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			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Metal Gear Solid: RisingMetal Gear Solid Rising aka Metal Gear Solid 5 aka Metal Gear 7 aka Ninja Gaiden 3 was showcased at E3 yesterday, and without further ado, here's the trailer. WARNING: This video contains graphic watermelon violence. Possibly NSFW.Check dis ♥♥♥♥ out Coming out for PS3, 360, and PC sometime next year from what I've heard, but possibly in the fall of 2010.
 
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			| Tue Jun 15, 2010 6:14 pm | 
					
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			| Warguy 
					Joined: Tue Apr 06, 2010 4:33 pm
 Posts: 276
   |   Re: Metal Gear Solid: Rising  Yay. This will be fun with SWORDSSS
 
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			| Tue Jun 15, 2010 6:16 pm | 
					
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			| matty406 
					Joined: Tue Oct 13, 2009 4:23 pm
 Posts: 915
 Location: Blighty
   |   Re: Metal Gear Solid: RisingI like the ability to cut however you want. Dislike the fact you can cut through stone and brick. 
 
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			| Tue Jun 15, 2010 6:18 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: Metal Gear Solid: RisingWarguy wrote: :D Yay. This will be fun with SWORDSSSLol rated M.
 
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			| Tue Jun 15, 2010 6:44 pm | 
					
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			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Re: Metal Gear Solid: Risingmatty406 wrote: I like the ability to cut however you want. Dislike the fact you can cut through stone and brick.Considering the fact that you play as a cyborg with the strength to hold back a battleship the size of a small city (with one arm) and the fact that high frequency blades can cut through materials proportional to their speed, I think it's fairly realistic to assume that you can slice fast enough to cut through small (read: foot long) sections of brick. And maybe metal.
 
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			| Tue Jun 15, 2010 6:55 pm | 
					
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			| matty406 
					Joined: Tue Oct 13, 2009 4:23 pm
 Posts: 915
 Location: Blighty
   |   Re: Metal Gear Solid: RisingRagdollmaster wrote: matty406 wrote: I like the ability to cut however you want. Dislike the fact you can cut through stone and brick.Considering the fact that you play as a cyborg with the strength to hold back a battleship the size of a small city (with one arm) and the fact that high frequency blades can cut through materials proportional to their speed, I think it's fairly realistic to assume that you can slice fast enough to cut through small (read: foot long) sections of brick. And maybe metal....what?Well i wouldn't know, would I? I don't Follow MGS.
 
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			| Tue Jun 15, 2010 7:09 pm | 
					
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			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Metal Gear Solid: RisingEh. It just isn't the same thing without Snake. And it involves cutting SWAT troopers in half, what I can't say I approve of. (Frankly, I hate anyone that even considers hurting astronauts or SWAT troopers. They're just too awesome for that.)
 On the other hand, cutting through cars, watermelons and weird-leaky-robot-thingumabobs looks pretty sweet. I'm looking forward to some kind of demo version.
 
 
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			| Tue Jun 15, 2010 7:15 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: Metal Gear Solid: RisingSo they're marketing an entire game on one gimmick?Hmm.
 
 
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			| Tue Jun 15, 2010 7:28 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Metal Gear Solid: RisingDicing up people sure looks fun. 
 
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			| Tue Jun 15, 2010 7:32 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Metal Gear Solid: RisingPetethegoat wrote: So they're marketing an entire game on one gimmick?It worked for Red Faction: Guerrilla.
 
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			| Tue Jun 15, 2010 7:40 pm | 
					
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			| spungypirate 
					Joined: Tue Feb 16, 2010 6:07 am
 Posts: 98
   |   Re: Metal Gear Solid: RisingWhat is with them and destroying watermelons in these games >_>Anyway, I would think that it wouldn't be just about one "gimmick" The MGS team has really been good with their games. Even if its with Raiden and his swords, I am sure its going to be more indepth then that. Atleast, thats what I expect from them. They did make my favorite movie...
 
 
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			| Tue Jun 15, 2010 7:51 pm | 
					
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			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: Metal Gear Solid: RisingHyperkultra wrote: Petethegoat wrote: So they're marketing an entire game on one gimmick?It worked for Red Faction: Guerrilla.And the original GOW Chainsaw Bayonett FTW!
 
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			| Tue Jun 15, 2010 8:05 pm | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Metal Gear Solid: RisingChopping people in half sure looks fun.Looks like something that would work well with the playstaion move or something. (Never buy Kinect, guys, it sucks.)
 
 
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			| Tue Jun 15, 2010 9:17 pm | 
					
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			| maart3n 
					Joined: Tue Dec 23, 2008 8:04 pm
 Posts: 1545
   |   Re: Metal Gear Solid: RisingCrazyMLC wrote: Looks like something that would work well with the playstaion move or something.No, just no. It will work well with a mouse, why? Because the cuts are 2 dimensional and thus do not require the complexity and failure of fake wii-motes. That said, Ragdoll is right high frequency blades are scary as hell. I once saw a guy go through a foot thick tree with one of those. So yeah, robot power+military grade blade=2 walls. Anyway, video looked ace. Something to ease the pain that was caused by my sudden hate for APB.
 
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			| Tue Jun 15, 2010 9:48 pm | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Metal Gear Solid: RisingThe Wii is good, but the Playstation Move is like the Wiimote on steroids. It's probably expensive, but it's extremely accurate. Look it up if you don't trust me. Though I understand what you mean, it could work with mouses. What's the fun in that though? I like swinging things around.   Either way, I'm kind of a klutz with a mouse...
 
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			| Tue Jun 15, 2010 10:04 pm | 
					
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