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				 Flammablezombie 
				
				
					 Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
				 
				 
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				  Re: Mind Control Device  
					
						You know what I wanna see now? A gun that takes 2 people and swaps their positions. 
					
  
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			| Thu May 14, 2009 7:50 pm | 
			
				
					 
					
					 
				  
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				 Metal Chao 
				
				
					 Joined: Sat May 05, 2007 6:04 pm Posts: 2901
				 
				 
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				  Re: Mind Control Device  
					
						Flammablezombie wrote: You know what I wanna see now? A gun that takes 2 people and swaps their positions. You are in luck: Numgun already made one and it is in his mercenary combat pack which he hasn't released yet.  
					
  
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			| Thu May 14, 2009 8:21 pm | 
			
				
					 
					
					 
				  
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				 TheCombine 
				
				
					 Joined: Fri May 15, 2009 2:00 am Posts: 29
				 
				 
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				  Re: Mind Control Device  
					
						Hah, I managed to mind control the train in that skirmish station level.
  This is great fun. 
					
  
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			| Fri May 15, 2009 3:32 am | 
			
				
					 
					
					 
				    
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				 smithno13 
				
				
					 Joined: Sun May 18, 2008 5:47 am Posts: 265
				 
				 
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				  Re: Mind Control Device  
					
						I tried that... It definitely ran over me, crashed, and exploded into GOOOOOLD! Lol, that was fun. 
					
  
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			| Fri May 15, 2009 4:17 am | 
			
				
					 
					
					 
				  
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				 Frostilicus 
				
				
					 Joined: Fri Jul 31, 2009 4:11 am Posts: 42
				 
				 
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				  Re: Mind Control Device  
					
						I know the topic's a little aged, but does anyone know what happens when two players use this on the same unit? Will the second one boot off the first with no problems? 
					
  
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			| Mon Jun 14, 2010 7:35 am | 
			
				
					 
					
					 
				  
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				 alphagamer774 
				
				
					 Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
				 
				 
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				  Re: Mind Control Device  
					
						"A little" is an understatement. It's nearly a year old. 
  Anyways, I'm not sure, but it should be easy enough to test. 
					
  
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			| Mon Jun 14, 2010 5:11 pm | 
			
				
					 
					
					 
				    
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				 TheLastBanana 
				DRL Developer 
				
					 Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
				 
				 
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				  Re: Mind Control Device  
					
						Unless both orbs hit the actor at the exact same frame, it shouldn't be a problem.  Otherwise it may cause a crash, but I'm not devoted enough to test that. 
					
  
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			| Mon Jun 14, 2010 11:25 pm | 
			
				
					 
					
					 
				    
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				 Frostilicus 
				
				
					 Joined: Fri Jul 31, 2009 4:11 am Posts: 42
				 
				 
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				  Re: Mind Control Device  
					
						Well to test that you could just write a lua script that passes control to both teams simultaneously. 
					
  
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			| Tue Jun 15, 2010 12:39 am | 
			
				
					 
					
					 
				  
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				 lafe 
				
				
					 Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
				 
				 
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				  Re: Mind Control Device  
					
						TheLastBanana wrote: Unless both orbs hit the actor at the exact same frame, it shouldn't be a problem.  Otherwise it may cause a crash, but I'm not devoted enough to test that. I doubt that. Judging how the game engine probably cycles through all mos every frame, [this is the probable reason for the small MO limit of 255], the latter of the MOs would probably get the conversion, as its script runs last.  
					
  
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			| Tue Jun 15, 2010 1:54 am | 
			
				
					 
					
					 
				  
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				 TheLastBanana 
				DRL Developer 
				
					 Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
				 
				 
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				  Re: Mind Control Device  
					
						The issue is that switching an actor's control more than once in the same frame causes as crash as far as I can tell. 
					
  
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			| Tue Jun 15, 2010 2:36 am | 
			
				
					 
					
					 
				    
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				 qpKillerqp 
				
				
					 Joined: Tue Mar 20, 2012 12:57 pm Posts: 25 Location: Behind You
				 
				 
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				  Re: Mind Control Device  
					
						Ok so i figured out how to get this to work with version 1.0...All you need to do is copy the sound file called DestroyerFire.wav found in Dummy.rte/Effects/Sounds to Dummy.rte/Devices/Weapons and thats basically it     .Anyway hope this helped        
					
  
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			| Sat Nov 24, 2012 6:49 pm | 
			
				
					 
					
					 
				  
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				 tomatopipps 
				
				
					 Joined: Sun Sep 30, 2012 8:08 pm Posts: 6
				 
				 
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				  bran unit.  
					
						TheLastBanana wrote: If another player is controlling the actor, they are booted back to their bran unit. also, does it work with 1.0? edit: nvm, didn't read above post.  
					
  
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			| Sun Dec 02, 2012 2:47 pm | 
			
				
					 
					
					 
				  
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