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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Metal Gear Solid: Rising
Metal Gear Solid Rising aka Metal Gear Solid 5 aka Metal Gear 7 aka Ninja Gaiden 3 was showcased at E3 yesterday, and without further ado, here's the trailer. WARNING: This video contains graphic watermelon violence. Possibly NSFW.Check dis ♥♥♥♥ outComing out for PS3, 360, and PC sometime next year from what I've heard, but possibly in the fall of 2010.
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Tue Jun 15, 2010 6:14 pm |
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Warguy
Joined: Tue Apr 06, 2010 4:33 pm Posts: 276
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Re: Metal Gear Solid: Rising
Yay. This will be fun with SWORDSSS
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Tue Jun 15, 2010 6:16 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Metal Gear Solid: Rising
I like the ability to cut however you want. Dislike the fact you can cut through stone and brick.
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Tue Jun 15, 2010 6:18 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Metal Gear Solid: Rising
Warguy wrote: :D Yay. This will be fun with SWORDSSS Lol rated M.
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Tue Jun 15, 2010 6:44 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Metal Gear Solid: Rising
matty406 wrote: I like the ability to cut however you want. Dislike the fact you can cut through stone and brick. Considering the fact that you play as a cyborg with the strength to hold back a battleship the size of a small city (with one arm) and the fact that high frequency blades can cut through materials proportional to their speed, I think it's fairly realistic to assume that you can slice fast enough to cut through small (read: foot long) sections of brick. And maybe metal.
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Tue Jun 15, 2010 6:55 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Metal Gear Solid: Rising
Ragdollmaster wrote: matty406 wrote: I like the ability to cut however you want. Dislike the fact you can cut through stone and brick. Considering the fact that you play as a cyborg with the strength to hold back a battleship the size of a small city (with one arm) and the fact that high frequency blades can cut through materials proportional to their speed, I think it's fairly realistic to assume that you can slice fast enough to cut through small (read: foot long) sections of brick. And maybe metal. ...what? Well i wouldn't know, would I? I don't Follow MGS.
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Tue Jun 15, 2010 7:09 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Metal Gear Solid: Rising
Eh. It just isn't the same thing without Snake. And it involves cutting SWAT troopers in half, what I can't say I approve of. (Frankly, I hate anyone that even considers hurting astronauts or SWAT troopers. They're just too awesome for that.)
On the other hand, cutting through cars, watermelons and weird-leaky-robot-thingumabobs looks pretty sweet. I'm looking forward to some kind of demo version.
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Tue Jun 15, 2010 7:15 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Metal Gear Solid: Rising
So they're marketing an entire game on one gimmick? Hmm.
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Tue Jun 15, 2010 7:28 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Metal Gear Solid: Rising
Dicing up people sure looks fun.
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Tue Jun 15, 2010 7:32 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Metal Gear Solid: Rising
Petethegoat wrote: So they're marketing an entire game on one gimmick? It worked for Red Faction: Guerrilla.
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Tue Jun 15, 2010 7:40 pm |
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spungypirate
Joined: Tue Feb 16, 2010 6:07 am Posts: 98
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Re: Metal Gear Solid: Rising
What is with them and destroying watermelons in these games >_> Anyway, I would think that it wouldn't be just about one "gimmick" The MGS team has really been good with their games. Even if its with Raiden and his swords, I am sure its going to be more indepth then that. Atleast, thats what I expect from them. They did make my favorite movie...
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Tue Jun 15, 2010 7:51 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Metal Gear Solid: Rising
Hyperkultra wrote: Petethegoat wrote: So they're marketing an entire game on one gimmick? It worked for Red Faction: Guerrilla. And the original GOW Chainsaw Bayonett FTW!
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Tue Jun 15, 2010 8:05 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Metal Gear Solid: Rising
Chopping people in half sure looks fun. Looks like something that would work well with the playstaion move or something. (Never buy Kinect, guys, it sucks.)
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Tue Jun 15, 2010 9:17 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Metal Gear Solid: Rising
CrazyMLC wrote: Looks like something that would work well with the playstaion move or something. No, just no. It will work well with a mouse, why? Because the cuts are 2 dimensional and thus do not require the complexity and failure of fake wii-motes. That said, Ragdoll is right high frequency blades are scary as hell. I once saw a guy go through a foot thick tree with one of those. So yeah, robot power+military grade blade=2 walls. Anyway, video looked ace. Something to ease the pain that was caused by my sudden hate for APB.
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Tue Jun 15, 2010 9:48 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Metal Gear Solid: Rising
The Wii is good, but the Playstation Move is like the Wiimote on steroids. It's probably expensive, but it's extremely accurate. Look it up if you don't trust me. Though I understand what you mean, it could work with mouses. What's the fun in that though? I like swinging things around. Either way, I'm kind of a klutz with a mouse...
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Tue Jun 15, 2010 10:04 pm |
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