 
 
 | 
		
			| Tue Jun 15, 2010 9:53 am | 
					
					   | 
	
	
		|  | 
	
			| carriontrooper 
					Joined: Mon Apr 13, 2009 12:27 pm
 Posts: 813
 Location: Yogyakarta, Indonesia. A slice o' paradise.
   |   Re: Ideas WantedA Firewall module that only lets your team's actor through, and enemy actors unable to pass (when outside the module) or stuck in it (when in it). Preferably triggered with a console, so that you can trap enemies with the Firewalls. 
 
 | 
		
			| Tue Jun 15, 2010 3:34 pm | 
					
					       | 
	
	
		|  | 
	
			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: Ideas WantedContrary wrote: A melee unit that teleports x feet in the direction it's pointing at when sharpaiming (but does a melee attack at close range).
I like this. I will have a go at it now, I think. I also like a fair few of the terminal ideas, but keep 'em coming for now.
 
 | 
		
			| Tue Jun 15, 2010 5:02 pm | 
					
					     | 
	
	
		|  | 
	
			| spungypirate 
					Joined: Tue Feb 16, 2010 6:07 am
 Posts: 98
   |   Re: Ideas WantedTerminal initiates a surface wide sterilization. Think massive amounts of fire/lazors. 
 
 | 
		
			| Wed Jun 16, 2010 1:36 am | 
					
					   | 
	
	
		|  | 
	
			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: Ideas WantedActivate terminal in "Record mode."Buy a craft of supplies.
 Terminal detects your order on delivery, hijacking, recording, and deleting it.
 Terminal saves the preset, exits record mode.
 
 Activate Terminal in playback (order) mode.
 See image of map, and target a position using crosshairs.
 Terminal simulates buying and then delivers the supplies selected to the target.
 
 
 Super special bonus points for using Lua IO to make the terminal save the presets into a text document such that they survive a reset of the game, and can be ordered later in other levels.
 
 
 | 
		
			| Wed Jun 16, 2010 2:56 am | 
					
					   | 
	
	
		|  | 
	
			| CCnewplayer 
					Joined: Wed Feb 24, 2010 11:00 pm
 Posts: 255
 Location: Unknow
   |   Re: Ideas WantedBrainChild wrote: I have a few Ideas 2) Switches turrets on and off (Could make a nice mission where you have to disable their turrets so that you can drop your army)
 
We don't need this pain , making a ACrab as the turret and his head as a control panel to the turret.
 
 | 
		
			| Thu Jun 17, 2010 8:46 pm | 
					
					   | 
	
	
		|  | 
	
			| carriontrooper 
					Joined: Mon Apr 13, 2009 12:27 pm
 Posts: 813
 Location: Yogyakarta, Indonesia. A slice o' paradise.
   |   Re: Ideas WantedCCnewplayer wrote: BrainChild wrote: I have a few Ideas 2) Switches turrets on and off (Could make a nice mission where you have to disable their turrets so that you can drop your army)
 
We don't need this pain , making a ACrab as the turret and his head as a control panel to the turret.But that would complicate things when you need multiple turrets in multiple locations disabled/enabled at the same time.
 
 | 
		
			| Fri Jun 18, 2010 2:45 am | 
					
					       | 
	
	
		|  | 
	
	
		|  |