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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Do the evil guys get any rolls, or do they have their actions PMd to them?

Anyway, PM me when someone dies and I can play.


Tue Jun 15, 2010 1:21 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
What I've seen from the blurs is pretty much all talk. Sure they've killed npc's and choppas, but we're still pretty much alive.


Tue Jun 15, 2010 1:24 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Would you rather we kill everyone in one roll? We are capable of doing that, if it's your preference to being spared from a death resultant of a pitifully one-sided conflict.


Tue Jun 15, 2010 1:27 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I'd rather have the blurs do something visible or just be quiet, instead of just saying "I could kill jesus with my pinkie".


Tue Jun 15, 2010 1:31 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Oh now don't be silly, I would need two fingers to kill Jesus. Besides, he's already been disposed of by a rogue school of flying piranha. Never saw them coming through that smokescreen... RIP.

Rumor is that he'll respawn in three days. Of course, that means 72 hours aka 288 rolls at 15 minutes passing per roll, so I doubt he'll be an issue.


Tue Jun 15, 2010 1:57 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ragdollmaster wrote:
we kill everyone in one roll?

One problem with that.

Fiona Lovegale, in the original RtD. AFTER the events of this RtD wrote:
"My name is Fiona Lovegale. I live on this island, with Frederic as my guardian and companion."


Tue Jun 15, 2010 1:58 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Image


Tue Jun 15, 2010 3:28 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
We seriously need to hurry up and mix the two RtDs together*, even if it becomes a non-canon thing. It may create some problems though, since Hyper is Dice Meister and Fiona, and I'm Dice Lord and Shadow-ShadoW, and Ragdoll is Dice Mastermind and Frederic. :P

Not to mention the Epic Battle that will occur, and possibly destroy the fabric of the Universe (after we rip through it of course).

I'm Lol'ing just thinking about all the crap that'll happen :grin:

EDIT: * with a TIME PARADOX!!!!


Tue Jun 15, 2010 4:37 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
It'll be like every comic book company merger ever, IE, a massive ♥♥♥♥ XD


Tue Jun 15, 2010 4:45 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Before this even comes up, I call dibs on any future use of this continuum. As in, the one involving Blue, Fiona, Goodpants, and the blurs. (Who you'll have to clue me in on after this RtD finishes.)


Tue Jun 15, 2010 4:49 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well Ragdoll takes care of the Blurs, but I call dibs on the other 5 goody characters in this RtD.

What about the goodies (actually baddies) in yo' RtD Hyper?

Just 'cos I can:

Fiona Lovegale
Rachel Heuber
Bob Jameson Jones
Andrew Rodriguez
Tyrone
Vladimir Ivanov


Damien
Advere Alexander
Derik
Frederic Von Weirner-Tietzen
David
Wilson Cole

-----------------------------
CrazyMLC
rjhw1
Tomaster
Foa
JJA79
ShadoWKilleR255


Die Angelus
Blue Demon
Frederic
Shadow-ShadoW
Shadow-JJ



EDIT: If this ever happens and we manage to pull it off, it will possibly be the most awesome off-topic forum game EVER to occur on teh interwebs. And I can't believe that I am part of it :lol: . But first it actually needs to happen :shock:


Tue Jun 15, 2010 7:06 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 (3) Rachel Heuber
Rachel turns the Floodlight around and it illuminates the whole south side of the Compound.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)
Darkness (-1 to any actions) Searchlight

Hyperkultra (5) Fiona Lovagale
Rachel plugs Gyro into the MicroFusion Generator to charge him (?) up to 100% power, then figures she'd better add a backup battery. She takes one of the spares in her backpack and programs Gyro to switch to the full-power battery at 10%.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)
Darkness (-1 to any actions) Tent is Lit

RotorDrone (-) Gyro
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Dual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)
Battery (Limited actions in regards to Power Level, currently 100%)

caekdaemon (4) Bob Jameson Jones
BJJ pulls out the metal object and a wave of Deja Vu washes over him...
It looks like an oversized, bright metal briefcase, except without the handle or any locks or seals of any kind. 0.o
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)

FoiL (4) Andrew Rodrigues
Rests
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 3 times before rest (Max 3) )
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions)

alphagamer744 (1) Tyrone
He fails. Turn doesn't decrease.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Unconscious (Out cold for 3 turns. Roll a perfect 5 to wake up before this.)

Ociamarru (4) Vladimir Ivanov
Rests.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light)
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles
TOP-SECRET Information File
Condition(s)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case)
Wounded Face (Will scar in 18 turns, -1 to Charismatic actions)

Game Events
The south side of the Compound is now lit thanks to Rachel. No Darkness modifiers when on the south side for anyone.
The vehicles will arive in 1 turn. Apparently they are friendly, as shown by a previous meeting with the leader.
The time is 9:00pm. It is completely dark now. Make sure to use your lights and your abilities!


Last edited by Yoman987 on Wed Jun 16, 2010 4:08 am, edited 1 time in total.



Tue Jun 15, 2010 11:19 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Ugh, Not another briefcase"

Throw the Briefcase aside, keep looking for metal parts.

If we are going to merge with the other RtD, can we have some more info about it? Such as will mindpowers be implemented into this universe ( Oh god no! ) or will it just be a timeline thing?


Tue Jun 15, 2010 12:30 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well these are already in the same Timeline as evidenced by Fiona, but they're about 20 years apart, and we still don't know exactly who survives this little ordeal. But the whole Mindpowers craziness is only because my players are inside the Archipelago. Back in the real world, reality has a bit of a firmer grip.


Tue Jun 15, 2010 2:52 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
WAKE THE ♥♥♥♥ UP


Tue Jun 15, 2010 4:32 pm
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