Author |
Message |
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Mind Control Device
You know what I wanna see now? A gun that takes 2 people and swaps their positions.
|
Thu May 14, 2009 7:50 pm |
|
|
Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
|
Re: Mind Control Device
Flammablezombie wrote: You know what I wanna see now? A gun that takes 2 people and swaps their positions. You are in luck: Numgun already made one and it is in his mercenary combat pack which he hasn't released yet.
|
Thu May 14, 2009 8:21 pm |
|
|
TheCombine
Joined: Fri May 15, 2009 2:00 am Posts: 29
|
Re: Mind Control Device
Hah, I managed to mind control the train in that skirmish station level.
This is great fun.
|
Fri May 15, 2009 3:32 am |
|
|
smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
|
Re: Mind Control Device
I tried that... It definitely ran over me, crashed, and exploded into GOOOOOLD! Lol, that was fun.
|
Fri May 15, 2009 4:17 am |
|
|
Frostilicus
Joined: Fri Jul 31, 2009 4:11 am Posts: 42
|
Re: Mind Control Device
I know the topic's a little aged, but does anyone know what happens when two players use this on the same unit? Will the second one boot off the first with no problems?
|
Mon Jun 14, 2010 7:35 am |
|
|
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Re: Mind Control Device
"A little" is an understatement. It's nearly a year old.
Anyways, I'm not sure, but it should be easy enough to test.
|
Mon Jun 14, 2010 5:11 pm |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Mind Control Device
Unless both orbs hit the actor at the exact same frame, it shouldn't be a problem. Otherwise it may cause a crash, but I'm not devoted enough to test that.
|
Mon Jun 14, 2010 11:25 pm |
|
|
Frostilicus
Joined: Fri Jul 31, 2009 4:11 am Posts: 42
|
Re: Mind Control Device
Well to test that you could just write a lua script that passes control to both teams simultaneously.
|
Tue Jun 15, 2010 12:39 am |
|
|
Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
|
Re: Mind Control Device
It is your problem, not his.
|
Tue Jun 15, 2010 1:42 am |
|
|
lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
|
Re: Mind Control Device
TheLastBanana wrote: Unless both orbs hit the actor at the exact same frame, it shouldn't be a problem. Otherwise it may cause a crash, but I'm not devoted enough to test that. I doubt that. Judging how the game engine probably cycles through all mos every frame, [this is the probable reason for the small MO limit of 255], the latter of the MOs would probably get the conversion, as its script runs last.
|
Tue Jun 15, 2010 1:54 am |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Mind Control Device
The issue is that switching an actor's control more than once in the same frame causes as crash as far as I can tell.
|
Tue Jun 15, 2010 2:36 am |
|
|
qpKillerqp
Joined: Tue Mar 20, 2012 12:57 pm Posts: 25 Location: Behind You
|
Re: Mind Control Device
Ok so i figured out how to get this to work with version 1.0...All you need to do is copy the sound file called DestroyerFire.wav found in Dummy.rte/Effects/Sounds to Dummy.rte/Devices/Weapons and thats basically it .Anyway hope this helped
|
Sat Nov 24, 2012 6:49 pm |
|
|
tomatopipps
Joined: Sun Sep 30, 2012 8:08 pm Posts: 6
|
bran unit.
TheLastBanana wrote: If another player is controlling the actor, they are booted back to their bran unit. also, does it work with 1.0? edit: nvm, didn't read above post.
|
Sun Dec 02, 2012 2:47 pm |
|
|
|